Unreal HeavenThe home of 2v2 and 3v3 iCTF19 Nov 2025, 21:44
CTF-Yard-Edit
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -cide-FB | 223 | 101 | 78 | 0 | 294 | 46.0 cm | 1.29 | 56% | 34% | 0:09 |
| -uh.StarzZz`- | 168 | 95 | 91 | 0 | 303 | 13.5 cm | 1.04 | 51% | 32% | 0:08 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| -cide- | 15 | 1 | 3 kills | ||||
| _-=Pr3dazZz=- | 15 | 6 | 3 | 4 kills | |||
| PeRcH72 | 14 | 3 | 2 | 4 kills | |||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-Yard-v3 between Red and Blue Team, ending 0-2 in favour of Blue Team.
The opening breakthrough came at 6:38 when _-=Pr3dazZz=- scored for Blue Team. Blue Team created more scoring chances, converting 2 of the 2 captures. The scoring pattern stayed relatively stable once the first lead was established. 1 capture was completed solo.
The final capture arrived at 10:49, with -cide- finishing for Blue Team on a solo run. That score set the closing shape of the match at 0-2.
-cide- stood out as the main objective influence with 0 grabs, 0 captures, 11 returns, and an MVP score of 388. _-=Pr3dazZz=- made the biggest clutch contribution, recording 2 close-save returns.
Objective ledger for the match: 36 grabs, 34 pickups, 2 captures, 0 solos, 2 assists, 67 flag kills, 26 covers, 0 seals, 33 returns, 25 mid returns, 8 clutch returns, and 0 cherry picks.
-cide- supplied the sharpest shooting numbers, finishing with 34% accuracy and 101 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 13 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Clutch desk: _-=Pr3dazZz=- produced 2 close-save returns, also known as deleting someone else's highlight clip.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| eXtr3mePT |
| 51 |
| 31 |
| 88 |
| 0 |
| 172 |
| - |
| 0.35 |
| 26% |
| 18% |
| 0:08 |
| Team Total | 442 | 227 | 257 | 0 | 769 | 29.7 cm | 0.88 | 47% | 30% | 0:26 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| PeRcH72 | 185 | 85 | 73 | 0 | 315 | 20.3 cm | 1.16 | 54% | 27% | 0:10 |
| -cide-FB | 162 | 73 | 71 | 0 | 346 | 46.0 cm | 1.03 | 51% | 22% | 0:10 |
| _-=Pr3dazZz=- | 154 | 99 | 83 | 0 | 313 | 36.0 cm | 1.19 | 54% | 32% | 0:09 |
| Team Total | 501 | 257 | 227 | 0 | 974 | 34.1 cm | 1.13 | 53% | 27% | 0:30 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 12 |
| 2 |
| 1 |
| 2 |
| 5 kills |
| -cide- | 12 | 5 | 1 | 1 | 5 kills |
| eXtr3mePT | 2 | 2 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| -cide- | 1 | 11 kills | ||||
| _-=Pr3dazZz=- | 2 | 8 kills | ||||
| PeRcH72 | 2 | 8 kills | ||||
| -uh.StarzZz`- | 4 | 7 kills | ||||
| -cide- | 1 | 6 kills | ||||
| eXtr3mePT | 3 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | -cide- | Defender | 0 | 0 | 0 | 0 | 0 | 21/15 | 0 | 13 | 4 | 10 | 0 | 11 | 1 | 388 |
| - | PeRcH72 | Defender | 0 | 0 | 1 | 0 | 0 | 14/3 | 0 | 5 | 6 | 3 | 0 | 5 | 2 | 327 |
| - | -cide- | Attacker | 9 | 1 | 1 | 0 | 12 | 0/- | 169 | 9 | 2 | 7 | 0 | 8 | 1 | 321 |
| - | _-=Pr3dazZz=- | Attacker | 10 | 1 | 0 | 0 | 5 | 0/- | 31 | 5 | 8 | 1 | 0 | 3 | 2 | 291 |
| - | -uh.StarzZz`- | Attacker | 14 | 0 | 0 | 0 | 11 | 0/- | 0 | 2 | 6 | 4 | 0 | 6 | 2 | 290 |
| - | eXtr3mePT | Defender | 3 | 0 | 0 | 0 | 0 | 4/- | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 70 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 12 | 13 | 14 | 0 | Good connection | |
| eXtr3mePT | 30000 | - | - | 50 | 80 | 366 | 1 | Occasional lag spikes | |
| -cide- | 30000 | 360 | 240Hz | 26 | 27 | 28 | 0 | Good connection | |
| -cide- | 30000 | 360 | 240Hz | 15 | 17 | 18 | 0 | Minor variation | |
| _-=Pr3dazZz=- | 30000 | 498 | 498Hz | 8 | 9 | 9 | 0 | Good connection | |
| PeRcH72 | 30000 | - | - | 22 | 22 | 23 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| -cide- | Godlike | Defender | You played a really good game here and your 1.53x rating shows it. As a defender, your standout work was stopping danger before it became a cap: 10 mid returns and 1 clutch return. You fought efficiently: 101-78 with a 1.29 K/D, and I think you played your role in the team well. Next focus: when your base is secure, look for chances to help your carrier with cover on the way home. |
| PeRcH72 | Godlike | Defender | You were one of the players who shaped this match, finishing at 1.41x. Your defensive timing was good: 3 mid returns and 2 clutch returns cut off runs at important moments. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: protect your own flag first, then help the carrier survive with cover when the chance is there. |
| -cide- | Dominating | Attacker | You gave your team more than expected here and finished at 1.22x. You looked dangerous whenever you got the flag, and 9 grabs led to 1 cap. The volume of fights was there, but 22% accuracy suggests slowing the first shot and choosing cleaner angles. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| -uh.StarzZz`- | Dominating | Attacker | You were sharp in this match and pushed above your usual level at 1.14x. You kept looking for the flag with 14 grabs; now the aim is cleaner routes and better timing with cover. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: make the grab useful even if it does not cap, by dragging defenders away or handing off cleanly. |
| _-=Pr3dazZz=- | Dominating | Attacker | You gave your team more than expected here and finished at 1.14x. Your attacking play was strong, especially because you turned 10 grabs into 1 cap. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| eXtr3mePT | Feeding | Defender | You had a rough game at 0.53x, so I think your goal should be to simplify and rebuild from safer plays. You had defensive involvement, but your next step is being first to the danger more often, not just reacting after the grab. I think survival was your main issue: 31-88 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: after the flag kill, secure the return faster or call the exact location so the team can finish the stop. |