Unreal HeavenThe home of 2v2 and 3v3 iCTF28 Jul 2025, 16:03
CTF-SmallMountain
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 469 | 122 | 120 | 0 | 350 | 20.3 cm | 1.02 | 50% | 37% | 0:05 | |
| 361 | 89 | 123 | 0 | 301 | 58.3 cm | 0.72 | 42% | 30% | 0:05 | |
| Team Total | 830 | 211 | 243 | 0 | 651 | 39.3 cm | 0.87 | 46% | 34% |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Killer | Victim | |
|---|---|---|
| 70 | ||
| 52 | ||
| 43 | ||
| 46 |
| Killer | Victim | |
|---|---|---|
| 65 | ||
| 59 | ||
| 55 | ||
| 64 |
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 17 | 5 | 2 | 2 | 5 kills | |||
| 21 | 5 | 4 | 1 | 5 kills | |||
| 18 | 8 | 1 | 1 | 5 kills | |||
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Generated from the match events and player statistics.
A decisive game of 2v2 Instagib CTF took place on CTF-SmallMountain between Red and Blue Team, ending 14-26 in favour of Blue Team.
The opening breakthrough came at 0:14 when Broken_Soul scored for Red Team. Blue Team created more scoring chances, converting 26 of the 40 captures. Momentum changed hands 1 time as the scoreline developed. 34 captures were completed solo.
Blue Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 10:56, with pho` finishing for Red Team on a solo run. That score set the closing shape of the match at 14-26.
-uh.StarzZz`- stood out as the main objective influence with 48 grabs, 16 captures, 27 returns, and an MVP score of 2382. pho` anchored the recovery work with 31 total returns.
Objective ledger for the match: 146 grabs, 26 pickups, 40 captures, 24 solos, 6 assists, 132 flag kills, 54 covers, 0 seals, 105 returns, 105 mid returns, 0 clutch returns, and 0 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 37% accuracy and 122 kills.
Community desk: pho` brought number-one pug-bot-captain energy into the report, which means at least one decision probably came with a draft explanation and a queue argument.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 0:10 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 569 | 124 | 113 | 0 | 365 | 13.5 cm | 1.10 | 52% | 37% | 0:05 | |
| 482 | 119 | 98 | 0 | 358 | - | 1.21 | 55% | 34% | 0:06 | |
| Team Total | 1051 | 243 | 211 | 0 | 723 | 13.5 cm | 1.15 | 54% | 35% | 0:13 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 14 |
| 4 |
| 2 |
| 4 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 2 | 7 kills | |||||
| 3 | 6 kills | |||||
| 3 | 6 kills | |||||
| 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇬🇧 | Attacker | 48 | 16 | 2 | 12 | 34 | 0/- | 1732 | 3 | 12 | 27 | 0 | 27 | 0 | 2382 | |
| -🇬🇧 | Attacker | 32 | 10 | 0 | 6 | 37 | 0/- | 878 | 13 | 12 | 31 | 0 | 31 | 0 | 1816 | |
| -🇬🇧 | Attacker | 35 | 10 | 1 | 4 | 34 | 0/- | 868 | 4 | 20 | 22 | 0 | 22 | 0 | 1637 | |
| -🇬🇧 | Attacker | 31 | 4 | 3 | 2 | 27 | 0/- | 522 | 6 | 10 | 25 | 0 | 25 | 0 | 1203 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 25000 | 400 | 280Hz | 13 | 14 | 14 | 0 | Good connection | ||
| 30000 | - | - | 12 | 14 | 15 | 0 | Minor variation | ||
| 30000 | 238 | 238Hz | 12 | 13 | 15 | 0 | Minor variation | ||
| 30000 | - | - | 10 | 10 | 11 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Attacker | This was excellent work from you, with your match rating landing at 2.56x. Excellent flag running from you: 48 grabs became 16 caps and 12 solos. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Godlike | Attacker | You played a really good game here and your 1.99x rating shows it. You gave the enemy defence problems and backed it up with 10 caps and 4 solos from 35 grabs. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Godlike | Attacker | You played a really good game here and your 1.93x rating shows it. Your flag work was one of your best areas, with 32 grabs producing 10 caps and 6 solos. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. | |
| Godlike | Attacker | You were one of the players who shaped this match, finishing at 1.51x. Excellent flag running from you: 31 grabs became 4 caps and 2 solos. I think survival was your main issue: 89-123 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |