Unreal HeavenThe home of 2v2 and 3v3 iCTF28 Sept 2026, 15:29
andACTION((Revamp))
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 537 | 125 | 120 | 0 | 354 | 13.5 cm | 1.04 | 51% | 36% | 0:05 | |
| 456 | 115 | 103 | 0 | 339 | 36.0 cm | 1.12 | 53% | 34% | 0:06 | |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Killer | Victim | |
|---|---|---|
| 70 | ||
| 55 | ||
| 47 | ||
| 68 |
| Killer | Victim | |
|---|---|---|
| 67 | ||
| 63 | ||
| 53 | ||
| 40 |
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 17 | 6 | 5 | 1 | 5 kills | |||
| 15 | 5 | 2 | 4 kills | ||||
| 21 | 7 | 2 | 4 kills | ||||
Loading player feedback...
Generated from the match events and player statistics.
A decisive game of 2v2 Normal Weapons CTF took place on CTF-andACTION((Revamp)) between Red and Blue Team, ending 8-10 in favour of Blue Team.
The opening breakthrough came at 0:22 when -uh.StarzZz`- scored for Red Team. Blue Team created more scoring chances, converting 10 of the 18 captures. Momentum changed hands 1 time as the scoreline developed. 11 captures were completed solo.
Blue Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 10:50, with -cide- finishing for Blue Team on a solo run. That score set the closing shape of the match at 8-10.
pho` stood out as the main objective influence with 28 grabs, 7 captures, 31 returns, and an MVP score of 1889. -cide- made the biggest clutch contribution, recording 15 close-save returns.
Objective ledger for the match: 130 grabs, 64 pickups, 18 captures, 3 solos, 7 assists, 175 flag kills, 51 covers, 0 seals, 111 returns, 63 mid returns, 48 clutch returns, and 0 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 37% accuracy and 130 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 51 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Clutch desk: -cide- produced 15 close-save returns, also known as deleting someone else's highlight clip.
| 993 |
| 240 |
| 223 |
| 0 |
| 693 |
| 24.7 cm |
| 1.08 |
| 52% |
| 35% |
| 0:11 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 546 | 130 | 117 | 0 | 347 | 20.3 cm | 1.11 | 53% | 37% | 0:05 | |
| 484 | 93 | 123 | 0 | 345 | 46.0 cm | 0.76 | 43% | 27% | 0:05 | |
| Team Total | 1030 | 223 | 240 | 0 | 692 | 33.1 cm | 0.93 | 48% | 32% | 0:11 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 16 |
| 8 |
| 1 |
| 4 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 2 | 6 kills | |||||
| 1 | 5 kills | |||||
| 4 kills | ||||||
| 3 kills |
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇬🇧 | Attacker | 28 | 7 | 1 | 1 | 50 | 0/- | 612 | 18 | 11 | 18 | 0 | 31 | 9 | 1889 | |
| -🇩🇪 | Attacker | 36 | 3 | 3 | 1 | 39 | 0/- | 388 | 15 | 13 | 16 | 0 | 27 | 15 | 1580 | |
| -🇬🇧 | Attacker | 23 | 3 | 2 | 1 | 40 | 0/- | 457 | 12 | 11 | 16 | 0 | 25 | 10 | 1516 | |
| -🇬🇧 |
| Attacker |
| 43 |
| 5 |
| 1 |
| 0 |
| 46 |
| 0/- |
| 343 |
| 19 |
| 16 |
| 13 |
| 0 |
| 28 |
| 14 |
| 1504 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 30000 | 498 | 498Hz | 14 | 14 | 15 | 0 | Good connection | ||
| 30000 | 238 | 238Hz | 12 | 12 | 14 | 0 | Good connection | ||
| 25000 | 400 | 280Hz | 22 | 23 | 31 | 0 | Bumpy connection | ||
| 30000 | 360 | 240Hz | 26 | 28 | 30 | 0 | Sawtooth variation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Attacker | I think this was one of your stronger performances, coming in at 2.81x. Your attacking runs had purpose, with 28 grabs leading to 7 caps and 1 solo. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Godlike | Attacker | Great game, this was a really strong performance from you at 2.58x. Excellent flag running from you: 43 grabs became 5 caps. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Godlike | Attacker | Great game, this was a really strong performance from you at 2.26x. Your attacking runs had purpose, with 36 grabs leading to 3 caps and 1 solo. I think survival was your main issue: 93-123 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Stable | Attacker | You played around your normal level at 0.91x, so your focus should be small improvements rather than a full reset. Your flag work was one of your best areas, with 23 grabs producing 3 caps and 1 solo. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |