18 Sept 2026, 22:09
Ruins of Azure
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| pho`FB | 314 | 125 | 88 | 0 | 298 | 20.3 cm | 1.42 | 59% | 42% | 0:07 |
| newut | 239 | 106 | 84 | 0 | 277 | - | 1.26 | 56% | 38% | 0:07 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| pho` | 19 | 8 | 2 | 2 | 5 kills | ||
| newut | 20 | 8 | 1 | 5 kills | |||
| _-=Pr3dazZz=- | 9 | 5 | 1 | 4 kills | |||
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Generated from the match events and player statistics.
A decisive game of 3v3 Normal Weapons CTF took place on CTF-UH-Azure-v3 between Red and Blue Team, ending 9-3 in favour of Red Team.
The opening breakthrough came at 0:46 when newut scored for Red Team. Red Team created more scoring chances, converting 9 of the 12 captures. The scoring pattern stayed relatively stable once the first lead was established. 3 captures were completed solo.
The final capture arrived at 10:49, with -uh.StarzZz`- finishing for Blue Team. That score set the closing shape of the match at 9-3.
pho` stood out as the main objective influence with 1 grab, 3 captures, 18 returns, and an MVP score of 709. pho` made the biggest clutch contribution, recording 1 close-save return.
Objective ledger for the match: 61 grabs, 39 pickups, 12 captures, 3 solos, 15 assists, 88 flag kills, 47 covers, 0 seals, 49 returns, 48 mid returns, 1 clutch returns, and 0 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 42% accuracy and 125 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 22 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Clutch desk: pho` produced 1 close-save return, also known as deleting someone else's highlight clip.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| tono |
| 193 |
| 86 |
| 75 |
| 0 |
| 325 |
| 19.6 cm |
| 1.15 |
| 53% |
| 28% |
| 0:08 |
| Team Total | 746 | 317 | 247 | 0 | 900 | 19.9 cm | 1.28 | 56% | 36% | 0:25 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| _-=Pr3dazZz=- | 222 | 81 | 110 | 0 | 288 | 36.0 cm | 0.74 | 42% | 30% | 0:06 |
| -uh.StarzZz`- | 168 | 97 | 103 | 0 | 297 | 13.5 cm | 0.94 | 49% | 34% | 0:06 |
| -cide- | 156 | 69 | 104 | 0 | 240 | 46.0 cm | 0.66 | 40% | 28% | 0:10 |
| Team Total | 546 | 247 | 317 | 0 | 825 | 31.8 cm | 0.78 | 44% | 31% | 0:22 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 13 |
| 2 |
| 1 |
| 4 kills |
| -cide- | 13 | 1 | 1 | 4 kills |
| -uh.StarzZz`- | 16 | 4 | 2 | 4 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| pho` | 6 | 1 | 12 kills | |||
| newut | 2 | 6 kills | ||||
| _-=Pr3dazZz=- | 3 | 6 kills | ||||
| tono | 2 | 5 kills | ||||
| -cide- | 1 | 5 kills | ||||
| -uh.StarzZz`- | 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | pho` | Defender | 1 | 3 | 1 | 0 | 0 | 25/6 | 29 | 5 | 16 | 17 | 0 | 18 | 1 | 709 |
| - | tono | Attacker | 25 | 2 | 5 | 1 | 6 | 0/- | 519 | 7 | 4 | 3 | 0 | 3 | 0 | 706 |
| - | newut | Attacker | 7 | 4 | 4 | 2 | 10 | 0/- | 352 | 11 | 14 | 4 | 0 | 4 | 0 | 660 |
| - | _-=Pr3dazZz=- | Defender | 0 | 1 | 2 | 0 | 0 | 26/6 | 21 | 3 | 2 | 17 | 0 | 17 | 0 | 500 |
| - | -cide- | Attacker | 14 | 1 | 2 | 0 | 10 | 0/- | 195 | 8 | 4 | 6 | 0 | 6 | 0 | 424 |
| - | -uh.StarzZz`- | Attacker | 14 | 1 | 1 | 0 | 11 | 0/- | 84 | 5 | 7 | 1 | 0 | 1 | 0 | 305 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| pho` | 25000 | 400 | 280Hz | 14 | 14 | 15 | 0 | Good connection | |
| tono | 25000 | 250 | 144Hz | 61 | 65 | 71 | 0 | Bumpy connection | |
| newut | 30000 | 0 | 240Hz | 102 | 105 | 108 | 0 | Good connection | |
| _-=Pr3dazZz=- | 30000 | 498 | 498Hz | 13 | 14 | 15 | 0 | Good connection | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 11 | 12 | 13 | 0 | Good connection | |
| -cide- | 30000 | 360 | 240Hz | 24 | 26 | 28 | 0 | Minor variation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| pho` | Godlike | Defender | You had a huge game and played well above your usual level at 3.00x. Your defensive timing was good: 17 mid returns and 1 clutch return cut off runs at important moments. You fought efficiently: 125-88 with a 1.42 K/D, and I think you played your role in the team well. Next focus: protect your own flag first, then help the carrier survive with cover when the chance is there. |
| -uh.StarzZz`- | Godlike | Attacker | You had a huge game and played well above your usual level at 1.53x. Very strong flag running: you made 14 grabs count with 1 cap. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| -cide- | Godlike | Attacker | You played a really good game here and your 1.36x rating shows it. You ran the flag well and gave your team end product: 1 cap from 14 grabs. I think survival was your main issue: 69-104 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| newut | Dominating | Attacker | You had a positive match and your 1.19x rating backs that up. Very strong flag running: you made 7 grabs count with 4 caps and 2 solos. You fought efficiently: 106-84 with a 1.26 K/D, and I think you played your role in the team well. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| tono | Stable | Attacker | You were close to your usual level at 1.06x, with room to turn steady play into a bigger influence. Excellent flag running from you: 25 grabs became 2 caps and 1 solo. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| _-=Pr3dazZz=- | Stable | Defender | You were close to your usual level at 0.95x, with room to turn steady play into a bigger influence. Your defensive timing was good: 17 mid returns cut off runs at important moments. I think survival was your main issue: 81-110 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: protect your own flag first, then help the carrier survive with cover when the chance is there. |