Unreal HeavenThe home of 2v2 and 3v3 iCTF30 Mar 2026, 21:45
CTF-Bolt_HE (s0urCe edit for UH)
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -uh.Pr3DazZz | 247 | 81 | 70 | 0 | 263 | - | 1.16 | 54% | 31% | 0:09 |
| Zo-^FB | 140 | 60 | 83 | 0 | 187 | - | 0.72 | 42% | 34% | 0:07 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| ownage | 24 | 5 | 2 | 2 | 5 kills | ||
| -uh.Pr3DazZz | 13 | 2 | 3 kills | ||||
| -uh.StarzZz`- | 10 | 1 | 3 kills | ||||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-UH-Bolt_vS0urCe between Red and Blue Team, ending 1-9 in favour of Blue Team.
The opening breakthrough came at 0:29 when Broken_Soul scored for Blue Team. Blue Team created more scoring chances, converting 9 of the 10 captures. The scoring pattern stayed relatively stable once the first lead was established. 5 captures were completed solo.
The final capture arrived at 8:25, with -uh.StarzZz`- finishing for Blue Team on a solo run. That score set the closing shape of the match at 1-9.
ownage stood out as the main objective influence with 1 grab, 2 captures, 22 returns, and an MVP score of 618. -uh.Pr3DazZz made the biggest clutch contribution, recording 4 close-save returns.
Objective ledger for the match: 69 grabs, 28 pickups, 10 captures, 4 solos, 6 assists, 87 flag kills, 32 covers, 10 seals, 59 returns, 0 mid returns, 11 clutch returns, and 2 cherry picks.
ownage supplied the sharpest shooting numbers, finishing with 42% accuracy and 139 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 25 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Cherry watch: -uh.StarzZz`- logged 2 cherry picks, so the orchard was open and the complaints department has fresh material.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 120 |
| 55 |
| 84 |
| 0 |
| 169 |
| 46.0 cm |
| 0.65 |
| 40% |
| 33% |
| 0:07 |
| Team Total | 507 | 196 | 237 | 0 | 619 | 46.0 cm | 0.83 | 45% | 32% | 0:25 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| ownage | 393 | 139 | 63 | 0 | 343 | - | 2.21 | 69% | 42% | 0:10 |
| -uh.StarzZz`- | 196 | 65 | 65 | 0 | 200 | 13.5 cm | 1.00 | 50% | 34% | 0:10 |
| Broken_Soul | 110 | 33 | 68 | 0 | 155 | 58.3 cm | 0.49 | 33% | 21% | 0:09 |
| Team Total | 699 | 237 | 196 | 0 | 698 | 35.9 cm | 1.21 | 55% | 35% | 0:30 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 2 |
| 3 kills |
| -cide- | 8 | 2 kills |
| Zo-^ | 7 | 2 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| ownage | 8 | 9 kills | ||||
| -uh.Pr3DazZz | 1 | 7 kills | ||||
| -uh.StarzZz`- | 1 | 6 kills | ||||
| Broken_Soul | 1 | 5 kills | ||||
| -cide- | 1 | 5 kills | ||||
| Zo-^ | 1 | 5 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | ownage | Defender | 1 | 2 | 1 | 0 | 0 | 31/11 | 65 | 5 | 11 | 0 | 0 | 22 | 2 | 618 |
| - | -uh.StarzZz`- | Attacker | 22 | 5 | 2 | 2 | 7 | 0/- | 436 | 6 | 8 | 0 | 2 | 4 | 2 | 598 |
| - | Broken_Soul | Attacker | 17 | 2 | 3 | 2 | 3 | 0/- | 399 | 4 | 6 | 0 | 0 | 2 | 0 | 496 |
| - |
| Defender |
| 2 |
| 0 |
| 0 |
| 0 |
| 0 |
| 26/4 |
| 23 |
| 2 |
| 2 |
| 0 |
| 0 |
| 20 |
| 4 |
| 416 |
| - | Zo-^ | Attacker | 9 | 1 | 0 | 0 | 13 | 0/- | 77 | 4 | 4 | 0 | 0 | 6 | 0 | 239 |
| - | -cide- | Attacker | 18 | 0 | 0 | 0 | 7 | 0/- | 0 | 7 | 1 | 0 | 0 | 5 | 3 | 231 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| -uh.Pr3DazZz | 20000 | - | - | 11 | 12 | 13 | 0 | Good connection | |
| -cide- | 30000 | 360 | 240Hz | 23 | 24 | 24 | 0 | Good connection | |
| Zo-^ | 25000 | 320 | 0Hz | 39 | 41 | 43 | 0 | Minor variation | |
| Broken_Soul | 20000 | - | - | 22 | 23 | 24 | 0 | Good connection | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 16 | 16 | 17 | 0 | Good connection | |
| ownage | 20000 | - | - | 115 | 117 | 125 | 0 | Minor variation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| ownage | Godlike | Defender | You made a clear difference in this match and finished well above your normal level at 2.07x. Your defensive timing was good: 2 clutch returns cut off runs at important moments. You fought efficiently: 139-63 with a 2.21 K/D, and I think you played your role in the team well. Next focus: keep reading the incoming routes, but add more cover for your own returning carrier when the flag is safe. |
| -uh.StarzZz`- | Godlike | Attacker | You had a huge game and played well above your usual level at 1.49x. Your attacking runs had purpose, with 22 grabs leading to 5 caps and 2 solos. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Your aggression is useful, but chancing it alone will often turn a good idea into a cheap death. |
| -uh.Pr3DazZz | Godlike | Defender | You should be happy with this one; your performance was well above your usual level at 1.43x. Your defensive timing was good: 4 clutch returns cut off runs at important moments. You did make some good returns, and those stops helped your team stay in the game. Next focus: cover the flag carriers when you can, but make sure your own flag is safe first. |
| Broken_Soul | Stable | Attacker | You were close to your usual level at 1.09x, with room to turn steady play into a bigger influence. You were dangerous with the flag: 17 grabs led to 2 caps and 2 solos. I think survival was your main issue: 33-68 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| Zo-^ | Stable | Attacker | I think you had a steady game at 0.95x; one or two stronger moments would lift it nicely. You ran the flag well and gave your team end product: 1 cap from 9 grabs. I think survival was your main issue: 60-83 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| -cide- | Struggling | Attacker | You had a quieter game than normal at 0.78x; I think the useful part is that your improvement target is visible. As an attacker, you kept pressure on the enemy base with 18 grabs; your next jump is converting more of those starts into completed runs. I think survival was your main issue: 55-84 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn grabs into team runs by calling the route earlier and waiting half a beat for cover. |