Unreal HeavenThe home of 2v2 and 3v3 iCTF8 Oct 2025, 17:20
W00tabulous (NE)
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| =oZ`Mac=FB | 271 | 156 | 64 | 3 | 434 | - | 2.44 | 70% | 36% | 0:10 |
| Team Total | 271 | 156 | 64 | 3 | 434 | - | 2.44 | 71% | 36% | 0:10 |
| Player | Score | Kills | Deaths | Suicides |
|---|
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Killer | Victim | |
|---|---|---|
| =oZ`Mac= | -uh.StarzZz`- | 156 |
| Killer | Victim | |
|---|---|---|
| -uh.StarzZz`- | =oZ`Mac= | 64 |
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| =oZ`Mac= | 23 | 12 | 2 | 5 | 5 kills | ||
| -uh.StarzZz`- | 6 | 1 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| =oZ`Mac= | 9 | 2 |
Loading player feedback...
Generated from the match events and player statistics.
A decisive game of 1v1 Instagib CTF took place on CTF-w00t-NE-Fix between Red and Blue Team, ending 10-0 in favour of Red Team.
The opening breakthrough came at 0:50 when =oZ`Mac= scored for Red Team. Red Team created more scoring chances, converting 10 of the 10 captures. The scoring pattern stayed relatively stable once the first lead was established. 10 captures were completed solo.
The final capture arrived at 10:48, with =oZ`Mac= finishing for Red Team on a solo run. That score set the closing shape of the match at 10-0.
-uh.StarzZz`- made the biggest clutch contribution, recording 1 close-save return.
=oZ`Mac= supplied the sharpest shooting numbers, finishing with 36% accuracy and 156 kills.
Clutch desk: -uh.StarzZz`- produced 1 close-save return, also known as deleting someone else's highlight clip.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| Shots |
|---|
| 360 |
|---|
| K/D |
|---|
| Eff |
|---|
| Acc |
|---|
| TTL |
|---|
| -uh.StarzZz`- | 163 | 64 | 156 | 0 | 271 | 13.5 cm | 0.41 | 29% | 24% | 0:04 |
| Team Total | 163 | 64 | 156 | 0 | 271 | 13.5 cm | 0.41 | 29% | 24% | 0:04 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 10 kills |
| -uh.StarzZz`- | 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | =oZ`Mac= | Attacker | 0 | 0 | 0 | 0 | 0 | 0/- | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 271 |
| - | -uh.StarzZz`- | Attacker | 0 | 0 | 0 | 0 | 0 | 0/- | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 163 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| =oZ`Mac= | 30000 | - | - | 40 | 41 | 43 | 0 | Minor variation | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 12 | 14 | 16 | 0 | Minor variation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| =oZ`Mac= | Godlike | Attacker | You were one of the players who shaped this match, finishing at 1.51x. You had moments in attack, but I think you need more repeated pressure to force defensive mistakes. 3 suicides hurt the overall impact, so safer exits and fewer panic deaths would make the same work score much better. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| -uh.StarzZz`- | Feeding | Defender | You had a tough match at 0.67x, well below your usual level, but I think it is fixable. As a defender, you were involved, but earlier reads on incoming grabs and cleaner return positioning would lift your game. I think survival was your main issue: 64-156 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: protect your own flag first, then help the carrier survive with cover when the chance is there. |