Unreal HeavenThe home of 2v2 and 3v3 iCTF15 Dec 2025, 01:33
The 1on1 training center
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 608 | 134 | 96 | 0 | 420 | - | 1.40 | 58% | 33% | 0:06 | |
| 449 | 79 | 113 | 0 | 275 | 58.3 cm | 0.70 | 41% | 29% | 0:05 | |
| Team Total | 1057 | 213 | 209 | 0 | 695 | 58.3 cm | 1.02 | 50% | 31% | 0:13 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Killer | Victim | |
|---|---|---|
| 61 | ||
| 73 | ||
| 43 | ||
| 36 |
| Killer | Victim | |
|---|---|---|
| 53 | ||
| 69 | ||
| 43 | ||
| 44 |
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 15 | 5 | 1 | 4 kills | ||||
| 18 | 6 | 3 | 1 | 5 kills | |||
| 18 | 12 | 1 | 1 | 5 kills | |||
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Generated from the match events and player statistics.
A decisive game of 2v2 Instagib CTF took place on CTF-Technik between Red and Blue Team, ending 14-17 in favour of Blue Team.
The opening breakthrough came at 0:04 when ath scored for Red Team. Blue Team created more scoring chances, converting 17 of the 31 captures. Momentum changed hands 1 time as the scoreline developed. 25 captures were completed solo.
Blue Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 7:30, with -cide- finishing for Blue Team. That score set the closing shape of the match at 14-17.
-cide- stood out as the main objective influence with 39 grabs, 9 captures, 27 returns, and an MVP score of 2367. -cide- made the biggest clutch contribution, recording 17 close-save returns.
Objective ledger for the match: 132 grabs, 49 pickups, 31 captures, 20 solos, 6 assists, 150 flag kills, 42 covers, 0 seals, 101 returns, 48 mid returns, 53 clutch returns, and 0 cherry picks.
-cide- supplied the sharpest shooting numbers, finishing with 36% accuracy and 122 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 52 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Clutch desk: -cide- produced 17 close-save returns, also known as deleting someone else's highlight clip.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 593 | 122 | 104 | 0 | 341 | 46.0 cm | 1.17 | 54% | 36% | 0:06 | |
| 421 | 87 | 109 | 0 | 293 | 36.0 cm | 0.80 | 44% | 31% | 0:06 | |
| Team Total | 1014 | 209 | 213 | 0 | 634 | 41.0 cm | 0.98 | 50% | 34% | 0:12 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 8 |
| 1 |
| 1 |
| 1 |
| 5 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 2 | 8 kills | |||||
| 4 | 7 kills | |||||
| 6 | 6 kills | |||||
| 3 | 6 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇬🇧 | Attacker | 39 | 9 | 3 | 6 | 38 | 0/- | 1092 | 13 | 10 | 12 | 0 | 27 | 17 | 2367 | |
| -🇳🇱 | Attacker | 32 | 9 | 0 | 6 | 55 | 0/- | 804 | 7 | 10 | 15 | 0 | 32 | 11 | 2046 | |
| -🇬🇧 | Attacker | 29 | 5 | 2 | 4 | 28 | 0/- | 596 | 13 | 10 | 13 | 0 | 22 | 15 | 1805 | |
| -🇬🇧 | Attacker | 32 | 8 | 1 | 4 | 29 | 0/- | 608 | 16 | 12 | 8 | 0 | 20 | 10 | 1526 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 30000 | - | - | 23 | 23 | 24 | 0 | Good connection | ||
| 30000 | - | - | 13 | 14 | 16 | 0 | Minor variation | ||
| 30000 | 498 | 498Hz | 8 | 9 | 9 | 0 | Good connection | ||
| 30000 | 360 | 240Hz | 25 | 26 | 26 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Attacker | Well played, this was a fantastic performance at 2.46x. Your grabs and running were a real strength, with 39 grabs turning into 9 caps and 6 solos. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Godlike | Attacker | You had a huge game and played well above your usual level at 2.13x. Your grabs and running were a real strength, with 32 grabs turning into 9 caps and 6 solos. You fought efficiently: 134-96 with a 1.40 K/D, and I think you played your role in the team well. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Godlike | Attacker | This was excellent work from you, with your match rating landing at 1.85x. Your attacking runs had purpose, with 29 grabs leading to 5 caps and 4 solos. I think survival was your main issue: 79-113 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Godlike | Attacker | You should be happy with this one; your performance was well above your usual level at 1.69x. Your grabs and running were a real strength, with 32 grabs turning into 8 caps and 4 solos. I think survival was your main issue: 87-109 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |