Unreal HeavenThe home of 2v2 and 3v3 iCTF25 Mar 2026, 21:01
CTF-F_RIFK
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| PeRcH72FB | 204 | 91 | 82 | 0 | 286 | 20.3 cm | 1.11 | 53% | 32% | 0:08 |
| -cide- | 186 | 91 | 91 | 0 | 265 | 46.0 cm | 1.00 | 50% | 34% | 0:07 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 15 | 5 | 1 | 4 kills | |||
| -cide- | 14 | 2 | 1 | 4 kills | |||
| -uh.Pr3DazZz | 10 | 3 | 2 | 4 kills | |||
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Generated from the match events and player statistics.
A tight game of 3v3 Instagib CTF took place on CTF-F_RIFK between Red and Blue Team, ending 2-3 in favour of Blue Team.
The opening breakthrough came at 2:04 when -cide- scored for Red Team. Blue Team created more scoring chances, converting 3 of the 5 captures. Momentum changed hands 1 time as the scoreline developed. 2 captures were completed solo.
Blue Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 11:14, with -uh.Pr3DazZz finishing for Blue Team. That score set the closing shape of the match at 2-3.
-cide- stood out as the main objective influence with 14 grabs, 1 capture, 11 returns, and an MVP score of 432. pho` made the biggest clutch contribution, recording 2 close-save returns.
Objective ledger for the match: 49 grabs, 32 pickups, 5 captures, 1 solos, 6 assists, 76 flag kills, 22 covers, 0 seals, 44 returns, 39 mid returns, 5 clutch returns, and 1 cherry picks.
-uh.StarzZz`- supplied the sharpest shooting numbers, finishing with 39% accuracy and 101 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 19 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Cherry watch: pho` logged 1 cherry pick, so the orchard was open and the complaints department has fresh material.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 132 |
| 101 |
| 92 |
| 0 |
| 263 |
| 13.5 cm |
| 1.10 |
| 52% |
| 39% |
| 0:07 |
| Team Total | 522 | 283 | 265 | 0 | 814 | 26.6 cm | 1.07 | 52% | 35% | 0:22 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -uh.Pr3DazZz | 201 | 85 | 96 | 0 | 276 | - | 0.89 | 47% | 31% | 0:07 |
| pho` | 189 | 86 | 104 | 0 | 271 | 20.3 cm | 0.83 | 45% | 32% | 0:06 |
| -cide- | 164 | 94 | 83 | 0 | 279 | 46.0 cm | 1.13 | 53% | 34% | 0:08 |
| Team Total | 554 | 265 | 283 | 0 | 826 | 33.1 cm | 0.94 | 48% | 32% | 0:21 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 14 |
| 1 |
| 1 |
| 4 kills |
| PeRcH72 | 16 | 2 | 3 kills |
| pho` | 13 | 3 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 2 | 6 kills | ||||
| -cide- | 1 | 6 kills | ||||
| -uh.Pr3DazZz | 1 | 6 kills | ||||
| -cide- | 1 | 5 kills | ||||
| PeRcH72 | 4 kills | |||||
| pho` | 3 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | -cide- | Attacker | 14 | 1 | 1 | 1 | 13 | 0/- | 146 | 5 | 1 | 10 | 0 | 11 | 1 | 432 |
| - | PeRcH72 | Defender | 0 | 1 | 0 | 0 | 0 | 18/3 | 1 | 3 | 2 | 8 | 0 | 10 | 1 | 418 |
| - | -cide- | Attacker | 18 | 1 | 2 | 0 | 7 | 0/- | 220 | 3 | 5 | 3 | 0 | 3 | 0 | 416 |
| - | -uh.Pr3DazZz | Defender | 0 | 1 | 1 | 0 | 0 | 20/5 | 33 | 6 | 3 | 10 | 0 | 10 | 0 | 406 |
| - | pho` | Attacker | 7 | 1 | 1 | 0 | 14 | 0/- | 47 | 4 | 6 | 7 | 1 | 9 | 2 | 376 |
| - | -uh.StarzZz`- | Attacker | 10 | 0 | 1 | 0 | 4 | 0/- | 52 | 11 | 5 | 1 | 0 | 1 | 1 | 267 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| PeRcH72 | 25000 | 300 | 175Hz | 23 | 23 | 24 | 0 | Good connection | |
| -cide- | 30000 | 360 | 240Hz | 25 | 26 | 26 | 0 | Good connection | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 23 | 23 | 23 | 0 | Good connection | |
| -cide- | 30000 | 360 | 240Hz | 18 | 19 | 20 | 0 | Good connection | |
| -uh.Pr3DazZz | 20000 | - | - | 10 | 12 | 13 | 0 | Minor variation | |
| pho` | 25000 | 400 | 280Hz | 15 | 16 | 16 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| PeRcH72 | Godlike | Defender | You had a huge game and played well above your usual level at 1.48x. As a defender, your standout work was stopping danger before it became a cap: 8 mid returns and 1 clutch return. You did make some good returns, and those stops helped your team stay in the game. Next focus: keep the defence steady, then step out to cover your flag runner when it is safe to do so. |
| -cide- | Godlike | Attacker | You should be happy with this one; your performance was well above your usual level at 1.39x. You looked dangerous whenever you got the flag, and 14 grabs led to 1 cap and 1 solo. You did make some good returns, and those stops helped your team stay in the game. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| -uh.Pr3DazZz | Godlike | Defender | Well played, this was a fantastic performance at 1.30x. You helped keep the score under control with 10 mid returns. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: cover the flag carriers when you can, but make sure your own flag is safe first. |
| -cide- | Godlike | Attacker | You made a clear difference in this match and finished well above your normal level at 1.27x. You carried real threat on attack, turning 18 grabs into 1 cap. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| pho` | Dominating | Attacker | I think this was a good step up from your normal game, with a 1.13x rating. You gave the enemy defence problems and backed it up with 1 cap from 7 grabs. You had some really good returns and gave useful cover, so keep building on that team-first work. The instinct to go quickly is useful, but avoid turning fast grabs into isolated cherry-pick deaths. |
| -uh.StarzZz`- | Struggling | Attacker | You dipped below your usual level at 0.86x, but I think there are clear areas you can tighten next match. You created plenty of starts with 10 grabs; now try to turn more of them into pickups, covers, or caps. The support share was meaningful at 32%, which usually means the quiet team-work was helping the bigger plays happen. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |