13 Feb 2026, 19:44
andACTION((Revamp))
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 641 | 152 | 107 | 0 | 342 | 13.5 cm | 1.42 | 59% | 46% | 0:06 | |
| 603 | 115 | 109 | 0 | 349 | 46.0 cm | 1.06 | 51% | 33% | 0:06 | |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Killer | Victim | |
|---|---|---|
| 80 | ||
| 72 | ||
| 58 | ||
| 57 |
| Killer | Victim | |
|---|---|---|
| 54 | ||
| 65 | ||
| 53 | ||
| 44 |
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 23 | 5 | 5 | 3 | 5 kills | |||
| 15 | 6 | 1 | 5 kills | ||||
| 12 | 11 | 2 | 1 | 5 kills | |||
Loading player feedback...
Generated from the match events and player statistics.
A decisive game of 2v2 Instagib CTF took place on CTF-andACTION((Revamp)) between Red and Blue Team, ending 22-6 in favour of Red Team.
The opening breakthrough came at 0:09 when -uh.StarzZz`- scored for Red Team. Red Team created more scoring chances, converting 22 of the 28 captures. The scoring pattern stayed relatively stable once the first lead was established. 16 captures were completed solo.
The final capture arrived at 10:40, with -cide- finishing for Blue Team. That score set the closing shape of the match at 22-6.
-uh.StarzZz`- stood out as the main objective influence with 37 grabs, 13 captures, 26 returns, and an MVP score of 2301. -cide- made the biggest clutch contribution, recording 13 close-save returns.
Objective ledger for the match: 131 grabs, 61 pickups, 28 captures, 12 solos, 12 assists, 164 flag kills, 63 covers, 0 seals, 103 returns, 63 mid returns, 40 clutch returns, and 0 cherry picks.
-uh.StarzZz`- supplied the sharpest shooting numbers, finishing with 46% accuracy and 152 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 48 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Clutch desk: -cide- produced 13 close-save returns, also known as deleting someone else's highlight clip.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| Team Total |
| 1244 |
| 267 |
| 216 |
| 0 |
| 691 |
| 29.7 cm |
| 1.24 |
| 55% |
| 39% |
| 0:12 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 517 | 119 | 138 | 0 | 336 | 46.0 cm | 0.86 | 46% | 35% | 0:04 | |
| 358 | 97 | 129 | 0 | 320 | - | 0.75 | 43% | 30% | 0:11 | |
| Team Total | 875 | 216 | 267 | 0 | 656 | 46.0 cm | 0.81 | 45% | 33% | 0:17 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 22 |
| 6 |
| 1 |
| 4 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 3 | 6 kills | |||||
| 1 | 6 kills | |||||
| 1 | 5 kills | |||||
| 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇬🇧 | Attacker | 37 | 13 | 3 | 5 | 43 | 0/- | 1232 | 19 | 22 | 17 | 0 | 26 | 9 | 2301 | |
| -🇫🇷 | Attacker | 31 | 9 | 5 | 5 | 39 | 0/- | 968 | 17 | 21 | 19 | 0 | 31 | 12 | 2006 | |
| -🇩🇪 | Attacker | 29 | 6 | 0 | 2 | 42 | 0/- | 469 | 18 | 6 | 19 | 0 | 28 | 13 | 1662 | |
| -🇧🇪 | Attacker | 34 | 0 | 4 | 0 | 40 | 0/- | 131 | 7 | 14 | 8 | 0 | 18 | 6 | 864 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 30000 | 238 | 238Hz | 11 | 11 | 12 | 0 | Good connection | ||
| 30000 | 360 | 240Hz | 15 | 17 | 18 | 0 | Minor variation | ||
| 30000 | 360 | 240Hz | 22 | 24 | 26 | 0 | Sawtooth variation | ||
| 30000 | - | - | 31 | 33 | 36 | 0 | Bumpy connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Attacker | You had a huge game and played well above your usual level at 2.55x. You looked dangerous whenever you got the flag, and 37 grabs led to 13 caps and 5 solos. You fought efficiently: 152-107 with a 1.42 K/D, and I think you played your role in the team well. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Godlike | Attacker | I think this was one of your stronger performances, coming in at 2.42x. You looked dangerous whenever you got the flag, and 31 grabs led to 9 caps and 5 solos. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Godlike | Attacker | You played a really good game here and your 1.96x rating shows it. Excellent flag running from you: 29 grabs became 6 caps and 2 solos. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Godlike | Attacker | This was excellent work from you, with your match rating landing at 1.27x. You kept looking for the flag with 34 grabs; now the aim is cleaner routes and better timing with cover. I think survival was your main issue: 97-129 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
