Unreal HeavenThe home of 2v2 and 3v3 iCTF14 Sept 2025, 19:03
CTF-1on1-Midle
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| localhero | 295 | 108 | 89 | 0 | 312 | - | 1.21 | 55% | 35% | 0:07 |
| Broken_Soul | 164 | 62 | 113 | 0 | 222 | 58.3 cm | 0.55 | 35% | 28% | 0:05 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| localhero | 20 | 2 | 2 | 4 kills | |||
| _-=Pr3dazZz=- | 12 | 6 | 3 kills | ||||
| ownage | 20 | 4 | 5 | 3 | 5 kills | ||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-1on1-Midle-v2 between Red and Blue Team, ending 3-8 in favour of Blue Team.
The opening breakthrough came at 0:15 when PeRcH72 scored for Blue Team. Blue Team created more scoring chances, converting 8 of the 11 captures. The scoring pattern stayed relatively stable once the first lead was established. 2 captures were completed solo.
The final capture arrived at 10:33, with PeRcH72 finishing for Blue Team. That score set the closing shape of the match at 3-8.
_-=Pr3dazZz=- stood out as the main objective influence with 1 grab, 3 captures, 22 returns, and an MVP score of 867. localhero made the biggest clutch contribution, recording 2 close-save returns.
Objective ledger for the match: 75 grabs, 36 pickups, 11 captures, 2 solos, 13 assists, 100 flag kills, 26 covers, 0 seals, 63 returns, 59 mid returns, 4 clutch returns, and 0 cherry picks.
ownage supplied the sharpest shooting numbers, finishing with 41% accuracy and 133 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 18 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Clutch desk: localhero produced 2 close-save returns, also known as deleting someone else's highlight clip.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 163 |
| 95 |
| 107 |
| 0 |
| 337 |
| 46.0 cm |
| 0.89 |
| 47% |
| 31% |
| 0:06 |
| Team Total | 622 | 265 | 309 | 0 | 871 | 52.1 cm | 0.86 | 46% | 32% | 0:19 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| _-=Pr3dazZz=- | 295 | 100 | 70 | 0 | 337 | 36.0 cm | 1.43 | 59% | 33% | 0:09 |
| ownage | 249 | 133 | 102 | 1 | 340 | - | 1.30 | 56% | 41% | 0:06 |
| PeRcH72FB | 158 | 76 | 93 | 0 | 300 | 20.3 cm | 0.82 | 45% | 25% | 0:07 |
| Team Total | 702 | 309 | 265 | 1 | 977 | 28.1 cm | 1.17 | 54% | 33% | 0:22 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 8 |
| 1 |
| 2 |
| 1 |
| 5 kills |
| Broken_Soul | 9 | 2 kills |
| -cide- | 13 | 3 | 2 | 4 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| localhero | 3 | 7 kills | ||||
| _-=Pr3dazZz=- | 7 | 6 kills | ||||
| ownage | 1 | 5 kills | ||||
| PeRcH72 | 1 | 5 kills | ||||
| Broken_Soul | 1 | 5 kills | ||||
| -cide- | 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | _-=Pr3dazZz=- | Defender | 1 | 3 | 2 | 0 | 0 | 28/7 | 179 | 7 | 7 | 22 | 0 | 22 | 0 | 867 |
| - | ownage | Attacker | 26 | 2 | 6 | 1 | 8 | 0/- | 383 | 7 | 11 | 5 | 0 | 5 | 0 | 710 |
| - | localhero | Defender | 0 | 0 | 0 | 0 | 0 | 34/9 | 0 | 0 | 3 | 16 | 0 | 18 | 2 | 577 |
| - | PeRcH72 | Attacker | 12 | 3 | 3 | 0 | 9 | 0/- | 238 | 10 | 0 | 5 | 0 | 6 | 1 | 500 |
| - | Broken_Soul | Attacker | 24 | 2 | 1 | 1 | 12 | 0/- | 202 | 6 | 0 | 8 | 0 | 9 | 1 | 467 |
| - | -cide- | Attacker | 12 | 1 | 1 | 0 | 9 | 0/- | 98 | 6 | 5 | 3 | 0 | 3 | 0 | 331 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| localhero | 30000 | - | - | 21 | 21 | 22 | 0 | Good connection | |
| -cide- | 30000 | 360 | 240Hz | 15 | 17 | 18 | 0 | Minor variation | |
| Broken_Soul | 30000 | - | - | 12 | 14 | 15 | 0 | Minor variation | |
| _-=Pr3dazZz=- | 30000 | 498 | 498Hz | 9 | 9 | 10 | 0 | Good connection | |
| PeRcH72 | 30000 | - | - | 22 | 24 | 25 | 0 | Minor variation | |
| ownage | 30000 | - | - | 109 | 111 | 117 | 0 | Minor variation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| _-=Pr3dazZz=- | Godlike | Defender | You put together a top-level game here and finished at 1.91x. You helped keep the score under control with 22 mid returns. You fought efficiently: 100-70 with a 1.43 K/D, and I think you played your role in the team well. Next focus: protect your own flag first, then help the carrier survive with cover when the chance is there. |
| ownage | Godlike | Attacker | You had a huge game and played well above your usual level at 1.70x. Your attacking play was strong, especially because you turned 26 grabs into 2 caps and 1 solo. You fought efficiently: 133-102 with a 1.30 K/D, and I think you played your role in the team well. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| localhero | Godlike | Defender | You played a really good game here and your 1.69x rating shows it. As a defender, your standout work was stopping danger before it became a cap: 16 mid returns and 2 clutch returns. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: cover the flag carriers when you can, but make sure your own flag is safe first. |
| PeRcH72 | Dominating | Attacker | I think this was a good step up from your normal game, with a 1.23x rating. You carried real threat on attack, turning 12 grabs into 3 caps. You did make some good returns, and those stops helped your team stay in the game. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| Broken_Soul | Dominating | Attacker | You had a positive match and your 1.17x rating backs that up. Your attacking play was strong, especially because you turned 24 grabs into 2 caps and 1 solo. I think survival was your main issue: 62-113 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| -cide- | Stable | Attacker | You played around your normal level at 1.00x, so your focus should be small improvements rather than a full reset. Excellent flag running from you: 12 grabs became 1 cap. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |