Unreal HeavenThe home of 2v2 and 3v3 iCTF23 Oct 2026, 21:58
5 Cubes CTF Map
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| tono | 307 | 89 | 63 | 0 | 329 | 19.6 cm | 1.41 | 59% | 27% | 0:10 |
| -uh.StarzZz`-FB | 285 | 86 | 67 | 0 | 243 | 13.5 cm | 1.28 | 56% | 38% | 0:09 |
| _-=Pr3dazZz=- | 225 | 65 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| tono | 18 | 3 | 1 | 5 kills | |||
| -uh.StarzZz`- | 16 | 3 | 2 | 1 | 5 kills | ||
| -cide- | 6 | 4 | 1 | 5 kills | |||
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Generated from the match events and player statistics.
A decisive game of 3v3 Normal Weapons CTF took place on CTF-UH-5Cubes-v1 between Red and Blue Team, ending 14-7 in favour of Red Team.
The opening breakthrough came at 0:59 when _-=Pr3dazZz=- scored for Red Team. Red Team created more scoring chances, converting 14 of the 21 captures. The scoring pattern stayed relatively stable once the first lead was established. 8 captures were completed solo.
The final capture arrived at 10:49, with -uh.StarzZz`- finishing for Red Team on a solo run. That score set the closing shape of the match at 14-7.
tono stood out as the main objective influence with 10 grabs, 6 captures, 8 returns, and an MVP score of 1002. -cide- made the biggest clutch contribution, recording 4 close-save returns.
Objective ledger for the match: 61 grabs, 63 pickups, 21 captures, 5 solos, 18 assists, 102 flag kills, 58 covers, 0 seals, 38 returns, 26 mid returns, 12 clutch returns, and 1 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 39% accuracy and 94 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 20 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Cherry watch: -uh.StarzZz`- logged 1 cherry pick, so the orchard was open and the complaints department has fresh material.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| 71 |
| 0 |
| 297 |
| 36.0 cm |
| 0.92 |
| 48% |
| 22% |
| 0:09 |
| Team Total | 817 | 240 | 201 | 0 | 869 | 23.0 cm | 1.19 | 54% | 28% | 0:29 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| pho` | 248 | 94 | 92 | 0 | 244 | 20.3 cm | 1.02 | 51% | 39% | 0:07 |
| -cide- | 209 | 63 | 78 | 0 | 177 | 46.0 cm | 0.81 | 45% | 36% | 0:08 |
| Vu3k | 155 | 44 | 70 | 0 | 220 | - | 0.63 | 39% | 21% | 0:09 |
| Team Total | 612 | 201 | 240 | 0 | 641 | 33.1 cm | 0.84 | 46% | 32% | 0:24 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 10 |
| 2 |
| 1 |
| 4 kills |
| pho` | 14 | 6 | 3 kills |
| Vu3k | 7 | 2 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| tono | 2 | 9 kills | ||||
| -uh.StarzZz`- | 2 | 7 kills | ||||
| -cide- | 2 | 5 kills | ||||
| _-=Pr3dazZz=- | 4 kills | |||||
| pho` | 4 kills | |||||
| Vu3k | 3 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | tono | Attacker | 10 | 6 | 4 | 3 | 18 | 0/- | 594 | 10 | 12 | 5 | 0 | 8 | 2 | 1002 |
| - | -uh.StarzZz`- | Attacker | 9 | 4 | 5 | 0 | 18 | 0/- | 536 | 14 | 13 | 8 | 1 | 8 | 1 | 948 |
| - | _-=Pr3dazZz=- | Attacker | 12 | 4 | 1 | 0 | 20 | 0/- | 271 | 6 | 12 | 5 | 0 | 6 | 1 | 641 |
| - |
| Attacker |
| 9 |
| 3 |
| 2 |
| 0 |
| 16 |
| 0/- |
| 210 |
| 11 |
| 4 |
| 3 |
| 0 |
| 7 |
| 4 |
| 592 |
| - | pho` | Attacker | 11 | 1 | 4 | 0 | 24 | 0/- | 221 | 12 | 12 | 4 | 0 | 7 | 0 | 544 |
| - | Vu3k | Attacker | 10 | 3 | 2 | 2 | 6 | 0/- | 269 | 10 | 5 | 1 | 0 | 2 | 4 | 541 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| _-=Pr3dazZz=- | 30000 | 498 | 498Hz | 14 | 14 | 15 | 0 | Good connection | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 12 | 12 | 13 | 0 | Good connection | |
| tono | 25000 | 250 | 144Hz | 77 | 80 | 85 | 0 | Minor variation | |
| -cide- | 25000 | 360 | 240Hz | 22 | 25 | 26 | 0 | Sawtooth variation | |
| Vu3k | 25000 | 0 | 0Hz | 66 | 66 | 68 | 0 | Good connection | |
| pho` | 25000 | 400 | 280Hz | 18 | 18 | 19 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| -uh.StarzZz`- | Godlike | Attacker | You should be happy with this one; your performance was well above your usual level at 2.79x. You gave the enemy defence problems and backed it up with 4 caps from 9 grabs. You fought efficiently: 86-67 with a 1.28 K/D, and I think you played your role in the team well. Keep the fast grabs in your game, just make sure they are backed by cover instead of chancing it. |
| pho` | Godlike | Attacker | You should be happy with this one; your performance was well above your usual level at 2.10x. You were dangerous with the flag: 11 grabs led to 1 cap. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| -cide- | Godlike | Attacker | You were one of the players who shaped this match, finishing at 1.67x. You carried real threat on attack, turning 9 grabs into 3 caps. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| tono | Godlike | Attacker | This was excellent work from you, with your match rating landing at 1.36x. Very strong flag running: you made 10 grabs count with 6 caps and 3 solos. You fought efficiently: 89-63 with a 1.41 K/D, and I think you played your role in the team well. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| _-=Pr3dazZz=- | Stable | Attacker | You played around your normal level at 0.92x, so your focus should be small improvements rather than a full reset. You were dangerous with the flag: 12 grabs led to 4 caps. The volume of fights was there, but 22% accuracy suggests slowing the first shot and choosing cleaner angles. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| Vu3k | Feeding | Attacker | This was a hard outing for you at 0.71x; treat it as a reset point, not a verdict on your ability. You looked dangerous whenever you got the flag, and 10 grabs led to 3 caps and 2 solos. I think survival was your main issue: 44-70 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |