Unreal HeavenThe home of 2v2 and 3v3 iCTF28 Sept 2025, 00:05
Jump that crates
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| KeizerStyleTest | 238 | 108 | 76 | 0 | 300 | - | 1.42 | 59% | 37% | 0:08 |
| newut | 142 | 76 | 81 | 0 | 240 | - | 0.94 | 48% | 32% | 0:08 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| KeizerStyleTest | 13 | 4 | 4 | 1 | 5 kills | ||
| pho` | 13 | 6 | 2 | 1 | 5 kills | ||
| newut | 10 | 3 | 3 kills | ||||
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Generated from the match events and player statistics.
A tight game of 3v3 Instagib CTF took place on CTF-UH-2on2-Crates between Red and Blue Team, ending 2-1 in favour of Red Team.
The opening breakthrough came at 1:50 when Broken_Soul scored for Red Team. Red Team created more scoring chances, converting 2 of the 3 captures. The scoring pattern stayed relatively stable once the first lead was established. 3 captures were completed solo.
The final capture arrived at 7:13, with localhero finishing for Blue Team on a solo run. That score set the closing shape of the match at 2-1.
KeizerStyleTest stood out as the main objective influence with 0 grabs, 0 captures, 16 returns, and an MVP score of 508. Broken_Soul made the biggest clutch contribution, recording 1 close-save return.
Objective ledger for the match: 55 grabs, 15 pickups, 3 captures, 2 solos, 0 assists, 67 flag kills, 18 covers, 0 seals, 50 returns, 47 mid returns, 3 clutch returns, and 0 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 43% accuracy and 104 kills.
Community desk: pho` brought number-one pug-bot-captain energy into the report, which means at least one decision probably came with a draft explanation and a queue argument.
Clutch desk: Broken_Soul produced 1 close-save return, also known as deleting someone else's highlight clip.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| 100 |
| 51 |
| 93 |
| 0 |
| 181 |
| 58.3 cm |
| 0.55 |
| 35% |
| 30% |
| 0:07 |
| Team Total | 480 | 235 | 250 | 0 | 721 | 58.3 cm | 0.94 | 48% | 33% | 0:24 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| pho` | 205 | 104 | 67 | 0 | 250 | 20.3 cm | 1.55 | 61% | 43% | 0:09 |
| localhero | 146 | 74 | 82 | 0 | 252 | - | 0.90 | 47% | 30% | 0:08 |
| aMpEnergy | 102 | 72 | 86 | 0 | 234 | - | 0.84 | 46% | 32% | 0:07 |
| Team Total | 453 | 250 | 235 | 0 | 736 | 20.3 cm | 1.06 | 52% | 35% | 0:26 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 11 |
| 4 |
| 3 kills |
| Broken_Soul | 6 | 1 | 3 kills |
| localhero | 11 | 3 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| KeizerStyleTest | 5 | 1 | 12 kills | |||
| pho` | 3 | 1 | 10 kills | |||
| newut | 3 | 6 kills | ||||
| aMpEnergy | 4 kills | |||||
| Broken_Soul | 4 kills | |||||
| localhero | 3 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | KeizerStyleTest | Defender | 0 | 0 | 0 | 0 | 0 | 23/10 | 27 | 2 | 3 | 15 | 0 | 16 | 1 | 508 |
| - | pho` | Defender | 2 | 0 | 0 | 0 | 0 | 16/1 | 0 | 1 | 5 | 13 | 0 | 14 | 1 | 419 |
| - | localhero | Attacker | 11 | 1 | 0 | 1 | 9 | 0/- | 100 | 5 | 3 | 7 | 0 | 7 | 0 | 339 |
| - | newut | Attacker | 11 | 1 | 0 | 0 | 9 | 0/- | 73 | 2 | 3 | 6 | 0 | 7 | 0 | 330 |
| - | Broken_Soul | Attacker | 16 | 1 | 0 | 1 | 5 | 0/- | 100 | 1 | 0 | 2 | 0 | 2 | 1 | 263 |
| - | aMpEnergy | Attacker | 15 | 0 | 0 | 0 | 5 | 0/- | 0 | 4 | 4 | 4 | 0 | 4 | 0 | 194 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| Broken_Soul | 30000 | - | - | 13 | 13 | 14 | 0 | Good connection | |
| newut | 30000 | 0 | 240Hz | 96 | 98 | 105 | 0 | Minor variation | |
| KeizerStyleTest | 30000 | - | - | 108 | 117 | 139 | 0 | Sawtooth variation | |
| aMpEnergy | 25000 | 290 | 0Hz | 98 | 99 | 99 | 0 | Good connection | |
| localhero | 30000 | - | - | 20 | 21 | 21 | 0 | Good connection | |
| pho` | 25000 | 400 | 280Hz | 13 | 14 | 14 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| KeizerStyleTest | Godlike | Defender | Well played, this was a fantastic performance at 1.33x. Your defensive timing was good: 15 mid returns and 1 clutch return cut off runs at important moments. You fought efficiently: 108-76 with a 1.42 K/D, and I think you played your role in the team well. Next focus: when your base is secure, look for chances to help your carrier with cover on the way home. |
| pho` | Godlike | Defender | You should be happy with this one; your performance was well above your usual level at 1.32x. Your defensive timing was good: 13 mid returns and 1 clutch return cut off runs at important moments. You fought efficiently: 104-67 with a 1.55 K/D, and I think you played your role in the team well. Next focus: when your base is secure, look for chances to help your carrier with cover on the way home. |
| localhero | Dominating | Attacker | Good game from you, with your performance coming in above normal at 1.15x. Your attacking play was strong, especially because you turned 11 grabs into 1 cap and 1 solo. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| newut | Stable | Attacker | You played around your normal level at 1.04x, so your focus should be small improvements rather than a full reset. You were dangerous with the flag: 11 grabs led to 1 cap. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| aMpEnergy | Stable | Attacker | You played around your normal level at 0.98x, so your focus should be small improvements rather than a full reset. Your flag pressure was good with 15 grabs, and working closer with your team would make those grabs more dangerous. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: make the grab useful even if it does not cap, by dragging defenders away or handing off cleanly. |
| Broken_Soul | Struggling | Attacker | You dipped below your usual level at 0.84x, but I think there are clear areas you can tighten next match. You gave the enemy defence problems and backed it up with 1 cap and 1 solo from 16 grabs. I think survival was your main issue: 51-93 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |