Unreal HeavenThe home of 2v2 and 3v3 iCTF19 Oct 2026, 12:59
andACTION((Revamp))
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 544 | 131 | 122 | 0 | 323 | 20.3 cm | 1.07 | 52% | 41% | 0:05 | |
| 484 | 112 | 103 | 0 | 336 | 20.3 cm | 1.09 | 52% | 33% | 0:06 | |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Killer | Victim | |
|---|---|---|
| 61 | ||
| 70 | ||
| 58 | ||
| 54 |
| Killer | Victim | |
|---|---|---|
| 54 | ||
| 56 | ||
| 68 | ||
| 47 |
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 22 | 5 | 3 | 2 | 5 kills | |||
| 16 | 5 | 1 | 2 | 5 kills | |||
| 10 | 11 | 1 | 4 kills | ||||
Loading player feedback...
Generated from the match events and player statistics.
A decisive game of 2v2 Normal Weapons CTF took place on CTF-andACTION((Revamp)) between Red and Blue Team, ending 11-7 in favour of Red Team.
The opening breakthrough came at 0:22 when pho` scored for Red Team. Red Team created more scoring chances, converting 11 of the 18 captures. Momentum changed hands 2 times as the scoreline developed. 12 captures were completed solo.
Red Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 10:48, with pho` finishing for Red Team on a solo run. That score set the closing shape of the match at 11-7.
pho` stood out as the main objective influence with 37 grabs, 6 captures, 27 returns, and an MVP score of 1983. PeRcH72 made the biggest clutch contribution, recording 13 close-save returns.
Objective ledger for the match: 122 grabs, 69 pickups, 18 captures, 9 solos, 6 assists, 171 flag kills, 32 covers, 0 seals, 102 returns, 59 mid returns, 43 clutch returns, and 0 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 41% accuracy and 131 kills.
Community desk: pho` brought number-one pug-bot-captain energy into the report, which means at least one decision probably came with a draft explanation and a queue argument.
Clutch desk: PeRcH72 produced 13 close-save returns, also known as deleting someone else's highlight clip.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| 1028 |
| 243 |
| 225 |
| 0 |
| 659 |
| 20.3 cm |
| 1.08 |
| 52% |
| 37% |
| 0:11 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 458 | 110 | 119 | 0 | 332 | 36.0 cm | 0.92 | 48% | 33% | 0:05 | |
| 436 | 115 | 124 | 0 | 425 | 19.6 cm | 0.93 | 48% | 27% | 0:05 | |
| Team Total | 894 | 225 | 243 | 0 | 757 | 27.8 cm | 0.93 | 48% | 30% | 0:11 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 22 |
| 4 |
| 2 |
| 4 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 2 | 8 kills | |||||
| 2 | 7 kills | |||||
| 1 | 7 kills | |||||
| 3 | 5 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇬🇧 | Attacker | 37 | 6 | 3 | 5 | 51 | 0/- | 768 | 16 | 6 | 16 | 0 | 27 | 9 | 1983 | |
| -🇬🇧 | Attacker | 27 | 3 | 3 | 2 | 40 | 0/- | 398 | 20 | 13 | 13 | 0 | 24 | 11 | 1501 | |
| -🇳🇱 | Attacker | 24 | 5 | 0 | 1 | 42 | 0/- | 332 | 13 | 7 | 15 | 0 | 26 | 13 | 1443 | |
| -🇭🇷 |
| Attacker |
| 34 |
| 4 |
| 0 |
| 1 |
| 38 |
| 0/- |
| 302 |
| 20 |
| 6 |
| 15 |
| 0 |
| 25 |
| 10 |
| 1226 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 25000 | 400 | 280Hz | 23 | 23 | 24 | 0 | Good connection | ||
| 25000 | - | - | 17 | 18 | 19 | 0 | Good connection | ||
| 25000 | 498 | 498Hz | 14 | 14 | 15 | 0 | Good connection | ||
| 25000 | 250 | 144Hz | 66 | 70 | 78 | 0 | Bumpy connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Attacker | Well played, this was a fantastic performance at 3.04x. You ran the flag well and gave your team end product: 6 caps and 5 solos from 37 grabs. Aim was a real positive at 41% accuracy, so keep taking fights where that strength matters. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. | |
| Stable | Attacker | You played around your normal level at 0.97x, so your focus should be small improvements rather than a full reset. Your grabs and running were a real strength, with 24 grabs turning into 5 caps and 1 solo. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. | |
| Stable | Attacker | You played around your normal level at 0.96x, so your focus should be small improvements rather than a full reset. Your attacking play was strong, especially because you turned 27 grabs into 3 caps and 2 solos. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Struggling | Attacker | You had a quieter game than normal at 0.86x; I think the useful part is that your improvement target is visible. You looked dangerous whenever you got the flag, and 34 grabs led to 4 caps and 1 solo. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |