Unreal HeavenThe home of 2v2 and 3v3 iCTF2 Aug 2025, 21:44
CTF-Yard-Edit
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| <{xan}>JoschdeFB | 258 | 151 | 70 | 0 | 359 | - | 2.16 | 68% | 42% | 0:09 |
| _-=Pr3dazZz=- | 141 | 70 | 89 | 0 | 272 | 36.0 cm | 0.79 | 44% | 26% | 0:07 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| <{xan}>Joschde | 23 | 8 | 3 | 4 | 5 kills | ||
| -uh.StarzZz`- | 11 | 5 | 1 | 4 kills | |||
| localhero | 13 | 5 | 3 kills | ||||
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Generated from the match events and player statistics.
A tight game of 3v3 Instagib CTF took place on CTF-Yard-v3 between Red and Blue Team, ending 3-2 in favour of Red Team.
The opening breakthrough came at 3:21 when -uh.StarzZz`- scored for Blue Team. Red Team created more scoring chances, converting 3 of the 5 captures. Momentum changed hands 1 time as the scoreline developed. 1 capture was completed solo.
Red Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 10:49, with _-=Pr3dazZz=- finishing for Red Team. That score set the closing shape of the match at 3-2.
<{xan}>Joschde stood out as the main objective influence with 5 grabs, 1 capture, 6 returns, and an MVP score of 543. _-=Pr3dazZz=- made the biggest clutch contribution, recording 2 close-save returns.
Objective ledger for the match: 35 grabs, 27 pickups, 5 captures, 1 solos, 7 assists, 57 flag kills, 31 covers, 0 seals, 30 returns, 27 mid returns, 3 clutch returns, and 0 cherry picks.
<{xan}>Joschde supplied the sharpest shooting numbers, finishing with 42% accuracy and 151 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 14 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Lama watch: <{xan}>Joschde finished with 21 lama score from 151 kills and 65 objective actions, which is the stats page politely asking what the plan was.
| 108 |
| 66 |
| 92 |
| 0 |
| 288 |
| 46.0 cm |
| 0.72 |
| 42% |
| 23% |
| 0:07 |
| Team Total | 507 | 287 | 251 | 0 | 919 | 41.0 cm | 1.14 | 53% | 31% | 0:23 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 179 | 91 | 90 | 0 | 279 | 13.5 cm | 1.01 | 50% | 33% | 0:07 |
| localhero | 144 | 86 | 95 | 0 | 264 | - | 0.91 | 48% | 33% | 0:06 |
| Broken_Soul | 144 | 74 | 102 | 0 | 242 | 58.3 cm | 0.73 | 42% | 31% | 0:06 |
| Team Total | 467 | 251 | 287 | 0 | 785 | 35.9 cm | 0.87 | 47% | 32% | 0:20 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 10 |
| 1 |
| 3 kills |
| Broken_Soul | 10 | 2 | 3 kills |
| -cide- | 12 | 1 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| <{xan}>Joschde | 7 | 2 | 14 kills | |||
| -uh.StarzZz`- | 1 | 6 kills | ||||
| localhero | 2 | 6 kills | ||||
| _-=Pr3dazZz=- | 1 | 6 kills | ||||
| Broken_Soul | 1 | 5 kills | ||||
| -cide- | 3 kills |
Red Team ultimately secured the result through stronger capture conversion and late-game control.
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | <{xan}>Joschde | Attacker | 5 | 1 | 2 | 1 | 13 | 0/- | 201 | 3 | 7 | 6 | 0 | 6 | 1 | 543 |
| - | _-=Pr3dazZz=- | Attacker | 5 | 1 | 1 | 0 | 8 | 0/- | 81 | 7 | 2 | 2 | 0 | 4 | 2 | 325 |
| - | -uh.StarzZz`- | Defender | 2 | 2 | 0 | 0 | 0 | 13/3 | 3 | 6 | 5 | 6 | 0 | 6 | 0 | 303 |
| - | Broken_Soul | Attacker | 10 | 0 | 2 | 0 | 10 | 0/- | 157 | 5 | 1 | 6 | 0 | 6 | 0 | 303 |
| - | localhero | Attacker | 4 | 0 | 1 | 0 | 8 | 0/- | 40 | 1 | 10 | 4 | 0 | 4 | 0 | 260 |
| - | -cide- | Attacker | 9 | 1 | 1 | 0 | 5 | 0/- | 18 | 5 | 6 | 3 | 0 | 4 | 0 | 209 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| -cide- | 30000 | 360 | 240Hz | 18 | 20 | 34 | 2 | Occasional lag spikes | |
| _-=Pr3dazZz=- | 30000 | 498 | 498Hz | 11 | 11 | 12 | 0 | Good connection | |
| <{xan}>Joschde | 30000 | - | - | 27 | 27 | 28 | 0 | Good connection | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 12 | 13 | 15 | 0 | Minor variation | |
| Broken_Soul | 30000 | - | - | 12 | 15 | 17 | 0 | Rhythmic fluctuation | |
| localhero | 30000 | - | - | 20 | 20 | 20 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| <{xan}>Joschde | Godlike | Attacker | This was excellent work from you, with your match rating landing at 1.54x. You looked dangerous whenever you got the flag, and 5 grabs led to 1 cap and 1 solo. You fought efficiently: 151-70 with a 2.16 K/D, and I think you played your role in the team well. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| -uh.StarzZz`- | Dominating | Defender | I think you can take confidence from this one; you played above expectation at 1.10x. You helped keep the score under control with 6 mid returns. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: protect your own flag first, then help the carrier survive with cover when the chance is there. |
| localhero | Stable | Attacker | You played around your normal level at 1.10x, so your focus should be small improvements rather than a full reset. You had moments in attack, but I think you need more repeated pressure to force defensive mistakes. The support share was meaningful at 43%, which usually means the quiet team-work was helping the bigger plays happen. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| Broken_Soul | Stable | Attacker | You were close to your usual level at 1.09x, with room to turn steady play into a bigger influence. 10 grabs is a good sign that you were trying to make things happen; the next step is making more of them count. I think survival was your main issue: 74-102 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| _-=Pr3dazZz=- | Stable | Attacker | You played around your normal level at 0.96x, so your focus should be small improvements rather than a full reset. You ran the flag well and gave your team end product: 1 cap from 5 grabs. I think survival was your main issue: 70-89 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| -cide- | Struggling | Attacker | You had a quieter game than normal at 0.87x; I think the useful part is that your improvement target is visible. Very strong flag running: you made 9 grabs count with 1 cap. I think survival was your main issue: 66-92 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |