Unreal HeavenThe home of 2v2 and 3v3 iCTF28 Apr 2026, 13:10
Hunter
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 312 | 143 | 134 | 0 | 341 | 20.3 cm | 1.07 | 52% | 42% | 0:04 | |
| 277 | 116 | 107 | 0 | 355 | - | 1.08 | 52% | 38% | 0:06 | |
| Team Total |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Killer | Victim | |
|---|---|---|
| 73 | ||
| 70 | ||
| 52 | ||
| 64 |
| Killer | Victim | |
|---|---|---|
| 68 | ||
| 58 | ||
| 66 | ||
| 49 |
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 16 | 4 | 1 | 2 | 5 kills | |||
| 27 | 2 | 1 | 2 | 5 kills | |||
| 15 | 8 | 4 | 3 | 5 kills | |||
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Generated from the match events and player statistics.
A decisive game of 2v2 Instagib CTF took place on CTF-Hunter-v3 between Red and Blue Team, ending 7-4 in favour of Red Team.
The opening breakthrough came at 1:13 when -uh.Pr3DazZz scored for Red Team. Red Team created more scoring chances, converting 7 of the 11 captures. The scoring pattern stayed relatively stable once the first lead was established. 6 captures were completed solo.
The final capture arrived at 10:22, with pho` finishing for Red Team on a solo run. That score set the closing shape of the match at 7-4.
-uh.Pr3DazZz stood out as the main objective influence with 17 grabs, 5 captures, 6 returns, and an MVP score of 831. -uh.Pr3DazZz made the biggest clutch contribution, recording 2 close-save returns.
Objective ledger for the match: 52 grabs, 14 pickups, 11 captures, 4 solos, 5 assists, 55 flag kills, 36 covers, 0 seals, 41 returns, 36 mid returns, 5 clutch returns, and 0 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 42% accuracy and 143 kills.
Community desk: pho` brought number-one pug-bot-captain energy into the report, which means at least one decision probably came with a draft explanation and a queue argument.
Clutch desk: -uh.Pr3DazZz produced 2 close-save returns, also known as deleting someone else's highlight clip.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| 589 |
| 259 |
| 241 |
| 0 |
| 696 |
| 20.3 cm |
| 1.07 |
| 52% |
| 40% |
| 0:11 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 247 | 126 | 125 | 0 | 391 | 13.5 cm | 1.01 | 50% | 37% | 0:05 | |
| 193 | 115 | 134 | 0 | 455 | 20.3 cm | 0.86 | 46% | 31% | 0:04 | |
| Team Total | 440 | 241 | 259 | 0 | 846 | 16.9 cm | 0.93 | 48% | 34% | 0:10 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 16 |
| 9 |
| 2 |
| 1 |
| 5 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 3 | 1 | 11 kills | ||||
| 1 | 9 kills | |||||
| 5 | 7 kills | |||||
| 1 | 6 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇬🇧 | Attacker | 17 | 5 | 1 | 3 | 12 | 0/- | 437 | 3 | 12 | 4 | 0 | 6 | 2 | 831 | |
| -🇬🇧 | Attacker | 9 | 2 | 2 | 1 | 17 | 0/- | 263 | 4 | 17 | 15 | 0 | 16 | 1 | 825 | |
| -🇬🇧 | Attacker | 17 | 2 | 2 | 0 | 16 | 0/- | 310 | 4 | 2 | 10 | 0 | 11 | 0 | 735 | |
| -🇳🇱 | Attacker | 9 | 2 | 0 | 0 | 10 | 0/- | 90 | 3 | 5 | 7 | 0 | 8 | 2 | 474 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 30000 | - | - | 10 | 10 | 11 | 0 | Good connection | ||
| 25000 | 400 | 280Hz | 22 | 23 | 24 | 0 | Good connection | ||
| 30000 | 238 | 238Hz | 15 | 16 | 16 | 0 | Good connection | ||
| 25000 | 300 | 175Hz | 17 | 18 | 19 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Attacker | You put together a top-level game here and finished at 1.80x. Your grabs and running were a real strength, with 17 grabs turning into 5 caps and 3 solos. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Godlike | Attacker | You were one of the players who shaped this match, finishing at 1.68x. Your grabs and running were a real strength, with 9 grabs turning into 2 caps and 1 solo. Aim was a real positive at 42% accuracy, so keep taking fights where that strength matters. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Godlike | Attacker | You put together a top-level game here and finished at 1.43x. You ran the flag well and gave your team end product: 2 caps from 17 grabs. You did make some good returns, and those stops helped your team stay in the game. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Dominating | Attacker | You gave your team a strong contribution and finished at 1.22x. Your attacking play was strong, especially because you turned 9 grabs into 2 caps. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |