18 Feb 2026, 20:39
CTF-Yard-Edit
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 245 | 104 | 82 | 0 | 295 | 13.5 cm | 1.27 | 56% | 38% | 0:08 |
| newut | 148 | 90 | 92 | 0 | 260 | - | 0.98 | 49% | 35% | 0:07 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| pho` | 12 | 3 | 1 | 1 | 5 kills | ||
| newut | 8 | 6 | 1 | 1 | 5 kills | ||
| JugzZz | 16 | 3 | 1 | 4 kills | |||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-Yard-V8a between Red and Blue Team, ending 1-3 in favour of Blue Team.
The opening breakthrough came at 0:53 when pho` scored for Blue Team. Blue Team created more scoring chances, converting 3 of the 4 captures. The scoring pattern stayed relatively stable once the first lead was established. 2 captures were completed solo.
The final capture arrived at 9:42, with pho` finishing for Blue Team on a solo run. That score set the closing shape of the match at 1-3.
-uh.StarzZz`- stood out as the main objective influence with 0 grabs, 0 captures, 20 returns, and an MVP score of 553. newut made the biggest clutch contribution, recording 1 close-save return.
Objective ledger for the match: 56 grabs, 15 pickups, 4 captures, 2 solos, 2 assists, 67 flag kills, 14 covers, 0 seals, 52 returns, 51 mid returns, 1 clutch returns, and 0 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 42% accuracy and 96 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 21 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Clutch desk: newut produced 1 close-save return, also known as deleting someone else's highlight clip.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 110 |
| 72 |
| 110 |
| 0 |
| 273 |
| 46.0 cm |
| 0.65 |
| 40% |
| 26% |
| 0:05 |
| Team Total | 503 | 266 | 284 | 0 | 828 | 29.7 cm | 0.94 | 48% | 33% | 0:21 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| JugzZzFB | 194 | 95 | 86 | 0 | 287 | - | 1.10 | 52% | 33% | 0:07 |
| pho` | 167 | 96 | 94 | 0 | 240 | 20.3 cm | 1.02 | 51% | 42% | 0:07 |
| -cide- | 142 | 93 | 86 | 0 | 284 | 46.0 cm | 1.08 | 52% | 36% | 0:07 |
| Team Total | 503 | 284 | 266 | 0 | 811 | 33.1 cm | 1.07 | 52% | 36% | 0:23 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 19 |
| 1 |
| 3 |
| 4 kills |
| -cide- | 11 | 6 | 2 | 4 kills |
| -cide- | 8 | 3 | 1 | 4 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| pho` | 1 | 7 kills | ||||
| newut | 1 | 7 kills | ||||
| JugzZz | 3 | 7 kills | ||||
| -uh.StarzZz`- | 4 | 6 kills | ||||
| -cide- | 4 kills | |||||
| -cide- | 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | -uh.StarzZz`- | Defender | 0 | 0 | 0 | 0 | 0 | 25/13 | 0 | 0 | 1 | 20 | 0 | 20 | 0 | 553 |
| - | JugzZz | Defender | 0 | 1 | 0 | 0 | 0 | 15/0 | 1 | 1 | 2 | 15 | 0 | 15 | 0 | 428 |
| - | newut | Attacker | 8 | 1 | 0 | 1 | 8 | 0/- | 100 | 4 | 0 | 5 | 0 | 6 | 1 | 355 |
| - | pho` | Attacker | 16 | 2 | 1 | 1 | 5 | 0/- | 167 | 5 | 5 | 3 | 0 | 3 | 0 | 348 |
| - | -cide- | Attacker | 17 | 0 | 1 | 0 | 7 | 0/- | 132 | 4 | 6 | 4 | 0 | 4 | 0 | 342 |
| - | -cide- | Attacker | 15 | 0 | 0 | 0 | 7 | 0/- | 0 | 1 | 0 | 4 | 0 | 4 | 0 | 198 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 11 | 12 | 13 | 0 | Good connection | |
| -cide- | 30000 | 360 | 240Hz | 26 | 26 | 27 | 0 | Good connection | |
| newut | 30000 | 0 | 240Hz | 91 | 95 | 98 | 0 | Minor variation | |
| pho` | 25000 | 400 | 280Hz | 18 | 19 | 20 | 0 | Good connection | |
| JugzZz | 25000 | 9999 | 360Hz | 96 | 97 | 100 | 0 | Good connection | |
| -cide- | 30000 | 360 | 240Hz | 16 | 18 | 19 | 0 | Minor variation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| -uh.StarzZz`- | Godlike | Defender | You put together a top-level game here and finished at 1.57x. As a defender, your standout work was stopping danger before it became a cap: 20 mid returns. You fought efficiently: 104-82 with a 1.27 K/D, and I think you played your role in the team well. Next focus: keep the defence steady, then step out to cover your flag runner when it is safe to do so. |
| JugzZz | Godlike | Defender | This was excellent work from you, with your match rating landing at 1.44x. Your defensive timing was good: 15 mid returns cut off runs at important moments. You did make some good returns, and those stops helped your team stay in the game. Next focus: cover the flag carriers when you can, but make sure your own flag is safe first. |
| -cide- | Dominating | Attacker | You gave your team a strong contribution and finished at 1.10x. As an attacker, you kept pressure on the enemy base with 17 grabs; your next jump is converting more of those starts into completed runs. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| pho` | Stable | Attacker | You were close to your usual level at 1.09x, with room to turn steady play into a bigger influence. Your attacking play was strong, especially because you turned 16 grabs into 2 caps and 1 solo. Aim was a real positive at 42% accuracy, so keep taking fights where that strength matters. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| newut | Stable | Attacker | You played around your normal level at 1.08x, so your focus should be small improvements rather than a full reset. Your attacking runs had purpose, with 8 grabs leading to 1 cap and 1 solo. You did make some good returns, and those stops helped your team stay in the game. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| -cide- | Feeding | Attacker | You had a tough match at 0.75x, well below your usual level, but I think it is fixable. Your flag pressure was good with 15 grabs, and working closer with your team would make those grabs more dangerous. I think survival was your main issue: 72-110 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: make the grab useful even if it does not cap, by dragging defenders away or handing off cleanly. |