7 Oct 2025, 19:30
CTF-1on1-Joust
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`-FB | 155 | 22 | 4 | 0 | 49 | 13.5 cm | 5.50 | 85% | 45% | 2:11 |
| Team Total | 155 | 22 | 4 | 0 | 49 | 13.5 cm | 5.50 | 85% | 45% | 2:11 |
| Player | Score | Kills | Deaths | Suicides |
|---|
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Killer | Victim | |
|---|---|---|
| -uh.StarzZz`- | -cide- | 22 |
| Killer | Victim | |
|---|---|---|
| -cide- | -uh.StarzZz`- | 4 |
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 3 | 3 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 2 | 9 kills |
Loading player feedback...
Generated from the match events and player statistics.
A decisive game of 1v1 Instagib CTF took place on CTF-1on1-Joust between Red and Blue Team, ending 5-0 in favour of Red Team.
The opening breakthrough came at 0:15 when -uh.StarzZz`- scored for Red Team. Red Team created more scoring chances, converting 5 of the 5 captures. The scoring pattern stayed relatively stable once the first lead was established. 5 captures were completed solo.
The final capture arrived at 7:40, with -uh.StarzZz`- finishing for Red Team on a solo run. That score set the closing shape of the match at 5-0.
-uh.StarzZz`- made the biggest clutch contribution, recording 2 close-save returns.
-uh.StarzZz`- supplied the sharpest shooting numbers, finishing with 45% accuracy and 22 kills.
Clutch desk: -uh.StarzZz`- produced 2 close-save returns, also known as deleting someone else's highlight clip.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| Shots |
|---|
| 360 |
|---|
| K/D |
|---|
| Eff |
|---|
| Acc |
|---|
| TTL |
|---|
| -cide- | 20 | 4 | 22 | 0 | 23 | 46.0 cm | 0.18 | 15% | 20% | 0:12 |
| Team Total | 20 | 4 | 22 | 0 | 23 | 46.0 cm | 0.18 | 15% | 17% | 0:12 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | -uh.StarzZz`- | Attacker | 0 | 0 | 0 | 0 | 0 | 0/- | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 155 |
| - | -cide- | Attacker | 0 | 0 | 0 | 0 | 0 | 0/- | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 12 | 14 | 16 | 0 | Minor variation | |
| -cide- | 30000 | 360 | 240Hz | 24 | 24 | 25 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| -uh.StarzZz`- | Stable | Defender | You were close to your usual level at 0.97x, with room to turn steady play into a bigger influence. Your defensive shape was there in parts, but stronger first contact and faster return calls would raise your value. Aim was a real positive at 45% accuracy, so keep taking fights where that strength matters. Next focus: cover the flag carriers when you can, but make sure your own flag is safe first. |
| -cide- | Feeding | Defender | You had a tough match at 0.13x, well below your usual level, but I think it is fixable. Your defensive shape was there in parts, but stronger first contact and faster return calls would raise your value. 15% efficiency points to too many low-value duels; wait for support or fight from stronger positions. Next focus: cover the flag carriers when you can, but make sure your own flag is safe first. |