Unreal HeavenThe home of 2v2 and 3v3 iCTF27 Jan 2026, 01:20
Hunter
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| pho`FB | 271 | 165 | 120 | 0 | 378 | 20.3 cm | 1.38 | 58% | 44% | 0:05 |
| _-=Pr3dazZz=- | 198 | 103 | 112 | 0 | 333 | 36.0 cm | 0.92 | 48% | 33% | 0:05 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| pho` | 25 | 9 | 6 | 4 | 5 kills | ||
| -uh.StarzZz`- | 23 | 6 | 3 | 2 | 5 kills | ||
| _-=Pr3dazZz=- | 15 | 5 | 1 | 4 kills | |||
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Generated from the match events and player statistics.
A decisive game of 2v2 Instagib CTF took place on CTF-Hunter-v3 between Red and Blue Team, ending 6-2 in favour of Red Team.
The opening breakthrough came at 0:53 when pho` scored for Red Team. Red Team created more scoring chances, converting 6 of the 8 captures. The scoring pattern stayed relatively stable once the first lead was established. 4 captures were completed solo.
The final capture arrived at 10:04, with _-=Pr3dazZz=- finishing for Red Team. That score set the closing shape of the match at 6-2.
pho` stood out as the main objective influence with 13 grabs, 4 captures, 5 returns, and an MVP score of 811. Broken_Soul made the biggest clutch contribution, recording 2 close-save returns.
Objective ledger for the match: 40 grabs, 14 pickups, 8 captures, 2 solos, 4 assists, 45 flag kills, 24 covers, 0 seals, 31 returns, 28 mid returns, 3 clutch returns, and 0 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 44% accuracy and 165 kills.
Community desk: pho` brought number-one pug-bot-captain energy into the report, which means at least one decision probably came with a draft explanation and a queue argument.
Lama watch: -uh.StarzZz`- finished with 31 lama score from 133 kills and 51 objective actions, which is the stats page politely asking what the plan was.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| Team Total |
| 469 |
| 268 |
| 232 |
| 0 |
| 711 |
| 28.1 cm |
| 1.16 |
| 54% |
| 39% |
| 0:11 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 227 | 133 | 136 | 0 | 372 | 13.5 cm | 0.98 | 49% | 37% | 0:04 |
| Broken_Soul | 198 | 99 | 132 | 0 | 334 | 58.3 cm | 0.75 | 43% | 30% | 0:04 |
| Team Total | 425 | 232 | 268 | 0 | 706 | 35.9 cm | 0.87 | 46% | 34% | 0:10 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 10 |
| 5 |
| 2 |
| 4 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| pho` | 3 | 9 kills | ||||
| -uh.StarzZz`- | 2 | 7 kills | ||||
| _-=Pr3dazZz=- | 4 kills | |||||
| Broken_Soul | 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | pho` | Attacker | 13 | 4 | 2 | 1 | 8 | 0/- | 515 | 5 | 6 | 5 | 0 | 5 | 0 | 811 |
| - | Broken_Soul | Attacker | 6 | 1 | 0 | 1 | 10 | 0/- | 100 | 1 | 2 | 10 | 0 | 11 | 2 | 501 |
| - | _-=Pr3dazZz=- | Attacker | 11 | 2 | 2 | 0 | 9 | 0/- | 85 | 5 | 11 | 7 | 0 | 8 | 1 | 485 |
| - | -uh.StarzZz`- | Attacker | 10 | 1 | 0 | 0 | 18 | 0/- | 100 | 3 | 5 | 6 | 0 | 7 | 0 | 443 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| pho` | 25000 | 400 | 280Hz | 23 | 24 | 24 | 0 | Good connection | |
| _-=Pr3dazZz=- | 30000 | 498 | 498Hz | 10 | 10 | 11 | 0 | Good connection | |
| Broken_Soul | 30000 | - | - | 19 | 20 | 21 | 0 | Good connection | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 8 | 9 | 11 | 0 | Minor variation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| pho` | Godlike | Attacker | Well played, this was a fantastic performance at 1.68x. Your flag work was one of your best areas, with 13 grabs producing 4 caps and 1 solo. You fought efficiently: 165-120 with a 1.38 K/D, and I think you played your role in the team well. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| _-=Pr3dazZz=- | Godlike | Attacker | You had a huge game and played well above your usual level at 1.29x. You gave the enemy defence problems and backed it up with 2 caps from 11 grabs. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| Broken_Soul | Godlike | Attacker | I think this was one of your stronger performances, coming in at 1.26x. Very strong flag running: you made 6 grabs count with 1 cap and 1 solo. I think survival was your main issue: 99-132 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| -uh.StarzZz`- | Dominating | Attacker | You were sharp in this match and pushed above your usual level at 1.22x. Excellent flag running from you: 10 grabs became 1 cap. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |