Unreal HeavenThe home of 2v2 and 3v3 iCTF31 May 2026, 21:59
AndAction2020
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 262 | 148 | 116 | 0 | 325 | - | 1.28 | 56% | 46% | 0:05 | |
| 198 | 83 | 120 | 0 | 286 | - | 0.69 | 41% | 29% | 0:05 | |
| Team Total | 460 | 231 | 236 | 0 | 611 | - | 0.98 | 49% |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Killer | Victim | |
|---|---|---|
| 75 | ||
| 73 | ||
| 40 | ||
| 43 |
| Killer | Victim | |
|---|---|---|
| 73 | ||
| 74 | ||
| 43 | ||
| 46 |
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 17 | 8 | 5 | 5 | 5 kills | |||
| 18 | 10 | 3 | 5 | 5 kills | |||
| 13 | 8 | 3 kills | |||||
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Generated from the match events and player statistics.
A decisive game of 2v2 Instagib CTF took place on CTF-AndAction2020 between Red and Blue Team, ending 5-3 in favour of Red Team.
The opening breakthrough came at 0:48 when Broken_Soul scored for Blue Team. Red Team created more scoring chances, converting 5 of the 8 captures. Momentum changed hands 1 time as the scoreline developed. 6 captures were completed solo.
Red Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 8:03, with wdn finishing for Red Team on a solo run. That score set the closing shape of the match at 5-3.
wdn stood out as the main objective influence with 18 grabs, 3 captures, 13 returns, and an MVP score of 704. -uh.Pr3DazZz made the biggest clutch contribution, recording 1 close-save return.
Objective ledger for the match: 56 grabs, 16 pickups, 8 captures, 1 solos, 2 assists, 64 flag kills, 22 covers, 0 seals, 47 returns, 43 mid returns, 4 clutch returns, and 0 cherry picks.
saxon supplied the sharpest shooting numbers, finishing with 47% accuracy and 147 kills.
Banter read: wdn had the kind of objective influence that makes the losing team start reviewing every route choice.
Clutch desk: -uh.Pr3DazZz produced 1 close-save return, also known as deleting someone else's highlight clip.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| 38% |
| 0:11 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 269 | 147 | 115 | 0 | 311 | - | 1.28 | 56% | 47% | 0:05 | |
| 220 | 89 | 116 | 0 | 285 | 58.3 cm | 0.77 | 43% | 31% | 0:05 | |
| Team Total | 489 | 236 | 231 | 0 | 596 | 58.3 cm | 1.02 | 51% | 40% | 0:12 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 17 |
| 5 |
| 1 |
| 4 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 4 | 9 kills | |||||
| 8 | 6 kills | |||||
| 1 | 6 kills | |||||
| 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇬🇧 | Attacker | 18 | 3 | 0 | 1 | 14 | 0/- | 223 | 6 | 4 | 12 | 0 | 13 | 1 | 704 | |
| -🇬🇧 | Attacker | 9 | 1 | 0 | 0 | 21 | 0/- | 128 | 2 | 11 | 11 | 0 | 12 | 1 | 641 | |
| -🇬🇧 | Attacker | 12 | 2 | 1 | 0 | 13 | 0/- | 277 | 6 | 4 | 9 | 0 | 10 | 1 | 619 | |
| -🇬🇧 |
| Attacker |
| 17 |
| 2 |
| 1 |
| 0 |
| 16 |
| 0/- |
| 172 |
| 2 |
| 3 |
| 11 |
| 0 |
| 12 |
| 1 |
| 593 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 30000 | - | - | 17 | 17 | 18 | 0 | Good connection | ||
| 30000 | - | - | 11 | 12 | 14 | 0 | Minor variation | ||
| 30000 | 600 | 500Hz | 10 | 11 | 11 | 0 | Good connection | ||
| 25000 | 600 | 500Hz | 21 | 22 | 22 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Attacker | Well played, this was a fantastic performance at 1.75x. Excellent flag running from you: 9 grabs became 1 cap. You fought efficiently: 147-115 with a 1.28 K/D, and I think you played your role in the team well. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Godlike | Attacker | Great game, this was a really strong performance from you at 1.67x. You gave the enemy defence problems and backed it up with 3 caps and 1 solo from 18 grabs. You fought efficiently: 148-116 with a 1.28 K/D, and I think you played your role in the team well. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Godlike | Attacker | Well played, this was a fantastic performance at 1.46x. Your attacking runs had purpose, with 17 grabs leading to 2 caps. I think survival was your main issue: 89-116 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. | |
| Godlike | Attacker | Well played, this was a fantastic performance at 1.35x. Your attacking play was strong, especially because you turned 12 grabs into 2 caps. I think survival was your main issue: 83-120 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |