14 Jul 2026, 22:21
Denise
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 479 | 168 | 136 | 0 | 357 | 13.5 cm | 1.24 | 55% | 48% | 0:04 | |
| 336 | 87 | 148 | 0 | 282 | 58.3 cm | 0.59 | 37% | 32% | 0:04 | |
| Team Total | 815 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 25 | 8 | 3 | 5 | 5 kills | |||
| 18 | 11 | 5 | 3 | 5 kills | |||
| 20 | 5 | 1 | 1 | 5 kills | |||
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Generated from the match events and player statistics.
A tight game of 2v2 Instagib CTF took place on CTF-Denise between Red and Blue Team, ending 2-3 in favour of Blue Team.
The opening breakthrough came at 3:16 when -uh.StarzZz`- scored for Red Team. Blue Team created more scoring chances, converting 3 of the 5 captures. Momentum changed hands 1 time as the scoreline developed. 2 captures were completed solo.
Blue Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 10:24, with _-=Pr3dazZz=- finishing for Blue Team. That score set the closing shape of the match at 2-3.
Broken_Soul stood out as the main objective influence with 13 grabs, 0 captures, 20 returns, and an MVP score of 1053. Broken_Soul made the biggest clutch contribution, recording 10 close-save returns.
Objective ledger for the match: 88 grabs, 69 pickups, 5 captures, 2 solos, 3 assists, 151 flag kills, 41 covers, 0 seals, 80 returns, 55 mid returns, 25 clutch returns, and 0 cherry picks.
-uh.StarzZz`- supplied the sharpest shooting numbers, finishing with 48% accuracy and 168 kills.
Community desk: pho` brought number-one pug-bot-captain energy into the report, which means at least one decision probably came with a draft explanation and a queue argument.
Clutch desk: Broken_Soul produced 10 close-save returns, also known as deleting someone else's highlight clip.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 255 |
| 284 |
| 0 |
| 639 |
| 35.9 cm |
| 0.90 |
| 47% |
| 41% |
| 0:09 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 397 | 133 | 127 | 0 | 316 | 36.0 cm | 1.05 | 51% | 44% | 0:05 | |
| 370 | 151 | 128 | 0 | 332 | 20.3 cm | 1.18 | 54% | 45% | 0:05 | |
| Team Total | 767 | 284 | 255 | 0 | 648 | 28.1 cm | 1.11 | 53% | 45% | 0:10 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 10 |
| 1 |
| 3 |
| 4 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 2 | 9 kills | |||||
| 1 | 7 kills | |||||
| 4 kills | ||||||
| 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇬🇧 | Attacker | 13 | 0 | 1 | 0 | 31 | 0/- | 132 | 10 | 4 | 12 | 0 | 20 | 10 | 1053 | |
| -🇬🇧 | Attacker | 29 | 2 | 0 | 1 | 53 | 0/- | 68 | 17 | 10 | 15 | 0 | 22 | 5 | 1018 | |
| -🇬🇧 | Attacker | 13 | 2 | 0 | 0 | 35 | 0/- | 149 | 21 | 15 | 20 | 0 | 24 | 5 | 944 | |
| -🇬🇧 |
| Attacker |
| 33 |
| 1 |
| 2 |
| 1 |
| 32 |
| 0/- |
| 151 |
| 21 |
| 12 |
| 8 |
| 0 |
| 14 |
| 5 |
| 808 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 30000 | - | - | 22 | 22 | 23 | 0 | Good connection | ||
| 30000 | 238 | 238Hz | 16 | 17 | 18 | 0 | Good connection | ||
| 30000 | 498 | 498Hz | 18 | 18 | 19 | 0 | Good connection | ||
| 25000 | 400 | 280Hz | 21 | 22 | 22 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Attacker | You had a huge game and played well above your usual level at 2.03x. You carried real threat on attack, turning 29 grabs into 2 caps and 1 solo. Aim was a real positive at 48% accuracy, so keep taking fights where that strength matters. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. | |
| Godlike | Attacker | You had a huge game and played well above your usual level at 1.80x. Your attacking runs had purpose, with 13 grabs leading to 2 caps. Aim was a real positive at 44% accuracy, so keep taking fights where that strength matters. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Godlike | Attacker | You made a clear difference in this match and finished well above your normal level at 1.67x. You kept looking for the flag with 13 grabs; now the aim is cleaner routes and better timing with cover. I think survival was your main issue: 87-148 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Godlike | Attacker | This was excellent work from you, with your match rating landing at 1.60x. Excellent flag running from you: 33 grabs became 1 cap and 1 solo. Aim was a real positive at 45% accuracy, so keep taking fights where that strength matters. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
