Unreal HeavenThe home of 2v2 and 3v3 iCTF12 Jul 2026, 15:10
Curse][
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| pho` | 50 | 50 | 28 | 0 | 104 | 20.3 cm | 1.79 | 64% | 48% | 0:14 |
| Stealth | 33 | 33 | 29 | 0 | 88 | 82.4 cm | 1.14 | 53% | 38% | 0:14 |
| BenjyFB | 25 | 25 | 27 | 0 | 88 | - | 0.93 | 48% | 28% | 0:15 |
| M0struoso | 21 | 21 | 16 | 0 | 47 | - | 1.31 | 57% | 45% | 0:22 |
| BenjyFB | 18 | 18 | 38 |
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| pho` | 5 | 1 | 1 | 1 | 5 kills | ||
| noob | 1 | 1 | 3 kills | ||||
| M0struoso | 4 | 2 kills | |||||
Loading player feedback...
Generated from the match events and player statistics.
A tight Instagib DM match took place on DM-Curse][.unr, with 7 active players recorded in the report.
pho` produced the strongest overall performance, finishing with 50 score, 50 kills, and 64% efficiency.
pho` led the fragging pace with 50 kills.
noob posted the best accuracy at 50%.
Community desk: pho` brought pug-bot-captain energy to a combat report, probably still trying to draft a team out of pure habit.
noob hit 50% accuracy, which is exactly the kind of number that creates three separate lag excuses.
The final table reflects the players who converted pressure most consistently across the match.
| 0 |
| 71 |
| - |
| 0.47 |
| 32% |
| 25% |
| 0:10 |
| noob | 7 | 7 | 2 | 0 | 14 | - | 3.50 | 78% | 50% | 0:20 |
| chroot@tossy3 | 6 | 6 | 20 | 0 | 29 | - | 0.30 | 23% | 21% | 0:20 |
| 1 |
| 2 kills |
| Stealth | 4 | 2 kills |
| Benjy | 2 | 2 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| pho` | 4 | 8 kills | ||||
| noob | 1 | 7 kills | ||||
| M0struoso | 2 | 6 kills | ||||
| Benjy | 1 | 5 kills | ||||
| Stealth | 4 kills | |||||
| Benjy | 4 kills |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| pho` | 25000 | 400 | 280Hz | 20 | 21 | 21 | 0 | Good connection | |
| Benjy | 20000 | - | - | 37 | 41 | 45 | 0 | Bumpy connection | |
| noob | 20000 | - | - | 75 | 75 | 75 | 0 | Limited ping data | |
| chroot@tossy3 | 30000 | 300 | 0Hz | 32 | 33 | 34 | 0 | Good connection | |
| Stealth | 20000 | - | - | 49 | 49 | 50 | 0 | Good connection | |
| Benjy | 20000 | - | - | 42 | 46 | 53 | 0 | Rhythmic fluctuation | |
| M0struoso | 20000 | - | - | 40 | 41 | 45 | 0 | Bumpy connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| pho` | Godlike | Combat | You played a really good game here and your 1.40x rating shows it. You played the fragging side well here, putting pressure on the enemy while keeping your own deaths under control. 64% efficiency is a strong sign that you picked good fights and stayed alive after winning them. Next focus: after a kill, use the advantage to take space or deny a powerup instead of instantly chasing the next duel. |
| noob | Dominating | Combat | You gave your team more than expected here and finished at 1.22x. This was mostly about combat basics for you: win cleaner fights, keep better positions, and avoid giving away easy deaths. 78% efficiency is a strong sign that you picked good fights and stayed alive after winning them. Next focus: build pressure from safer positions, then contest armour, belt, or key weapons when you have the stack to survive. |
| Stealth | Dominating | Combat | You played well and finished above your usual level at 1.18x. Your score and survival worked together well, which is exactly what helps in DM/TDM. Your combat stats were fairly balanced, so one fewer needless death or one cleaner powerup fight could move the rating up. Next focus: keep the fragging up, but make the kills happen around weapons, armour, belt, and routes your team needs. |
| Benjy | Dominating | Combat | Good game from you, with your performance coming in above normal at 1.10x. Your influence came through fighting, so the big levers are efficiency, positioning, and staying near useful areas of the map. Your combat stats were fairly balanced, so one fewer needless death or one cleaner powerup fight could move the rating up. Next focus: slow the re-peek after death, rebuild with weapons or armour, then take the fight on your terms. |
| M0struoso | Stable | Combat | You played around your normal level at 1.09x, so your focus should be small improvements rather than a full reset. You played a useful combat game: enough frags, controlled deaths, and good pressure. Your 21-16 scoreline gave you a 1.31 K/D, which shows you were getting more value from your lives than the enemy. Next focus: play for efficiency first: good weapon, good position, good timing, then take the fight. |
| Benjy | Feeding | Combat | This was a hard outing for you at 0.64x; treat it as a reset point, not a verdict on your ability. Your influence came through fighting, so the big levers are efficiency, positioning, and staying near useful areas of the map. 32% efficiency hurt you here; I think the priority is taking fewer low-percentage fights and resetting before you are forced into bad trades. Next focus: avoid chancing it into stacked players; wait for armour, a better weapon, or a teammate before re-engaging. |
| chroot@tossy3 | Feeding | Combat | This was a hard outing for you at 0.41x; treat it as a reset point, not a verdict on your ability. This was mostly about combat basics for you: win cleaner fights, keep better positions, and avoid giving away easy deaths. 23% efficiency hurt you here; I think the priority is taking fewer low-percentage fights and resetting before you are forced into bad trades. Next focus: stop gambling alone into bad positions and take fights from areas you can escape from. |