3 May 2026, 22:35
CTF-ThornsV2_Small
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 271 | 109 | 122 | 0 | 286 | 46.0 cm | 0.89 | 47% | 38% | 0:05 | |
| 218 | 113 | 123 | 0 | 330 | - | 0.92 | 48% | 38% | 0:05 | |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Killer | Victim | |
|---|---|---|
| 50 | ||
| 59 | ||
| 59 | ||
| 54 |
| Killer | Victim | |
|---|---|---|
| 77 | ||
| 73 | ||
| 45 | ||
| 50 |
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 15 | 2 | 1 | 5 kills | ||||
| 20 | 6 | 2 | 4 kills | ||||
| 14 | 5 | 4 | 4 kills | ||||
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Generated from the match events and player statistics.
A decisive game of 2v2 Instagib CTF took place on CTF-ThornsV2_Small between Red and Blue Team, ending 4-8 in favour of Blue Team.
The opening breakthrough came at 0:10 when -uh.Pr3DazZz scored for Red Team. Blue Team created more scoring chances, converting 8 of the 12 captures. Momentum changed hands 1 time as the scoreline developed. 7 captures were completed solo.
Blue Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 10:25, with Broken_Soul finishing for Blue Team on a solo run. That score set the closing shape of the match at 4-8.
Broken_Soul stood out as the main objective influence with 17 grabs, 6 captures, 19 returns, and an MVP score of 1193. pho` made the biggest clutch contribution, recording 4 close-save returns.
Objective ledger for the match: 69 grabs, 22 pickups, 12 captures, 5 solos, 5 assists, 79 flag kills, 14 covers, 0 seals, 57 returns, 46 mid returns, 11 clutch returns, and 0 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 47% accuracy and 150 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 28 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Clutch desk: pho` produced 4 close-save returns, also known as deleting someone else's highlight clip.
| 489 |
| 222 |
| 245 |
| 0 |
| 616 |
| 46.0 cm |
| 0.91 |
| 48% |
| 38% |
| 0:10 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 319 | 150 | 109 | 0 | 354 | 20.3 cm | 1.38 | 58% | 47% | 0:06 | |
| 304 | 95 | 113 | 0 | 284 | 58.3 cm | 0.84 | 46% | 33% | 0:05 | |
| Team Total | 623 | 245 | 222 | 0 | 638 | 39.3 cm | 1.10 | 52% | 41% | 0:12 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 28 |
| 10 |
| 3 |
| 2 |
| 5 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 1 | 7 kills | |||||
| 2 | 7 kills | |||||
| 1 | 7 kills | |||||
| 4 | 6 kills |
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇬🇧 | Attacker | 17 | 6 | 1 | 3 | 20 | 0/- | 664 | 6 | 3 | 16 | 0 | 19 | 2 | 1193 | |
| -🇬🇧 | Attacker | 16 | 2 | 1 | 1 | 25 | 0/- | 136 | 3 | 4 | 10 | 0 | 13 | 4 | 820 | |
| -🇩🇪 | Attacker | 24 | 2 | 2 | 1 | 24 | 0/- | 199 | 4 | 5 | 16 | 0 | 20 | 2 | 818 | |
| -🇬🇧 |
| Attacker |
| 12 |
| 2 |
| 1 |
| 0 |
| 10 |
| 0/- |
| 201 |
| 9 |
| 2 |
| 4 |
| 0 |
| 5 |
| 3 |
| 587 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 30000 | 360 | 240Hz | 30 | 31 | 31 | 0 | Good connection | ||
| 20000 | - | - | 11 | 11 | 12 | 0 | Good connection | ||
| 20000 | - | - | 14 | 15 | 17 | 0 | Minor variation | ||
| 25000 | 400 | 280Hz | 15 | 16 | 17 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Attacker | You put together a top-level game here and finished at 2.09x. You ran the flag well and gave your team end product: 6 caps and 3 solos from 17 grabs. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Godlike | Attacker | You should be happy with this one; your performance was well above your usual level at 1.66x. You were dangerous with the flag: 24 grabs led to 2 caps and 1 solo. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Godlike | Attacker | You had a huge game and played well above your usual level at 1.61x. You ran the flag well and gave your team end product: 2 caps and 1 solo from 16 grabs. You fought efficiently: 150-109 with a 1.38 K/D, and I think you played your role in the team well. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. | |
| Dominating | Attacker | I think this was a good step up from your normal game, with a 1.21x rating. You were dangerous with the flag: 12 grabs led to 2 caps. You had a mixed game rather than a specialist one; adding one clear strength, such as safer returns or better cover timing, would make your impact easier to see. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
