Unreal HeavenThe home of 2v2 and 3v3 iCTF21 May 2026, 20:52
3v3-Gaunt
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -cide-FB | 132 | 35 | 60 | 0 | 132 | 46.0 cm | 0.58 | 37% | 27% | 0:10 |
| -uh.StarzZz`- | 128 | 60 | 58 | 0 | 172 | 13.5 cm | 1.03 | 51% | 38% | 0:11 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| saxon | 10 | 2 | 3 kills | ||||
| pho` | 14 | 2 | 3 kills | ||||
| -uh.StarzZz`- | 7 | 1 | 3 kills | ||||
Loading player feedback...
Generated from the match events and player statistics.
A tight game of 3v3 Instagib CTF took place on CTF-UH-3v3-Gauntless-v3 between Red and Blue Team, ending 5-6 in favour of Blue Team.
The opening breakthrough came at 0:20 when saxon scored for Blue Team. Blue Team created more scoring chances, converting 6 of the 11 captures. The scoring pattern stayed relatively stable once the first lead was established. 7 captures were completed solo.
The final capture arrived at 10:02, with -uh.StarzZz`- finishing for Red Team on a solo run. That score set the closing shape of the match at 5-6.
saxon stood out as the main objective influence with 18 grabs, 4 captures, 2 returns, and an MVP score of 569. -cide- made the biggest clutch contribution, recording 2 close-save returns.
Objective ledger for the match: 47 grabs, 12 pickups, 11 captures, 7 solos, 4 assists, 46 flag kills, 38 covers, 0 seals, 34 returns, 31 mid returns, 3 clutch returns, and 3 cherry picks.
saxon supplied the sharpest shooting numbers, finishing with 51% accuracy and 84 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 15 flag touches and 1 cherries means the cherry-picking bellend allegations remain extremely alive.
Cherry watch: saxon logged 2 cherry picks, so the orchard was open and the complaints department has fresh material.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| -uh.Pr3DazZz |
| 121 |
| 47 |
| 64 |
| 0 |
| 183 |
| - |
| 0.73 |
| 42% |
| 28% |
| 0:10 |
| Team Total | 381 | 142 | 182 | 0 | 487 | 29.7 cm | 0.78 | 44% | 31% | 0:32 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| saxon | 189 | 84 | 41 | 0 | 178 | - | 2.05 | 67% | 51% | 0:16 |
| pho` | 170 | 60 | 51 | 0 | 209 | 20.3 cm | 1.18 | 54% | 29% | 0:12 |
| Broken_Soul | 93 | 38 | 50 | 0 | 167 | 58.3 cm | 0.76 | 43% | 25% | 0:13 |
| Team Total | 452 | 182 | 142 | 0 | 554 | 39.3 cm | 1.28 | 56% | 35% | 0:42 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 7 |
| 2 kills |
| -cide- | 4 | 2 kills |
| Broken_Soul | 3 | 2 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| saxon | 5 | 8 kills | ||||
| pho` | 3 | 6 kills | ||||
| -uh.StarzZz`- | 2 | 5 kills | ||||
| -uh.Pr3DazZz | 1 | 5 kills | ||||
| -cide- | 1 | 5 kills | ||||
| Broken_Soul | 1 | 5 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | saxon | Attacker | 18 | 4 | 2 | 4 | 5 | 0/- | 423 | 1 | 6 | 2 | 2 | 2 | 0 | 569 |
| - | -uh.StarzZz`- | Attacker | 14 | 2 | 2 | 2 | 4 | 0/- | 287 | 1 | 4 | 3 | 0 | 3 | 0 | 443 |
| - | -cide- | Attacker | 8 | 3 | 0 | 1 | 7 | 0/- | 184 | 7 | 4 | 5 | 1 | 7 | 2 | 432 |
| - | pho` | Defender | 0 | 0 | 0 | 0 | 0 | 18/10 | 0 | 0 | 7 | 13 | 0 | 13 | 0 | 396 |
| - | Broken_Soul | Attacker | 7 | 2 | 0 | 0 | 1 | 0/- | 177 | 3 | 10 | 0 | 0 | 1 | 1 | 330 |
| - | -uh.Pr3DazZz | Defender | 0 | 0 | 0 | 0 | 0 | 11/- | 29 | 0 | 7 | 8 | 0 | 8 | 0 | 314 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 15 | 16 | 16 | 0 | Good connection | |
| -uh.Pr3DazZz | 30000 | - | - | 19 | 20 | 20 | 0 | Good connection | |
| -cide- | 30000 | 360 | 240Hz | 23 | 28 | 32 | 0 | Sawtooth variation | |
| saxon | 30000 | - | - | 10 | 11 | 12 | 0 | Good connection | |
| pho` | 25000 | 400 | 280Hz | 23 | 23 | 23 | 0 | Good connection | |
| Broken_Soul | 30000 | - | - | 21 | 22 | 22 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| saxon | Godlike | Attacker | You were one of the players who shaped this match, finishing at 2.12x. Your attacking play was strong, especially because you turned 18 grabs into 4 caps and 4 solos. You fought efficiently: 84-41 with a 2.05 K/D, and I think you played your role in the team well. Keep the aggression, but if possible work with a teammate to secure the grab and get a well-timed exit with cover. |
| -cide- | Dominating | Attacker | I think this was a good step up from your normal game, with a 1.18x rating. Your attacking runs had purpose, with 8 grabs leading to 3 caps and 1 solo. I think survival was your main issue: 35-60 means you died too often before you could put enough pressure on the enemy or help your team objective. Keep the fast grabs in your game, just make sure they are backed by cover instead of chancing it. |
| -uh.StarzZz`- | Dominating | Attacker | You played well and finished above your usual level at 1.14x. You carried real threat on attack, turning 14 grabs into 2 caps and 2 solos. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| pho` | Dominating | Defender | You gave your team a strong contribution and finished at 1.12x. Your defensive timing was good: 13 mid returns cut off runs at important moments. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep the defence steady, then step out to cover your flag runner when it is safe to do so. |
| -uh.Pr3DazZz | Stable | Defender | You were close to your usual level at 0.94x, with room to turn steady play into a bigger influence. As a defender, your standout work was stopping danger before it became a cap: 8 mid returns. I think survival was your main issue: 47-64 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep the defence steady, then step out to cover your flag runner when it is safe to do so. |
| Broken_Soul | Stable | Attacker | I think you had a steady game at 0.90x; one or two stronger moments would lift it nicely. Your flag work was one of your best areas, with 7 grabs producing 2 caps. I think survival was your main issue: 38-50 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |