Unreal HeavenThe home of 2v2 and 3v3 iCTF5 Feb 2026, 23:48
CTF-1on1-Midle
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| PeRcH72FB | 256 | 107 | 97 | 0 | 347 | 20.3 cm | 1.10 | 52% | 33% | 0:06 |
| -cide- | 208 | 92 | 112 | 0 | 278 | 46.0 cm | 0.82 | 45% | 34% | 0:05 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| JugzZz | 17 | 5 | 2 | 4 kills | |||
| pho` | 10 | 7 | 1 | 1 | 5 kills | ||
| PeRcH72 | 16 | 5 | 1 | 4 kills | |||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-1on1-Midle-v2 between Red and Blue Team, ending 6-9 in favour of Blue Team.
The opening breakthrough came at 0:18 when -uh.StarzZz`- scored for Red Team. Blue Team created more scoring chances, converting 9 of the 15 captures. Momentum changed hands 1 time as the scoreline developed. 6 captures were completed solo.
Blue Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 10:57, with pho` finishing for Blue Team on a solo run. That score set the closing shape of the match at 6-9.
pho` stood out as the main objective influence with 23 grabs, 3 captures, 7 returns, and an MVP score of 831. _-=Pr3dazZz=- made the biggest clutch contribution, recording 3 close-save returns.
Objective ledger for the match: 82 grabs, 45 pickups, 15 captures, 3 solos, 13 assists, 112 flag kills, 31 covers, 0 seals, 67 returns, 58 mid returns, 9 clutch returns, and 0 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 41% accuracy and 108 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 37 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Clutch desk: _-=Pr3dazZz=- produced 3 close-save returns, also known as deleting someone else's highlight clip.
| -uh.StarzZz`- |
| 182 |
| 97 |
| 115 |
| 0 |
| 308 |
| 13.5 cm |
| 0.84 |
| 46% |
| 37% |
| 0:05 |
| Team Total | 646 | 296 | 324 | 0 | 933 | 26.6 cm | 0.91 | 48% | 34% | 0:19 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| JugzZz | 338 | 110 | 98 | 0 | 314 | - | 1.12 | 53% | 35% | 0:06 |
| pho` | 280 | 108 | 100 | 0 | 265 | 20.3 cm | 1.08 | 52% | 41% | 0:06 |
| _-=Pr3dazZz=- | 255 | 106 | 98 | 0 | 384 | 36.0 cm | 1.08 | 52% | 35% | 0:06 |
| Team Total | 873 | 324 | 296 | 0 | 963 | 28.1 cm | 1.09 | 52% | 37% | 0:21 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 11 |
| 6 |
| 1 |
| 5 kills |
| -cide- | 12 | 3 | 2 | 4 kills |
| -uh.StarzZz`- | 10 | 5 | 2 | 4 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| JugzZz | 5 | 6 kills | ||||
| pho` | 1 | 5 kills | ||||
| PeRcH72 | 4 | 5 kills | ||||
| _-=Pr3dazZz=- | 4 kills | |||||
| -cide- | 4 kills | |||||
| -uh.StarzZz`- | 4 kills |
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | pho` | Attacker | 23 | 3 | 3 | 2 | 15 | 0/- | 449 | 4 | 4 | 5 | 0 | 7 | 2 | 831 |
| - | JugzZz | Defender | 0 | 4 | 0 | 0 | 0 | 38/15 | 79 | 4 | 6 | 22 | 0 | 23 | 0 | 796 |
| - | _-=Pr3dazZz=- | Attacker | 15 | 2 | 2 | 1 | 15 | 0/- | 373 | 7 | 13 | 6 | 0 | 8 | 3 | 773 |
| - | PeRcH72 | Defender | 3 | 1 | 2 | 0 | 0 | 23/1 | 123 | 6 | 4 | 16 | 0 | 18 | 2 | 758 |
| - | -cide- | Attacker | 24 | 3 | 3 | 0 | 11 | 0/- | 348 | 13 | 2 | 6 | 0 | 7 | 1 | 641 |
| - | -uh.StarzZz`- | Attacker | 17 | 2 | 3 | 0 | 10 | 0/- | 129 | 11 | 2 | 3 | 0 | 4 | 1 | 451 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| -cide- | 30000 | 360 | 240Hz | 31 | 31 | 32 | 0 | Good connection | |
| PeRcH72 | 20000 | - | - | 20 | 21 | 22 | 0 | Good connection | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 11 | 11 | 12 | 0 | Good connection | |
| _-=Pr3dazZz=- | 30000 | 498 | 498Hz | 12 | 12 | 13 | 0 | Good connection | |
| pho` | 25000 | 400 | 280Hz | 25 | 25 | 26 | 0 | Good connection | |
| JugzZz | 25000 | 9999 | 360Hz | 89 | 91 | 93 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| JugzZz | Godlike | Defender | You should be happy with this one; your performance was well above your usual level at 2.00x. As a defender, your standout work was stopping danger before it became a cap: 22 mid returns. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: cover the flag carriers when you can, but make sure your own flag is safe first. |
| PeRcH72 | Godlike | Defender | You made a clear difference in this match and finished well above your normal level at 1.67x. Your defensive timing was good: 16 mid returns and 2 clutch returns cut off runs at important moments. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: protect your own flag first, then help the carrier survive with cover when the chance is there. |
| pho` | Godlike | Attacker | I think this was one of your stronger performances, coming in at 1.59x. Your attacking play was strong, especially because you turned 23 grabs into 3 caps and 2 solos. Aim was a real positive at 41% accuracy, so keep taking fights where that strength matters. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| _-=Pr3dazZz=- | Godlike | Attacker | Well played, this was a fantastic performance at 1.59x. You carried real threat on attack, turning 15 grabs into 2 caps and 1 solo. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| -cide- | Godlike | Attacker | You should be happy with this one; your performance was well above your usual level at 1.37x. Your flag work was one of your best areas, with 24 grabs producing 3 caps. You did make some good returns, and those stops helped your team stay in the game. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| -uh.StarzZz`- | Stable | Attacker | I think you had a steady game at 1.04x; one or two stronger moments would lift it nicely. You gave the enemy defence problems and backed it up with 2 caps from 17 grabs. You had a mixed game rather than a specialist one; adding one clear strength, such as safer returns or better cover timing, would make your impact easier to see. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |