Unreal HeavenThe home of 2v2 and 3v3 iCTF3 Apr 2026, 23:11
CTF-F_RIFK
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| pho` | 255 | 113 | 84 | 0 | 255 | 20.3 cm | 1.35 | 57% | 44% | 0:07 |
| localhero | 160 | 55 | 84 | 0 | 179 | - | 0.65 | 40% | 31% | 0:07 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| pho` | 14 | 9 | 2 | 4 kills | |||
| PeRcH72 | 11 | 2 | 1 | 1 | 5 kills | ||
| Broken_Soul | 9 | 1 | 1 | 1 | 5 kills | ||
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Generated from the match events and player statistics.
A tight game of 3v3 Instagib CTF took place on CTF-F_RIFK between Red and Blue Team, ending 2-3 in favour of Blue Team.
The opening breakthrough came at 0:37 when _-=Pr3dazZz=- scored for Blue Team. Blue Team created more scoring chances, converting 3 of the 5 captures. The scoring pattern stayed relatively stable once the first lead was established. 2 captures were completed solo.
The final capture arrived at 4:52, with -uh.StarzZz`- finishing for Blue Team. That score set the closing shape of the match at 2-3.
pho` stood out as the main objective influence with 13 grabs, 2 captures, 13 returns, and an MVP score of 636. pho` made the biggest clutch contribution, recording 3 close-save returns.
Objective ledger for the match: 63 grabs, 25 pickups, 5 captures, 1 solos, 4 assists, 83 flag kills, 34 covers, 0 seals, 58 returns, 55 mid returns, 3 clutch returns, and 0 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 44% accuracy and 113 kills.
Community desk: pho` brought number-one pug-bot-captain energy into the report, which means at least one decision probably came with a draft explanation and a queue argument.
Clutch desk: pho` produced 3 close-save returns, also known as deleting someone else's highlight clip.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 140 |
| 68 |
| 95 |
| 0 |
| 237 |
| 58.3 cm |
| 0.72 |
| 42% |
| 29% |
| 0:06 |
| Team Total | 555 | 236 | 263 | 0 | 671 | 39.3 cm | 0.90 | 47% | 35% | 0:23 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| _-=Pr3dazZz=- | 211 | 78 | 86 | 0 | 277 | 36.0 cm | 0.91 | 48% | 29% | 0:07 |
| -uh.StarzZz`- | 189 | 106 | 75 | 0 | 270 | 13.5 cm | 1.41 | 59% | 41% | 0:08 |
| PeRcH72FB | 152 | 79 | 75 | 0 | 255 | 20.3 cm | 1.05 | 51% | 31% | 0:08 |
| Team Total | 552 | 263 | 236 | 0 | 802 | 23.2 cm | 1.11 | 53% | 34% | 0:26 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 11 |
| 6 |
| 1 |
| 1 |
| 5 kills |
| localhero | 5 | 1 | 1 | 4 kills |
| _-=Pr3dazZz=- | 11 | 3 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| pho` | 1 | 1 | 11 kills | |||
| PeRcH72 | 3 | 6 kills | ||||
| Broken_Soul | 2 | 6 kills | ||||
| -uh.StarzZz`- | 1 | 5 kills | ||||
| localhero | 4 kills | |||||
| _-=Pr3dazZz=- | 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | pho` | Attacker | 13 | 2 | 0 | 1 | 19 | 0/- | 184 | 6 | 3 | 11 | 0 | 13 | 3 | 636 |
| - | _-=Pr3dazZz=- | Defender | 0 | 2 | 0 | 0 | 0 | 21/9 | 2 | 5 | 3 | 17 | 0 | 17 | 0 | 494 |
| - | PeRcH72 | Attacker | 15 | 0 | 3 | 0 | 6 | 0/- | 194 | 6 | 6 | 5 | 0 | 5 | 0 | 432 |
| - | -uh.StarzZz`- | Attacker | 18 | 1 | 1 | 0 | 9 | 0/- | 104 | 6 | 11 | 6 | 0 | 6 | 0 | 403 |
| - | localhero | Defender | 2 | 0 | 0 | 0 | 0 | 18/2 | 6 | 1 | 5 | 13 | 0 | 13 | 0 | 374 |
| - | Broken_Soul | Attacker | 15 | 0 | 0 | 0 | 10 | 0/- | 10 | 1 | 6 | 3 | 0 | 4 | 0 | 249 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| localhero | 20000 | - | - | 19 | 19 | 20 | 0 | Good connection | |
| pho` | 25000 | 400 | 280Hz | 22 | 23 | 23 | 0 | Good connection | |
| Broken_Soul | 20000 | - | - | 21 | 22 | 23 | 0 | Good connection | |
| PeRcH72 | 20000 | - | - | 17 | 17 | 18 | 0 | Good connection | |
| _-=Pr3dazZz=- | 30000 | 498 | 498Hz | 16 | 16 | 17 | 0 | Good connection | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 16 | 17 | 17 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| pho` | Godlike | Attacker | You were one of the players who shaped this match, finishing at 1.61x. You looked dangerous whenever you got the flag, and 13 grabs led to 2 caps and 1 solo. You fought efficiently: 113-84 with a 1.35 K/D, and I think you played your role in the team well. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| _-=Pr3dazZz=- | Godlike | Defender | Great game, this was a really strong performance from you at 1.42x. Your defensive timing was good: 17 mid returns cut off runs at important moments. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: when your base is secure, look for chances to help your carrier with cover on the way home. |
| PeRcH72 | Godlike | Attacker | You played a really good game here and your 1.30x rating shows it. Your flag pressure was good with 15 grabs, and working closer with your team would make those grabs more dangerous. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| -uh.StarzZz`- | Godlike | Attacker | You put together a top-level game here and finished at 1.25x. You ran the flag well and gave your team end product: 1 cap from 18 grabs. You fought efficiently: 106-75 with a 1.41 K/D, and I think you played your role in the team well. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| localhero | Stable | Defender | I think you had a steady game at 1.05x; one or two stronger moments would lift it nicely. As a defender, your standout work was stopping danger before it became a cap: 13 mid returns. I think survival was your main issue: 55-84 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep the defence steady, then step out to cover your flag runner when it is safe to do so. |
| Broken_Soul | Stable | Attacker | You were close to your usual level at 0.92x, with room to turn steady play into a bigger influence. 15 grabs is a good sign that you were trying to make things happen; the next step is making more of them count. I think survival was your main issue: 68-95 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: make the grab useful even if it does not cap, by dragging defenders away or handing off cleanly. |