Unreal HeavenThe home of 2v2 and 3v3 iCTF20 Jun 2026, 22:13
andAction-V~eo
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| saxon | 326 | 186 | 103 | 0 | 340 | - | 1.81 | 64% | 55% | 0:06 |
| -uh.StarzZz`-FB | 250 | 133 | 108 | 0 | 432 | 13.5 cm | 1.23 | 55% | 39% | 0:06 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 18 | 11 | 1 | 3 | 5 kills | ||
| saxon | 16 | 13 | 7 | 8 | 5 kills | ||
| _-=Pr3dazZz=- | 14 | 6 | 1 | 1 | 5 kills | ||
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Generated from the match events and player statistics.
A tight game of 3v3 Instagib CTF took place on CTF-AndAction-V between Red and Blue Team, ending 7-8 in favour of Blue Team.
The opening breakthrough came at 0:23 when _-=Pr3dazZz=- scored for Blue Team. Blue Team created more scoring chances, converting 8 of the 15 captures. Momentum changed hands 2 times as the scoreline developed. 5 captures were completed solo.
Blue Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 10:53, with -uh.StarzZz`- finishing for Red Team on a solo run. That score set the closing shape of the match at 7-8.
-uh.StarzZz`- stood out as the main objective influence with 17 grabs, 3 captures, 3 returns, and an MVP score of 662. newut made the biggest clutch contribution, recording 1 close-save return.
Objective ledger for the match: 64 grabs, 38 pickups, 15 captures, 1 solos, 13 assists, 87 flag kills, 61 covers, 3 seals, 49 returns, 0 mid returns, 1 clutch returns, and 0 cherry picks.
saxon supplied the sharpest shooting numbers, finishing with 55% accuracy and 186 kills.
Community desk: pho` brought number-one pug-bot-captain energy into the report, which means at least one decision probably came with a draft explanation and a queue argument.
Clutch desk: newut produced 1 close-save return, also known as deleting someone else's highlight clip.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 147 |
| 74 |
| 124 |
| 0 |
| 367 |
| 58.3 cm |
| 0.60 |
| 37% |
| 28% |
| 0:05 |
| Team Total | 723 | 393 | 335 | 0 | 1139 | 35.9 cm | 1.17 | 54% | 40% | 0:17 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| newut | 264 | 113 | 122 | 0 | 352 | - | 0.93 | 48% | 35% | 0:05 |
| pho` | 248 | 124 | 143 | 0 | 312 | 20.3 cm | 0.87 | 46% | 40% | 0:04 |
| _-=Pr3dazZz=- | 214 | 98 | 128 | 0 | 281 | 36.0 cm | 0.77 | 43% | 35% | 0:05 |
| Team Total | 726 | 335 | 393 | 0 | 945 | 28.1 cm | 0.85 | 46% | 37% | 0:15 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 17 |
| 10 |
| 1 |
| 5 kills |
| pho` | 19 | 7 | 1 | 2 | 5 kills |
| Broken_Soul | 12 | 5 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 1 | 9 kills | ||||
| saxon | 9 | 7 kills | ||||
| _-=Pr3dazZz=- | 2 | 7 kills | ||||
| newut | 2 | 6 kills | ||||
| pho` | 1 | 6 kills | ||||
| Broken_Soul | 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | -uh.StarzZz`- | Attacker | 17 | 3 | 3 | 1 | 8 | 0/- | 478 | 6 | 11 | 0 | 0 | 3 | 0 | 662 |
| - | newut | Attacker | 8 | 2 | 2 | 0 | 21 | 0/- | 331 | 2 | 6 | 0 | 0 | 13 | 1 | 564 |
| - | _-=Pr3dazZz=- | Attacker | 13 | 5 | 1 | 0 | 12 | 0/- | 313 | 10 | 6 | 0 | 0 | 5 | 0 | 516 |
| - |
| Attacker |
| 12 |
| 2 |
| 2 |
| 0 |
| 17 |
| 0/- |
| 136 |
| 7 |
| 24 |
| 0 |
| 0 |
| 7 |
| 0 |
| 492 |
| - | pho` | Attacker | 6 | 1 | 3 | 0 | 16 | 0/- | 156 | 7 | 10 | 0 | 0 | 12 | 0 | 421 |
| - | Broken_Soul | Attacker | 8 | 2 | 2 | 0 | 13 | 0/- | 86 | 6 | 4 | 0 | 0 | 9 | 0 | 278 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 15 | 15 | 16 | 0 | Good connection | |
| Broken_Soul | 30000 | - | - | 16 | 17 | 17 | 0 | Good connection | |
| saxon | 30000 | - | - | 10 | 10 | 11 | 0 | Good connection | |
| newut | 30000 | 0 | 240Hz | 85 | 87 | 89 | 0 | Good connection | |
| pho` | 25000 | 400 | 280Hz | 16 | 16 | 17 | 0 | Good connection | |
| _-=Pr3dazZz=- | 30000 | 498 | 498Hz | 17 | 18 | 18 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| saxon | Godlike | Attacker | This was excellent work from you, with your match rating landing at 1.92x. You carried real threat on attack, turning 12 grabs into 2 caps. You fought efficiently: 186-103 with a 1.81 K/D, and I think you played your role in the team well. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| -uh.StarzZz`- | Godlike | Attacker | Well played, this was a fantastic performance at 1.57x. You looked dangerous whenever you got the flag, and 17 grabs led to 3 caps and 1 solo. 55% efficiency shows the fight selection was generally good. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| newut | Godlike | Attacker | You put together a top-level game here and finished at 1.56x. Your flag work was one of your best areas, with 8 grabs producing 2 caps. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| _-=Pr3dazZz=- | Godlike | Attacker | Well played, this was a fantastic performance at 1.36x. You were dangerous with the flag: 13 grabs led to 5 caps. I think survival was your main issue: 98-128 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| pho` | Godlike | Attacker | Great game, this was a really strong performance from you at 1.27x. Your grabs and running were a real strength, with 6 grabs turning into 1 cap. The support share was meaningful at 31%, which usually means the quiet team-work was helping the bigger plays happen. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| Broken_Soul | Stable | Attacker | I think you had a steady game at 0.96x; one or two stronger moments would lift it nicely. You were dangerous with the flag: 8 grabs led to 2 caps. I think survival was your main issue: 74-124 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |