Unreal HeavenThe home of 2v2 and 3v3 iCTF4 Aug 2025, 20:16
Jump that crates
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| _-=Pr3dazZz=- | 179 | 90 | 90 | 0 | 354 | 36.0 cm | 1.00 | 50% | 34% | 0:07 |
| Broken_Soul | 171 | 70 | 106 | 0 | 320 | 58.3 cm | 0.66 | 40% | 32% | 0:06 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| -cide- | 12 | 2 | 2 | 4 kills | |||
| -cide- | 11 | 6 | 3 | 4 kills | |||
| -uh.StarzZz`- | 19 | 6 | 1 | 4 kills | |||
Loading player feedback...
Generated from the match events and player statistics.
A tight game of 3v3 Instagib CTF took place on CTF-2on2-Crates between Red and Blue Team, ending 3-4 in favour of Blue Team.
The opening breakthrough came at 2:19 when -cide- scored for Red Team. Blue Team created more scoring chances, converting 4 of the 7 captures. Momentum changed hands 1 time as the scoreline developed. 4 captures were completed solo.
Blue Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 8:44, with newut finishing for Blue Team. That score set the closing shape of the match at 3-4.
-uh.StarzZz`- stood out as the main objective influence with 1 grab, 0 captures, 14 returns, and an MVP score of 612. -uh.StarzZz`- made the biggest clutch contribution, recording 5 close-save returns.
Objective ledger for the match: 58 grabs, 20 pickups, 7 captures, 3 solos, 3 assists, 70 flag kills, 37 covers, 0 seals, 50 returns, 41 mid returns, 9 clutch returns, and 0 cherry picks.
-uh.StarzZz`- supplied the sharpest shooting numbers, finishing with 37% accuracy and 106 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 19 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Clutch desk: -uh.StarzZz`- produced 5 close-save returns, also known as deleting someone else's highlight clip.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 166 |
| 87 |
| 89 |
| 0 |
| 293 |
| 46.0 cm |
| 0.98 |
| 49% |
| 31% |
| 0:07 |
| Team Total | 516 | 247 | 285 | 0 | 967 | 46.7 cm | 0.87 | 46% | 32% | 0:20 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 259 | 106 | 82 | 0 | 370 | 13.5 cm | 1.29 | 56% | 37% | 0:07 |
| newut | 170 | 86 | 87 | 0 | 297 | - | 0.99 | 50% | 35% | 0:07 |
| -cide-FB | 165 | 93 | 78 | 0 | 279 | 46.0 cm | 1.19 | 54% | 33% | 0:08 |
| Team Total | 594 | 285 | 247 | 0 | 946 | 29.7 cm | 1.15 | 54% | 35% | 0:24 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 8 |
| 3 |
| 1 |
| 1 |
| 5 kills |
| Broken_Soul | 6 | 1 | 1 | 5 kills |
| _-=Pr3dazZz=- | 16 | 3 | 2 | 4 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| -cide- | 1 | 8 kills | ||||
| -cide- | 3 | 7 kills | ||||
| -uh.StarzZz`- | 2 | 6 kills | ||||
| newut | 1 | 5 kills | ||||
| Broken_Soul | 1 | 5 kills | ||||
| _-=Pr3dazZz=- | 2 | 5 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | -uh.StarzZz`- | Defender | 1 | 0 | 0 | 0 | 0 | 20/6 | 0 | 1 | 6 | 10 | 0 | 14 | 5 | 612 |
| - | -cide- | Attacker | 15 | 1 | 2 | 1 | 5 | 0/- | 228 | 4 | 9 | 4 | 0 | 5 | 1 | 493 |
| - | newut | Attacker | 14 | 3 | 0 | 0 | 9 | 0/- | 172 | 6 | 6 | 4 | 0 | 6 | 1 | 434 |
| - | -cide- | Attacker | 13 | 2 | 1 | 2 | 6 | 0/- | 204 | 2 | 6 | 3 | 0 | 3 | 1 | 425 |
| - | _-=Pr3dazZz=- | Attacker | 15 | 1 | 0 | 0 | 12 | 0/- | 96 | 4 | 10 | 6 | 0 | 8 | 1 | 407 |
| - | Broken_Soul | Defender | 0 | 0 | 0 | 0 | 0 | 18/4 | 0 | 3 | 0 | 14 | 0 | 14 | 0 | 397 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| -cide- | 30000 | 360 | 240Hz | 28 | 29 | 31 | 0 | Minor variation | |
| Broken_Soul | 30000 | - | - | 13 | 15 | 17 | 0 | Sawtooth variation | |
| _-=Pr3dazZz=- | 30000 | 498 | 498Hz | 11 | 11 | 12 | 0 | Good connection | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 12 | 15 | 27 | 2 | Occasional lag spikes | |
| newut | 30000 | 0 | 240Hz | 94 | 95 | 97 | 0 | Good connection | |
| -cide- | 30000 | 360 | 240Hz | 15 | 17 | 19 | 0 | Minor variation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| -uh.StarzZz`- | Godlike | Defender | You were one of the players who shaped this match, finishing at 1.56x. Your defensive timing was good: 10 mid returns and 5 clutch returns cut off runs at important moments. You fought efficiently: 106-82 with a 1.29 K/D, and I think you played your role in the team well. Next focus: keep the defence steady, then step out to cover your flag runner when it is safe to do so. |
| -cide- | Godlike | Attacker | This was excellent work from you, with your match rating landing at 1.39x. Your attacking play was strong, especially because you turned 15 grabs into 1 cap and 1 solo. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| -cide- | Godlike | Attacker | This was excellent work from you, with your match rating landing at 1.32x. Your grabs and running were a real strength, with 13 grabs turning into 2 caps and 2 solos. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| _-=Pr3dazZz=- | Dominating | Attacker | You gave your team more than expected here and finished at 1.19x. Your flag work was one of your best areas, with 15 grabs producing 1 cap. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| newut | Dominating | Attacker | You had a positive match and your 1.19x rating backs that up. Your flag work was one of your best areas, with 14 grabs producing 3 caps. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| Broken_Soul | Dominating | Defender | I think you can take confidence from this one; you played above expectation at 1.14x. Your defensive timing was good: 14 mid returns cut off runs at important moments. I think survival was your main issue: 70-106 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep reading the incoming routes, but add more cover for your own returning carrier when the flag is safe. |