Unreal HeavenThe home of 2v2 and 3v3 iCTF26 Jun 2026, 23:08
CTF-ThornsV2_Small
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 267 | 110 | 139 | 0 | 276 | 20.3 cm | 0.79 | 44% | 40% | 0:04 | |
| 221 | 104 | 126 | 0 | 291 | - | 0.83 | 45% | 37% | 0:05 | |
| Team Total | 488 | 214 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Killer | Victim | |
|---|---|---|
| 59 | ||
| 51 | ||
| 49 | ||
| 55 |
| Killer | Victim | |
|---|---|---|
| 78 | ||
| 65 | ||
| 61 | ||
| 61 |
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 18 | 7 | 3 | 2 | 5 kills | |||
| 22 | 11 | 4 | 2 | 5 kills | |||
| 17 | 4 | 2 | 1 | 5 kills | |||
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Generated from the match events and player statistics.
A decisive game of 2v2 Instagib CTF took place on CTF-ThornsV2_Small between Red and Blue Team, ending 2-15 in favour of Blue Team.
The opening breakthrough came at 0:28 when -uh.StarzZz`- scored for Blue Team. Blue Team created more scoring chances, converting 15 of the 17 captures. The scoring pattern stayed relatively stable once the first lead was established. 9 captures were completed solo.
The final capture arrived at 10:52, with -uh.StarzZz`- finishing for Blue Team on a solo run. That score set the closing shape of the match at 2-15.
-uh.StarzZz`- stood out as the main objective influence with 26 grabs, 10 captures, 14 returns, and an MVP score of 1351. pho` made the biggest clutch contribution, recording 3 close-save returns.
Objective ledger for the match: 75 grabs, 25 pickups, 17 captures, 5 solos, 8 assists, 83 flag kills, 26 covers, 0 seals, 57 returns, 49 mid returns, 8 clutch returns, and 0 cherry picks.
saxon supplied the sharpest shooting numbers, finishing with 51% accuracy and 143 kills.
Community desk: pho` brought number-one pug-bot-captain energy into the report, which means at least one decision probably came with a draft explanation and a queue argument.
Clutch desk: pho` produced 3 close-save returns, also known as deleting someone else's highlight clip.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 265 |
| 0 |
| 567 |
| 20.3 cm |
| 0.81 |
| 45% |
| 38% |
| 0:10 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 367 | 143 | 108 | 0 | 283 | - | 1.32 | 57% | 51% | 0:06 | |
| 357 | 122 | 106 | 0 | 313 | 13.5 cm | 1.15 | 54% | 40% | 0:06 | |
| Team Total | 724 | 265 | 214 | 0 | 596 | 13.5 cm | 1.24 | 55% | 45% | 0:12 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 17 |
| 3 |
| 5 |
| 4 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 1 | 9 kills | |||||
| 1 | 6 kills | |||||
| 2 | 6 kills | |||||
| 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇬🇧 | Attacker | 26 | 10 | 5 | 5 | 13 | 0/- | 967 | 9 | 8 | 13 | 0 | 14 | 1 | 1351 | |
| -🇬🇧 | Attacker | 17 | 5 | 2 | 0 | 26 | 0/- | 533 | 7 | 14 | 13 | 0 | 16 | 3 | 1183 | |
| -🇬🇧 | Attacker | 17 | 2 | 0 | 0 | 21 | 0/- | 103 | 6 | 3 | 13 | 0 | 16 | 3 | 649 | |
| -🇳🇱 | Attacker | 15 | 0 | 1 | 0 | 23 | 0/- | 97 | 3 | 1 | 10 | 0 | 11 | 1 | 504 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 30000 | 155 | - | 20 | 20 | 21 | 0 | Good connection | ||
| 25000 | 400 | 280Hz | 22 | 23 | 23 | 0 | Good connection | ||
| 30000 | 238 | 238Hz | 15 | 16 | 16 | 0 | Good connection | ||
| 30000 | 600 | 500Hz | 10 | 10 | 10 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Attacker | You should be happy with this one; your performance was well above your usual level at 2.24x. You gave the enemy defence problems and backed it up with 10 caps and 5 solos from 26 grabs. Aim was a real positive at 40% accuracy, so keep taking fights where that strength matters. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. | |
| Godlike | Attacker | Great game, this was a really strong performance from you at 2.14x. Very strong flag running: you made 17 grabs count with 5 caps. You fought efficiently: 143-108 with a 1.32 K/D, and I think you played your role in the team well. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Godlike | Attacker | I think this was one of your stronger performances, coming in at 1.29x. You were active on attack with 15 grabs; I think your next step is turning more of those into safe runs. You did make some good returns, and those stops helped your team stay in the game. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. | |
| Godlike | Attacker | You were one of the players who shaped this match, finishing at 1.25x. Your grabs and running were a real strength, with 17 grabs turning into 2 caps. I think survival was your main issue: 110-139 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |