Unreal HeavenThe home of 2v2 and 3v3 iCTF6 Apr 2026, 22:05
Ruins of Azure
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| JugzZz | 354 | 139 | 81 | 0 | 328 | - | 1.72 | 63% | 42% | 0:08 |
| -uh.StarzZz`- | 176 | 94 | 90 | 0 | 263 | 13.5 cm | 1.04 | 51% | 37% | 0:07 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| pho` | 18 | 4 | 4 | 2 | 5 kills | ||
| JugzZz | 20 | 8 | 4 | 3 | 5 kills | ||
| -cide- | 13 | 2 | 1 | 4 kills | |||
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Generated from the match events and player statistics.
A tight game of 3v3 Instagib CTF took place on CTF-UH-Azure-v3 between Red and Blue Team, ending 4-5 in favour of Blue Team.
The opening breakthrough came at 0:59 when -cide- scored for Blue Team. Blue Team created more scoring chances, converting 5 of the 9 captures. The scoring pattern stayed relatively stable once the first lead was established. 2 captures were completed solo.
The final capture arrived at 10:06, with -uh.StarzZz`- finishing for Red Team on a solo run. That score set the closing shape of the match at 4-5.
JugzZz stood out as the main objective influence with 3 grabs, 0 captures, 18 returns, and an MVP score of 677. -cide- made the biggest clutch contribution, recording 2 close-save returns.
Objective ledger for the match: 63 grabs, 37 pickups, 9 captures, 2 solos, 8 assists, 90 flag kills, 54 covers, 0 seals, 53 returns, 48 mid returns, 5 clutch returns, and 1 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 45% accuracy and 126 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 23 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Cherry watch: Broken_Soul logged 1 cherry pick, so the orchard was open and the complaints department has fresh material.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 129 |
| 72 |
| 86 |
| 0 |
| 257 |
| 20.3 cm |
| 0.84 |
| 46% |
| 28% |
| 0:07 |
| Team Total | 659 | 305 | 257 | 0 | 848 | 16.9 cm | 1.19 | 54% | 36% | 0:23 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| pho` | 274 | 126 | 109 | 0 | 283 | 20.3 cm | 1.16 | 54% | 45% | 0:06 |
| -cide- | 243 | 81 | 97 | 0 | 239 | 46.0 cm | 0.84 | 46% | 34% | 0:06 |
| Broken_Soul | 111 | 50 | 99 | 0 | 186 | 58.3 cm | 0.51 | 34% | 27% | 0:06 |
| Team Total | 628 | 257 | 305 | 0 | 708 | 41.5 cm | 0.84 | 46% | 36% | 0:20 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 15 |
| 7 |
| 3 kills |
| PeRcH72 | 7 | 5 | 3 kills |
| Broken_Soul | 4 | 2 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| pho` | 7 | 9 kills | ||||
| JugzZz | 6 | 8 kills | ||||
| -cide- | 1 | 7 kills | ||||
| -uh.StarzZz`- | 4 kills | |||||
| PeRcH72 | 3 kills | |||||
| Broken_Soul | 2 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | JugzZz | Defender | 3 | 0 | 0 | 0 | 0 | 29/10 | 23 | 7 | 24 | 17 | 0 | 18 | 1 | 677 |
| - | -cide- | Attacker | 14 | 4 | 1 | 1 | 16 | 0/- | 299 | 9 | 6 | 4 | 0 | 7 | 2 | 644 |
| - | pho` | Defender | 0 | 1 | 1 | 0 | 0 | 24/4 | 34 | 2 | 8 | 16 | 0 | 17 | 2 | 630 |
| - |
| Attacker |
| 16 |
| 2 |
| 2 |
| 1 |
| 10 |
| 0/- |
| 212 |
| 6 |
| 5 |
| 4 |
| 0 |
| 4 |
| 0 |
| 431 |
| - | PeRcH72 | Attacker | 13 | 2 | 1 | 0 | 4 | 0/- | 165 | 7 | 8 | 4 | 0 | 4 | 0 | 378 |
| - | Broken_Soul | Attacker | 17 | 0 | 3 | 0 | 7 | 0/- | 167 | 6 | 3 | 3 | 1 | 3 | 0 | 340 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 15 | 16 | 19 | 0 | Bumpy connection | |
| PeRcH72 | 25000 | 300 | 175Hz | 42 | 42 | 44 | 0 | Good connection | |
| JugzZz | 25000 | 9999 | 360Hz | 96 | 97 | 101 | 0 | Good connection | |
| pho` | 25000 | 400 | 280Hz | 21 | 21 | 22 | 0 | Good connection | |
| -cide- | 30000 | 360 | 240Hz | 32 | 33 | 35 | 0 | Minor variation | |
| Broken_Soul | 20000 | - | - | 20 | 21 | 23 | 0 | Minor variation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| JugzZz | Godlike | Defender | You had a huge game and played well above your usual level at 2.14x. Your defensive timing was good: 17 mid returns and 1 clutch return cut off runs at important moments. You fought efficiently: 139-81 with a 1.72 K/D, and I think you played your role in the team well. Next focus: protect your own flag first, then help the carrier survive with cover when the chance is there. |
| -cide- | Godlike | Attacker | You made a clear difference in this match and finished well above your normal level at 1.65x. Your attacking play was strong, especially because you turned 14 grabs into 4 caps and 1 solo. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| pho` | Godlike | Defender | You made a clear difference in this match and finished well above your normal level at 1.53x. You helped keep the score under control with 16 mid returns and 2 clutch returns. Aim was a real positive at 45% accuracy, so keep taking fights where that strength matters. Next focus: protect your own flag first, then help the carrier survive with cover when the chance is there. |
| -uh.StarzZz`- | Dominating | Attacker | I think this was a good step up from your normal game, with a 1.15x rating. Very strong flag running: you made 16 grabs count with 2 caps and 1 solo. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| PeRcH72 | Stable | Attacker | I think you had a steady game at 1.06x; one or two stronger moments would lift it nicely. Your attacking runs had purpose, with 13 grabs leading to 2 caps. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| Broken_Soul | Struggling | Attacker | You dipped below your usual level at 0.84x, but I think there are clear areas you can tighten next match. Your flag pressure was good with 17 grabs, and working closer with your team would make those grabs more dangerous. I think survival was your main issue: 50-99 means you died too often before you could put enough pressure on the enemy or help your team objective. If you see the grab, go for it, but try to avoid gambling alone when your teammates are not in position. |