Unreal HeavenThe home of 2v2 and 3v3 iCTF22 Feb 2026, 01:32
CTF-F_RIFK
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| newutFB | 212 | 101 | 77 | 0 | 282 | - | 1.31 | 57% | 36% | 0:08 |
| Broken_Soul | 211 | 75 | 76 | 0 | 284 | 58.3 cm | 0.99 | 50% | 28% | 0:08 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| Broken_Soul | 9 | 1 | 1 | 4 kills | |||
| _-=Pr3dazZz=- | 11 | 5 | 1 | 5 kills | |||
| newut | 13 | 5 | 1 | 5 kills | |||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-F_RIFK between Red and Blue Team, ending 6-2 in favour of Red Team.
The opening breakthrough came at 0:41 when Broken_Soul scored for Red Team. Red Team created more scoring chances, converting 6 of the 8 captures. The scoring pattern stayed relatively stable once the first lead was established. 2 captures were completed solo.
The final capture arrived at 9:57, with Broken_Soul finishing for Red Team on a solo run. That score set the closing shape of the match at 6-2.
newut stood out as the main objective influence with 11 grabs, 2 captures, 10 returns, and an MVP score of 654. -cide- made the biggest clutch contribution, recording 2 close-save returns.
Objective ledger for the match: 50 grabs, 22 pickups, 8 captures, 1 solos, 7 assists, 64 flag kills, 36 covers, 0 seals, 42 returns, 38 mid returns, 4 clutch returns, and 1 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 38% accuracy and 85 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 21 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Cherry watch: Broken_Soul logged 1 cherry pick, so the orchard was open and the complaints department has fresh material.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| pho` |
| 184 |
| 85 |
| 76 |
| 0 |
| 228 |
| 20.3 cm |
| 1.12 |
| 53% |
| 38% |
| 0:08 |
| Team Total | 607 | 261 | 229 | 0 | 794 | 39.3 cm | 1.14 | 53% | 34% | 0:27 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| _-=Pr3dazZz=- | 193 | 91 | 96 | 0 | 335 | 36.0 cm | 0.95 | 49% | 30% | 0:06 |
| aMpEnergy | 122 | 81 | 78 | 0 | 281 | - | 1.04 | 51% | 31% | 0:08 |
| -cide- | 113 | 57 | 87 | 0 | 337 | 46.0 cm | 0.66 | 40% | 17% | 0:07 |
| Team Total | 428 | 229 | 261 | 0 | 953 | 41.0 cm | 0.88 | 47% | 26% | 0:23 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 8 |
| 6 |
| 3 |
| 4 kills |
| pho` | 14 | 3 | 1 | 4 kills |
| -cide- | 5 | 1 | 4 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| Broken_Soul | 2 | 7 kills | ||||
| _-=Pr3dazZz=- | 2 | 6 kills | ||||
| newut | 3 | 5 kills | ||||
| aMpEnergy | 1 | 5 kills | ||||
| pho` | 4 kills | |||||
| -cide- | 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | newut | Attacker | 11 | 2 | 2 | 1 | 14 | 0/- | 329 | 1 | 3 | 10 | 0 | 10 | 0 | 654 |
| - | Broken_Soul | Defender | 1 | 3 | 0 | 0 | 0 | 14/3 | 164 | 3 | 5 | 11 | 1 | 12 | 1 | 571 |
| - | pho` | Attacker | 8 | 1 | 3 | 0 | 11 | 0/- | 106 | 7 | 13 | 6 | 0 | 6 | 0 | 428 |
| - | _-=Pr3dazZz=- | Defender | 1 | 1 | 1 | 0 | 0 | 18/4 | 1 | 3 | 8 | 9 | 0 | 9 | 0 | 346 |
| - | -cide- | Attacker | 16 | 1 | 0 | 0 | 4 | 0/- | 100 | 5 | 3 | 2 | 0 | 4 | 2 | 301 |
| - | aMpEnergy | Attacker | 13 | 0 | 1 | 0 | 3 | 0/- | 99 | 3 | 4 | 0 | 0 | 1 | 1 | 264 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| Broken_Soul | 30000 | - | - | 15 | 16 | 17 | 0 | Good connection | |
| pho` | 25000 | 400 | 280Hz | 18 | 19 | 19 | 0 | Good connection | |
| newut | 30000 | 0 | 240Hz | 92 | 94 | 96 | 0 | Good connection | |
| -cide- | 30000 | 360 | 240Hz | 18 | 19 | 21 | 0 | Minor variation | |
| _-=Pr3dazZz=- | 30000 | 498 | 498Hz | 12 | 13 | 13 | 0 | Good connection | |
| aMpEnergy | 30000 | - | - | 108 | 110 | 119 | 0 | Minor variation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| newut | Godlike | Attacker | You made a clear difference in this match and finished well above your normal level at 1.67x. You were dangerous with the flag: 11 grabs led to 2 caps and 1 solo. You fought efficiently: 101-77 with a 1.31 K/D, and I think you played your role in the team well. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| Broken_Soul | Godlike | Defender | Well played, this was a fantastic performance at 1.58x. As a defender, your standout work was stopping danger before it became a cap: 11 mid returns and 1 clutch return. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: when your base is secure, look for chances to help your carrier with cover on the way home. |
| _-=Pr3dazZz=- | Dominating | Defender | You were sharp in this match and pushed above your usual level at 1.23x. Your defensive timing was good: 9 mid returns cut off runs at important moments. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep reading the incoming routes, but add more cover for your own returning carrier when the flag is safe. |
| pho` | Dominating | Attacker | You gave your team more than expected here and finished at 1.20x. You looked dangerous whenever you got the flag, and 8 grabs led to 1 cap. The support share was meaningful at 35%, which usually means the quiet team-work was helping the bigger plays happen. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| aMpEnergy | Stable | Attacker | I think you had a steady game at 1.04x; one or two stronger moments would lift it nicely. You were active on attack with 13 grabs; I think your next step is turning more of those into safe runs. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| -cide- | Struggling | Attacker | You had a quieter game than normal at 0.86x; I think the useful part is that your improvement target is visible. Your flag work was one of your best areas, with 16 grabs producing 1 cap. I think survival was your main issue: 57-87 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |