Unreal HeavenThe home of 2v2 and 3v3 iCTF12 Jul 2026, 15:18
Stalwart XL
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| pho`FB | 50 | 50 | 22 | 0 | 101 | 20.3 cm | 2.27 | 69% | 50% | 0:09 |
| noob | 38 | 38 | 30 | 0 | 115 | - | 1.27 | 56% | 33% | 0:07 |
| chroot@tossy3 | 22 | 22 | 23 | 0 | 70 | - | 0.96 | 49% | 31% | 0:09 |
| Stealth | 20 | 20 | 24 | 0 | 74 | 82.4 cm | 0.83 | 45% | 27% | 0:08 |
| M0struoso | 18 | 18 | 18 | 0 | 70 | - | 1.00 |
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| M0struoso | 2 | 2 kills | |||||
| noob | 10 | 3 | 3 kills | ||||
| pho` | 7 | 4 | 1 | 5 kills | |||
Loading player feedback...
Generated from the match events and player statistics.
A tight Instagib DM match took place on DM-StalwartXL.unr, with 8 active players recorded in the report.
pho` produced the strongest overall performance, finishing with 50 score, 50 kills, and 69% efficiency.
pho` led the fragging pace with 50 kills.
pho` posted the best accuracy at 50%.
Community desk: pho` brought pug-bot-captain energy to a combat report, probably still trying to draft a team out of pure habit.
pho` hit 50% accuracy, which is exactly the kind of number that creates three separate lag excuses.
The final table reflects the players who converted pressure most consistently across the match.
| 50% |
| 26% |
| 0:11 |
| Benjy | 13 | 13 | 27 | 0 | 74 | - | 0.48 | 33% | 18% | 0:07 |
| Benjy | 7 | 7 | 25 | 0 | 70 | - | 0.28 | 22% | 10% | 0:08 |
| Boban | 6 | 6 | 5 | 0 | 27 | - | 1.20 | 55% | 22% | 0:12 |
| 1 |
| 3 kills |
| chroot@tossy3 | 2 | 1 | 2 | 4 kills |
| Benjy | 1 | 1 | 3 kills |
| Stealth | 1 | 3 kills |
| Benjy | 1 | 2 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| M0struoso | 1 | 9 kills | ||||
| noob | 3 | 8 kills | ||||
| pho` | 3 | 7 kills | ||||
| Boban | 1 | 5 kills | ||||
| chroot@tossy3 | 4 kills | |||||
| Benjy | 3 kills | |||||
| Stealth | 3 kills | |||||
| Benjy | 2 kills |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| noob | 20000 | - | - | 86 | 87 | 87 | 0 | Good connection | |
| pho` | 25000 | 400 | 280Hz | 21 | 21 | 21 | 0 | Good connection | |
| Benjy | 20000 | - | - | 43 | 45 | 49 | 0 | Bumpy connection | |
| Boban | 20000 | - | - | 49 | 50 | 50 | 0 | Limited ping data | |
| chroot@tossy3 | 30000 | 300 | 0Hz | 32 | 33 | 35 | 0 | Minor variation | |
| M0struoso | 20000 | - | - | 41 | 43 | 44 | 0 | Minor variation | |
| Stealth | 20000 | - | - | 49 | 49 | 50 | 0 | Good connection | |
| Benjy | 20000 | - | - | 49 | 56 | 61 | 0 | Variable ping |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| pho` | Godlike | Combat | You made a clear difference in this match and finished well above your normal level at 1.57x. You gave your team strong combat value, especially because your kills came with good efficiency. 69% efficiency is a strong sign that you picked good fights and stayed alive after winning them. Next focus: turn the frag pressure into control by holding stronger areas and timing armour or belt when they are available. |
| noob | Dominating | Combat | You played well and finished above your usual level at 1.19x. You played a useful combat game: enough frags, controlled deaths, and good pressure. Your 38-30 scoreline gave you a 1.27 K/D, which shows you were getting more value from your lives than the enemy. Next focus: after a kill, use the advantage to take space or deny a powerup instead of instantly chasing the next duel. |
| Boban | Stable | Combat | You played around your normal level at 0.93x, so your focus should be small improvements rather than a full reset. This was mostly about combat basics for you: win cleaner fights, keep better positions, and avoid giving away easy deaths. Nothing was wildly out of line, but improving fight selection and timing around armour, belt, or key weapons would make you harder to control. Next focus: look for stronger areas to hold, because good positioning makes the frags easier and the deaths cheaper to avoid. |
| M0struoso | Stable | Combat | You played around your normal level at 0.91x, so your focus should be small improvements rather than a full reset. For DM/TDM, your next jump is turning more fights into map control rather than just isolated duels. You were close to an even combat game; the next gain is cleaner positioning before the fight starts. Next focus: look for stronger areas to hold, because good positioning makes the frags easier and the deaths cheaper to avoid. |
| chroot@tossy3 | Stable | Combat | You played around your normal level at 0.91x, so your focus should be small improvements rather than a full reset. This was mostly about combat basics for you: win cleaner fights, keep better positions, and avoid giving away easy deaths. Your combat stats were fairly balanced, so one fewer needless death or one cleaner powerup fight could move the rating up. Next focus: die less by leaving lost fights earlier and returning with a better weapon or armour stack. |
| Stealth | Struggling | Combat | You were below your usual level at 0.88x, so cleaner decisions and timing will matter most for you. Your influence came through fighting, so the big levers are efficiency, positioning, and staying near useful areas of the map. Nothing was wildly out of line, but improving fight selection and timing around armour, belt, or key weapons would make you harder to control. Next focus: choose fewer isolated fights and use sound, spawn timing, and item control to make the next duel easier. |
| Benjy | Feeding | Combat | You had a rough game at 0.63x, so I think your goal should be to simplify and rebuild from safer plays. Your influence came through fighting, so the big levers are efficiency, positioning, and staying near useful areas of the map. 33% efficiency hurt you here; I think the priority is taking fewer low-percentage fights and resetting before you are forced into bad trades. Next focus: stop gambling alone into bad positions and take fights from areas you can escape from. |
| Benjy | Feeding | Combat | This was a hard outing for you at 0.37x; treat it as a reset point, not a verdict on your ability. For DM/TDM, your next jump is turning more fights into map control rather than just isolated duels. 22% efficiency hurt you here; I think the priority is taking fewer low-percentage fights and resetting before you are forced into bad trades. Next focus: avoid chancing it into stacked players; wait for armour, a better weapon, or a teammate before re-engaging. |