Unreal HeavenThe home of 2v2 and 3v3 iCTF28 Feb 2026, 23:00
Astorial
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| Zo-^FB | 193 | 85 | 66 | 0 | 303 | - | 1.29 | 56% | 31% | 0:09 |
| localhero | 126 | 76 | 63 | 0 | 276 | - | 1.21 | 55% | 28% | 0:10 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 10 | 7 | 3 kills | ||||
| Zo-^ | 13 | 2 | 2 | 4 kills | |||
| -uh.Pr3DazZz | 12 | 1 | 1 | 4 kills | |||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-UH-Astorial between Red and Blue Team, ending 2-0 in favour of Red Team.
The opening breakthrough came at 0:43 when Broken_Soul scored for Red Team. Red Team created more scoring chances, converting 2 of the 2 captures. The scoring pattern stayed relatively stable once the first lead was established. 1 capture was completed solo.
The final capture arrived at 3:52, with Zo-^ finishing for Red Team. That score set the closing shape of the match at 2-0.
Zo-^ stood out as the main objective influence with 0 grabs, 1 capture, 9 returns, and an MVP score of 293. -uh.StarzZz`- made the biggest clutch contribution, recording 2 close-save returns.
Objective ledger for the match: 32 grabs, 29 pickups, 2 captures, 1 solos, 1 assists, 59 flag kills, 16 covers, 5 seals, 29 returns, 4 mid returns, 5 clutch returns, and 1 cherry picks.
-uh.StarzZz`- supplied the sharpest shooting numbers, finishing with 36% accuracy and 84 kills.
Banter read: Zo-^ was the main CTF problem, turning useful moments into scoreboard paperwork.
Cherry watch: localhero logged 1 cherry pick, so the orchard was open and the complaints department has fresh material.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| 94 |
| 41 |
| 86 |
| 0 |
| 174 |
| 58.3 cm |
| 0.48 |
| 32% |
| 24% |
| 0:07 |
| Team Total | 413 | 202 | 215 | 0 | 753 | 58.3 cm | 0.94 | 48% | 28% | 0:28 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 156 | 84 | 72 | 0 | 231 | 13.5 cm | 1.17 | 54% | 36% | 0:09 |
| -uh.Pr3DazZz | 125 | 66 | 68 | 0 | 241 | - | 0.97 | 49% | 32% | 0:09 |
| tono | 82 | 65 | 62 | 0 | 322 | 19.6 cm | 1.05 | 51% | 22% | 0:10 |
| Team Total | 363 | 215 | 202 | 0 | 794 | 16.6 cm | 1.06 | 52% | 29% | 0:30 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 12 |
| 2 |
| 3 kills |
| tono | 5 | 1 | 2 | 4 kills |
| Broken_Soul | 7 | 2 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 3 | 9 kills | ||||
| Zo-^ | 3 | 6 kills | ||||
| -uh.Pr3DazZz | 2 | 6 kills | ||||
| localhero | 4 | 6 kills | ||||
| tono | 1 | 5 kills | ||||
| Broken_Soul | 1 | 5 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | Zo-^ | Defender | 0 | 1 | 0 | 0 | 0 | 18/4 | 19 | 7 | 3 | 1 | 0 | 9 | 1 | 293 |
| - | Broken_Soul | Attacker | 8 | 1 | 1 | 1 | 8 | 0/- | 181 | 2 | 0 | 1 | 0 | 2 | 0 | 247 |
| - | -uh.StarzZz`- | Attacker | 5 | 0 | 0 | 0 | 12 | 0/- | 0 | 4 | 3 | 0 | 0 | 6 | 2 | 215 |
| - | localhero | Attacker | 8 | 0 | 0 | 0 | 6 | 0/- | 0 | 4 | 3 | 0 | 1 | 4 | 2 | 191 |
| - | -uh.Pr3DazZz | Attacker | 4 | 0 | 0 | 0 | 11 | 0/- | 0 | 4 | 6 | 1 | 0 | 5 | 0 | 146 |
| - | tono | Attacker | 7 | 0 | 0 | 0 | 4 | 0/- | 0 | 8 | 1 | 1 | 0 | 3 | 0 | 102 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| Broken_Soul | 20000 | - | - | 14 | 17 | 20 | 0 | Sawtooth variation | |
| Zo-^ | 25000 | 320 | 0Hz | 42 | 44 | 47 | 0 | Minor variation | |
| localhero | 20000 | - | - | 20 | 22 | 24 | 0 | Sawtooth variation | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 10 | 11 | 13 | 0 | Minor variation | |
| -uh.Pr3DazZz | 20000 | - | - | 11 | 12 | 14 | 0 | Minor variation | |
| tono | 25000 | 250 | 144Hz | 68 | 75 | 107 | 1 | Occasional lag spikes |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Zo-^ | Godlike | Defender | You made a clear difference in this match and finished well above your normal level at 1.65x. Your defensive timing was good: 1 mid return and 1 clutch return cut off runs at important moments. You fought efficiently: 85-66 with a 1.29 K/D, and I think you played your role in the team well. Next focus: protect your own flag first, then help the carrier survive with cover when the chance is there. |
| -uh.StarzZz`- | Stable | Attacker | You were close to your usual level at 1.02x, with room to turn steady play into a bigger influence. You showed flashes in attack; your next step is entering with a clearer escape route or teammate cover. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: before grabbing, know whether the play is a solo route, a pickup, or a reset-for-pressure move. |
| localhero | Stable | Attacker | You played around your normal level at 0.96x, so your focus should be small improvements rather than a full reset. 8 grabs is a good sign that you were trying to make things happen; the next step is making more of them count. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Keep the fast grabs in your game, just make sure they are backed by cover instead of chancing it. |
| -uh.Pr3DazZz | Struggling | Attacker | You dipped below your usual level at 0.88x, but I think there are clear areas you can tighten next match. You had moments in attack, but I think you need more repeated pressure to force defensive mistakes. The support share was meaningful at 32%, which usually means the quiet team-work was helping the bigger plays happen. Next focus: make the grab useful even if it does not cap, by dragging defenders away or handing off cleanly. |
| Broken_Soul | Struggling | Attacker | You had a quieter game than normal at 0.87x; I think the useful part is that your improvement target is visible. You looked dangerous whenever you got the flag, and 8 grabs led to 1 cap and 1 solo. I think survival was your main issue: 41-86 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| tono | Feeding | Attacker | You had a tough match at 0.71x, well below your usual level, but I think it is fixable. You created plenty of starts with 7 grabs; now try to turn more of them into pickups, covers, or caps. The volume of fights was there, but 22% accuracy suggests slowing the first shot and choosing cleaner angles. Next focus: turn grabs into team runs by calling the route earlier and waiting half a beat for cover. |