Unreal HeavenThe home of 2v2 and 3v3 iCTF23 Jul 2026, 23:47
Cassius Temple
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| pho` | 237 | 88 | 67 | 0 | 207 | 20.3 cm | 1.31 | 57% | 43% | 0:09 |
| tono | 134 | 72 | 67 | 0 | 228 | 19.6 cm | 1.07 | 52% | 32% | 0:09 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| newut | 12 | 3 | 3 kills | ||||
| pho` | 9 | 1 | 3 kills | ||||
| saxon | 13 | 7 | 3 | 4 kills | |||
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Generated from the match events and player statistics.
A tight game of 3v3 Instagib CTF took place on CTF-UH-Temple-V3 between Red and Blue Team, ending 3-2 in favour of Red Team.
The opening breakthrough came at 1:48 when Maber scored for Red Team. Red Team created more scoring chances, converting 3 of the 5 captures. The scoring pattern stayed relatively stable once the first lead was established. 3 captures were completed solo.
The final capture arrived at 7:33, with newut finishing for Blue Team. That score set the closing shape of the match at 3-2.
pho` stood out as the main objective influence with 0 grabs, 0 captures, 25 returns, and an MVP score of 392. pho` anchored the recovery work with 25 total returns.
Objective ledger for the match: 63 grabs, 12 pickups, 5 captures, 0 solos, 2 assists, 70 flag kills, 9 covers, 1 seals, 58 returns, 14 mid returns, 0 clutch returns, and 1 cherry picks.
saxon supplied the sharpest shooting numbers, finishing with 46% accuracy and 103 kills.
Community desk: pho` brought number-one pug-bot-captain energy into the report, which means at least one decision probably came with a draft explanation and a queue argument.
Cherry watch: Stealth logged 1 cherry pick, so the orchard was open and the complaints department has fresh material.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| 53 |
| 14 |
| 77 |
| 0 |
| 83 |
| - |
| 0.18 |
| 15% |
| 17% |
| 0:08 |
| Team Total | 424 | 174 | 211 | 0 | 518 | 19.9 cm | 0.82 | 45% | 34% | 0:29 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| saxon | 165 | 103 | 64 | 0 | 222 | - | 1.61 | 62% | 46% | 0:10 |
| newut | 147 | 63 | 48 | 0 | 203 | - | 1.31 | 57% | 31% | 0:13 |
| StealthFB | 73 | 45 | 62 | 0 | 183 | 82.4 cm | 0.73 | 42% | 25% | 0:10 |
| Team Total | 385 | 211 | 174 | 0 | 608 | 82.4 cm | 1.21 | 55% | 35% | 0:35 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 16 |
| 1 |
| 4 kills |
| Stealth | 5 | 2 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| newut | 2 | 1 | 10 kills | |||
| pho` | 4 | 8 kills | ||||
| saxon | 2 | 6 kills | ||||
| tono | 1 | 5 kills | ||||
| Stealth | 3 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | pho` | Defender | 0 | 0 | 0 | 0 | 0 | 32/15 | 24 | 0 | 1 | 3 | 0 | 25 | 0 | 392 |
| - | saxon | Attacker | 21 | 0 | 2 | 0 | 11 | 0/- | 176 | 3 | 0 | 2 | 0 | 8 | 0 | 338 |
| - | tono | Attacker | 17 | 1 | 0 | 0 | 6 | 0/- | 123 | 1 | 6 | 4 | 0 | 6 | 0 | 311 |
| - | newut | Defender | 2 | 2 | 0 | 0 | 0 | 13/- | 24 | 2 | 2 | 2 | 0 | 12 | 0 | 214 |
| - | Maber | Attacker | 12 | 2 | 0 | 0 | 2 | 0/- | 152 | 3 | 0 | 0 | 0 | 1 | 0 | 208 |
| - | Stealth | Attacker | 11 | 0 | 0 | 0 | 6 | 0/- | 0 | 3 | 0 | 3 | 1 | 6 | 0 | 98 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| Maber | 25000 | 295 | 143Hz | 35 | 35 | 36 | 0 | Good connection | |
| pho` | 25000 | 400 | 280Hz | 20 | 22 | 23 | 0 | Minor variation | |
| tono | 25000 | 250 | 144Hz | 80 | 84 | 89 | 0 | Minor variation | |
| saxon | 30000 | - | - | 10 | 10 | 11 | 0 | Good connection | |
| Stealth | 30000 | - | - | 44 | 45 | 45 | 0 | Good connection | |
| newut | 30000 | 0 | 240Hz | 91 | 94 | 99 | 0 | Minor variation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| pho` | Godlike | Defender | You put together a top-level game here and finished at 1.49x. As a defender, your standout work was stopping danger before it became a cap: 3 mid returns. You fought efficiently: 88-67 with a 1.31 K/D, and I think you played your role in the team well. Next focus: when your base is secure, look for chances to help your carrier with cover on the way home. |
| saxon | Godlike | Attacker | Great game, this was a really strong performance from you at 1.40x. You created plenty of starts with 21 grabs; now try to turn more of them into pickups, covers, or caps. You fought efficiently: 103-64 with a 1.61 K/D, and I think you played your role in the team well. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| tono | Godlike | Attacker | Well played, this was a fantastic performance at 1.32x. Very strong flag running: you made 17 grabs count with 1 cap. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| newut | Stable | Defender | You played around your normal level at 1.10x, so your focus should be small improvements rather than a full reset. As a defender, your standout work was stopping danger before it became a cap: 2 mid returns. You fought efficiently: 63-48 with a 1.31 K/D, and I think you played your role in the team well. Next focus: keep reading the incoming routes, but add more cover for your own returning carrier when the flag is safe. |
| Maber | Struggling | Attacker | You were below your usual level at 0.79x, so cleaner decisions and timing will matter most for you. Your attacking runs had purpose, with 12 grabs leading to 2 caps. I think survival was your main issue: 14-77 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| Stealth | Feeding | Attacker | You had a tough match at 0.75x, well below your usual level, but I think it is fixable. You kept looking for the flag with 11 grabs; now the aim is cleaner routes and better timing with cover. I think survival was your main issue: 45-62 means you died too often before you could put enough pressure on the enemy or help your team objective. Stay brave on attack, just make the early grab happen with support instead of gambling alone. |