Unreal HeavenThe home of 2v2 and 3v3 iCTF26 Feb 2026, 23:38
CTF-1on1-Midle
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -uh.Pr3DazZz | 246 | 104 | 83 | 0 | 305 | - | 1.25 | 56% | 36% | 0:07 |
| siRk^ | 201 | 102 | 106 | 0 | 314 | - | 0.96 | 49% | 34% | 0:06 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| pho` | 15 | 9 | 3 | 1 | 5 kills | ||
| tono | 14 | 2 | 1 | 1 | 5 kills | ||
| -uh.Pr3DazZz | 16 | 3 | 1 | 4 kills | |||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-1on1-Midle-v2 between Red and Blue Team, ending 2-7 in favour of Blue Team.
The opening breakthrough came at 0:25 when siRk^ scored for Red Team. Blue Team created more scoring chances, converting 7 of the 9 captures. Momentum changed hands 1 time as the scoreline developed. 4 captures were completed solo.
Blue Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 10:54, with pho` finishing for Blue Team. That score set the closing shape of the match at 2-7.
pho` stood out as the main objective influence with 0 grabs, 2 captures, 21 returns, and an MVP score of 764. -uh.Pr3DazZz made the biggest clutch contribution, recording 1 close-save return.
Objective ledger for the match: 67 grabs, 22 pickups, 9 captures, 4 solos, 6 assists, 80 flag kills, 43 covers, 0 seals, 58 returns, 52 mid returns, 6 clutch returns, and 0 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 44% accuracy and 127 kills.
Community desk: pho` brought number-one pug-bot-captain energy into the report, which means at least one decision probably came with a draft explanation and a queue argument.
Clutch desk: -uh.Pr3DazZz produced 1 close-save return, also known as deleting someone else's highlight clip.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 156 |
| 96 |
| 75 |
| 0 |
| 358 |
| 19.6 cm |
| 1.28 |
| 56% |
| 28% |
| 0:08 |
| Team Total | 603 | 302 | 264 | 0 | 977 | 19.6 cm | 1.14 | 53% | 32% | 0:23 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| pho` | 304 | 127 | 101 | 0 | 287 | 20.3 cm | 1.26 | 56% | 44% | 0:06 |
| brash-FB | 250 | 121 | 92 | 0 | 320 | - | 1.32 | 57% | 39% | 0:07 |
| {Black_Mage}` | 96 | 16 | 109 | 0 | 93 | - | 0.15 | 13% | 17% | 0:06 |
| Team Total | 650 | 264 | 302 | 0 | 700 | 20.3 cm | 0.87 | 47% | 38% | 0:20 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 15 |
| 8 |
| 3 |
| 1 |
| 5 kills |
| siRk^ | 11 | 3 | 4 | 4 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| pho` | 3 | 9 kills | ||||
| tono | 2 | 6 kills | ||||
| -uh.Pr3DazZz | 4 | 6 kills | ||||
| brash- | 2 | 5 kills | ||||
| siRk^ | 1 | 5 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | pho` | Defender | 0 | 2 | 0 | 0 | 0 | 24/10 | 70 | 4 | 14 | 19 | 0 | 21 | 1 | 764 |
| - | brash- | Attacker | 16 | 3 | 2 | 1 | 9 | 0/- | 355 | 6 | 14 | 5 | 0 | 6 | 1 | 681 |
| - | siRk^ | Attacker | 20 | 2 | 0 | 2 | 11 | 0/- | 200 | 3 | 6 | 8 | 0 | 8 | 1 | 521 |
| - | -uh.Pr3DazZz | Defender | 1 | 0 | 0 | 0 | 0 | 22/3 | 0 | 2 | 6 | 14 | 0 | 16 | 1 | 502 |
| - | {Black_Mage}` | Attacker | 20 | 2 | 4 | 1 | 3 | 0/- | 275 | 5 | 0 | 2 | 0 | 2 | 1 | 441 |
| - | tono | Attacker | 10 | 0 | 0 | 0 | 11 | 0/- | 0 | 2 | 3 | 4 | 0 | 5 | 1 | 294 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| -uh.Pr3DazZz | 20000 | - | - | 13 | 13 | 13 | 0 | Good connection | |
| siRk^ | 20000 | - | - | 24 | 24 | 25 | 0 | Good connection | |
| tono | 25000 | 250 | 144Hz | 66 | 76 | 82 | 0 | Variable ping | |
| pho` | 25000 | 400 | 280Hz | 25 | 27 | 28 | 0 | Minor variation | |
| brash- | 20000 | - | - | 28 | 30 | 33 | 0 | Sawtooth variation | |
| {Black_Mage}` | 25000 | 0 | 0Hz | 27 | 31 | 37 | 0 | Sawtooth variation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| pho` | Godlike | Defender | I think this was one of your stronger performances, coming in at 1.75x. As a defender, your standout work was stopping danger before it became a cap: 19 mid returns and 1 clutch return. You fought efficiently: 127-101 with a 1.26 K/D, and I think you played your role in the team well. Next focus: cover the flag carriers when you can, but make sure your own flag is safe first. |
| brash- | Godlike | Attacker | I think this was one of your stronger performances, coming in at 1.66x. Your grabs and running were a real strength, with 16 grabs turning into 3 caps and 1 solo. You fought efficiently: 121-92 with a 1.32 K/D, and I think you played your role in the team well. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| -uh.Pr3DazZz | Godlike | Defender | You put together a top-level game here and finished at 1.52x. As a defender, your standout work was stopping danger before it became a cap: 14 mid returns and 1 clutch return. You fought efficiently: 104-83 with a 1.25 K/D, and I think you played your role in the team well. Next focus: when your base is secure, look for chances to help your carrier with cover on the way home. |
| siRk^ | Godlike | Attacker | You put together a top-level game here and finished at 1.51x. Your attacking play was strong, especially because you turned 20 grabs into 2 caps and 2 solos. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| {Black_Mage}` | Godlike | Attacker | You made a clear difference in this match and finished well above your normal level at 1.39x. Your grabs and running were a real strength, with 20 grabs turning into 2 caps and 1 solo. I think survival was your main issue: 16-109 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| tono | Stable | Attacker | I think you had a steady game at 1.01x; one or two stronger moments would lift it nicely. You were active on attack with 10 grabs; I think your next step is turning more of those into safe runs. You fought efficiently: 96-75 with a 1.28 K/D, and I think you played your role in the team well. Next focus: make the grab useful even if it does not cap, by dragging defenders away or handing off cleanly. |