Unreal HeavenThe home of 2v2 and 3v3 iCTF18 Aug 2026, 19:45
CTF-Yard-Edit
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| {MUTE}Locomot!Ve | 276 | 116 | 80 | 0 | 309 | - | 1.45 | 59% | 38% | 0:08 |
| Spöke | 243 | 98 | 65 | 0 | 340 | - | 1.51 | 60% | 30% | 0:10 |
| tono |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| tono | 13 | 3 | 1 | 1 | 5 kills | ||
| Spöke | 22 | 1 | 1 | 2 | 5 kills | ||
| {MUTE}Locomot!Ve | 9 | 6 | 6 | 1 | 5 kills | ||
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Generated from the match events and player statistics.
A tight game of 3v3 Instagib CTF took place on CTF-Yard-V8a between Red and Blue Team, ending 6-7 in favour of Blue Team.
The opening breakthrough came at 0:26 when -cide- scored for Blue Team. Blue Team created more scoring chances, converting 7 of the 13 captures. The scoring pattern stayed relatively stable once the first lead was established. 7 captures were completed solo.
The final capture arrived at 9:07, with tono finishing for Red Team. That score set the closing shape of the match at 6-7.
-cide- stood out as the main objective influence with 17 grabs, 6 captures, 9 returns, and an MVP score of 836. _-=Pr3dazZz=- made the biggest clutch contribution, recording 1 close-save return.
Objective ledger for the match: 62 grabs, 33 pickups, 13 captures, 5 solos, 8 assists, 82 flag kills, 48 covers, 0 seals, 48 returns, 42 mid returns, 6 clutch returns, and 1 cherry picks.
{MUTE}Locomot!Ve supplied the sharpest shooting numbers, finishing with 38% accuracy and 116 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 29 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Cherry watch: Spöke logged 1 cherry pick, so the orchard was open and the complaints department has fresh material.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 181 |
| 95 |
| 69 |
| 0 |
| 360 |
| 19.6 cm |
| 1.38 |
| 58% |
| 27% |
| 0:09 |
| Team Total | 700 | 309 | 214 | 0 | 1009 | 19.6 cm | 1.44 | 59% | 31% | 0:28 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -cide- | 222 | 63 | 102 | 0 | 224 | 46.0 cm | 0.62 | 38% | 28% | 0:06 |
| Broken_SoulFB | 184 | 74 | 109 | 0 | 247 | 58.3 cm | 0.68 | 40% | 30% | 0:06 |
| _-=Pr3dazZz=- | 168 | 77 | 98 | 0 | 292 | 36.0 cm | 0.79 | 44% | 31% | 0:06 |
| Team Total | 574 | 214 | 309 | 0 | 763 | 46.7 cm | 0.69 | 41% | 30% | 0:19 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 10 |
| 3 |
| 1 |
| 4 kills |
| Broken_Soul | 9 | 3 | 3 kills |
| -cide- | 7 | 1 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| tono | 2 | 9 kills | ||||
| Spöke | 7 | 8 kills | ||||
| {MUTE}Locomot!Ve | 2 | 6 kills | ||||
| _-=Pr3dazZz=- | 1 | 5 kills | ||||
| Broken_Soul | 2 | 5 kills | ||||
| -cide- | 3 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | -cide- | Attacker | 17 | 6 | 1 | 3 | 12 | 0/- | 579 | 12 | 2 | 8 | 0 | 9 | 1 | 836 |
| - | {MUTE}Locomot!Ve | Attacker | 17 | 4 | 0 | 2 | 17 | 0/- | 320 | 5 | 13 | 4 | 0 | 7 | 1 | 712 |
| - | Spöke | Attacker | 4 | 0 | 1 | 0 | 23 | 0/- | 33 | 0 | 11 | 12 | 1 | 12 | 1 | 491 |
| - |
| Attacker |
| 14 |
| 2 |
| 2 |
| 0 |
| 6 |
| 0/- |
| 247 |
| 2 |
| 9 |
| 1 |
| 0 |
| 1 |
| 1 |
| 490 |
| - | Broken_Soul | Defender | 0 | 0 | 2 | 0 | 0 | 14/4 | 45 | 6 | 2 | 12 | 0 | 12 | 1 | 478 |
| - | _-=Pr3dazZz=- | Attacker | 10 | 1 | 2 | 0 | 10 | 0/- | 76 | 8 | 11 | 5 | 0 | 7 | 1 | 393 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| {MUTE}Locomot!Ve | 25000 | 1337 | 0Hz | 40 | 40 | 43 | 0 | Minor variation | |
| tono | 25000 | 250 | 144Hz | 76 | 84 | 107 | 0 | Sawtooth variation | |
| Spöke | 20000 | - | - | 50 | 51 | 51 | 0 | Good connection | |
| _-=Pr3dazZz=- | 30000 | 498 | 498Hz | 12 | 13 | 13 | 0 | Good connection | |
| -cide- | 30000 | 360 | 240Hz | 30 | 32 | 37 | 0 | Variable ping | |
| Broken_Soul | 20000 | - | - | 15 | 16 | 23 | 0 | Bumpy connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| {MUTE}Locomot!Ve | Godlike | Attacker | You put together a top-level game here and finished at 2.07x. Your grabs and running were a real strength, with 17 grabs turning into 4 caps and 2 solos. You fought efficiently: 116-80 with a 1.45 K/D, and I think you played your role in the team well. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| -cide- | Godlike | Attacker | This was excellent work from you, with your match rating landing at 1.79x. You were dangerous with the flag: 17 grabs led to 6 caps and 3 solos. I think survival was your main issue: 63-102 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| Spöke | Godlike | Attacker | You put together a top-level game here and finished at 1.79x. You showed flashes in attack; your next step is entering with a clearer escape route or teammate cover. You fought efficiently: 98-65 with a 1.51 K/D, and I think you played your role in the team well. Your aggression is useful, but chancing it alone will often turn a good idea into a cheap death. |
| tono | Godlike | Attacker | You had a huge game and played well above your usual level at 1.43x. You looked dangerous whenever you got the flag, and 14 grabs led to 2 caps. You fought efficiently: 95-69 with a 1.38 K/D, and I think you played your role in the team well. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| Broken_Soul | Dominating | Defender | You were sharp in this match and pushed above your usual level at 1.22x. Your defensive timing was good: 12 mid returns and 1 clutch return cut off runs at important moments. I think survival was your main issue: 74-109 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: cover the flag carriers when you can, but make sure your own flag is safe first. |
| _-=Pr3dazZz=- | Dominating | Attacker | You gave your team a strong contribution and finished at 1.10x. Very strong flag running: you made 10 grabs count with 1 cap. I think survival was your main issue: 77-98 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |