Unreal HeavenThe home of 2v2 and 3v3 iCTF7 Nov 2025, 20:49
andAction-V~eo
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 247 | 118 | 104 | 0 | 342 | - | 1.13 | 53% | 35% | 0:06 | |
| 237 | 100 | 115 | 0 | 384 | 36.0 cm | 0.87 | 47% | 32% | 0:05 | |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 14 | 4 | 4 | 1 | 5 kills | |||
| 37 | 12 | 1 | 1 | 5 kills | |||
| 17 | 6 | 2 | 3 | 5 kills | |||
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Generated from the match events and player statistics.
A decisive game of 3v2 Instagib CTF took place on CTF-AndAction-V between Red and Blue Team, ending 5-12 in favour of Blue Team.
The opening breakthrough came at 0:46 when -cide- scored for Blue Team. Blue Team created more scoring chances, converting 12 of the 17 captures. The scoring pattern stayed relatively stable once the first lead was established. 4 captures were completed solo.
The final capture arrived at 10:46, with -cide- finishing for Blue Team. That score set the closing shape of the match at 5-12.
-cide- stood out as the main objective influence with 24 grabs, 9 captures, 17 returns, and an MVP score of 964. _-=Pr3dazZz=- made the biggest clutch contribution, recording 1 close-save return.
Objective ledger for the match: 74 grabs, 50 pickups, 17 captures, 4 solos, 19 assists, 107 flag kills, 68 covers, 10 seals, 55 returns, 0 mid returns, 2 clutch returns, and 0 cherry picks.
-uh.StarzZz`- supplied the sharpest shooting numbers, finishing with 37% accuracy and 108 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 48 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Clutch desk: _-=Pr3dazZz=- produced 1 close-save return, also known as deleting someone else's highlight clip.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 203 |
| 84 |
| 99 |
| 0 |
| 293 |
| - |
| 0.85 |
| 46% |
| 29% |
| 0:06 |
| Team Total | 687 | 302 | 318 | 0 | 1019 | 36.0 cm | 0.95 | 49% | 32% | 0:19 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 537 | 210 | 203 | 0 | 656 | 46.0 cm | 1.03 | 51% | 33% | 0:12 | |
| 274 | 108 | 99 | 0 | 349 | 13.5 cm | 1.09 | 52% | 37% | 0:06 | |
| Team Total | 811 | 318 | 302 | 0 | 1005 | 29.7 cm | 1.05 | 51% | 34% | 0:20 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 16 |
| 3 |
| 1 |
| 1 |
| 5 kills |
| 8 | 5 | 2 | 4 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 2 | 1 | 10 kills | ||||
| 3 | 7 kills | |||||
| 5 | 6 kills | |||||
| 2 | 5 kills | |||||
| 2 | 5 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇩🇪 | Attacker | 24 | 9 | 7 | 1 | 27 | 0/- | 0 | 24 | 35 | 0 | 0 | 17 | 1 | 964 | |
| -🇬🇧 | Attacker | 15 | 3 | 8 | 1 | 16 | 0/- | 0 | 13 | 14 | 0 | 0 | 11 | 0 | 489 | |
| -🇬🇧 | Attacker | 14 | 2 | 1 | 2 | 18 | 0/- | 0 | 1 | 8 | 0 | 0 | 7 | 0 | 408 | |
| -🇳🇱 |
| Attacker |
| 15 |
| 1 |
| 2 |
| 0 |
| 21 |
| 0/- |
| 0 |
| 5 |
| 7 |
| 0 |
| 0 |
| 6 |
| 0 |
| 364 |
| -🇬🇧 | Attacker | 6 | 2 | 1 | 0 | 25 | 0/- | 0 | 7 | 4 | 0 | 0 | 14 | 1 | 356 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 30000 | 498 | 498Hz | 9 | 9 | 10 | 0 | Good connection | ||
| 30000 | - | - | 22 | 24 | 26 | 0 | Bumpy connection | ||
| 30000 | - | - | 21 | 21 | 22 | 0 | Good connection | ||
| 30000 | 238 | 238Hz | 16 | 17 | 19 | 0 | Minor variation | ||
| 30000 | 360 | 240Hz | 16 | 22 | 27 | 0 | Sawtooth variation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Attacker | Great game, this was a really strong performance from you at 2.90x. You were dangerous with the flag: 24 grabs led to 9 caps and 1 solo. The support share was meaningful at 30%, which usually means the quiet team-work was helping the bigger plays happen. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Godlike | Attacker | Well played, this was a fantastic performance at 1.51x. Very strong flag running: you made 15 grabs count with 3 caps and 1 solo. The support share was meaningful at 31%, which usually means the quiet team-work was helping the bigger plays happen. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Godlike | Attacker | Great game, this was a really strong performance from you at 1.29x. You ran the flag well and gave your team end product: 2 caps and 2 solos from 14 grabs. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Dominating | Attacker | You gave your team more than expected here and finished at 1.17x. Excellent flag running from you: 15 grabs became 1 cap. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. | |
| Dominating | Attacker | Good game from you, with your performance coming in above normal at 1.15x. Your attacking play was strong, especially because you turned 6 grabs into 2 caps. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |