1 Nov 2025, 18:20
Hunter
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 273 | 122 | 104 | 0 | 352 | 13.5 cm | 1.17 | 54% | 35% | 0:06 | |
| 246 | 92 | 109 | 0 | 331 | 36.0 cm | 0.84 | 46% | 29% | 0:06 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 12 | 10 | 3 | 3 | 5 kills | |||
| 12 | 2 | 1 | 1 | 5 kills | |||
| 27 | 7 | 1 | 4 kills | ||||
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Generated from the match events and player statistics.
A decisive game of 2v2 Instagib CTF took place on CTF-Hunter-v3 between Red and Blue Team, ending 7-4 in favour of Red Team.
The opening breakthrough came at 1:23 when localhero scored for Blue Team. Red Team created more scoring chances, converting 7 of the 11 captures. Momentum changed hands 1 time as the scoreline developed. 6 captures were completed solo.
Red Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 10:50, with localhero finishing for Blue Team on a solo run. That score set the closing shape of the match at 7-4.
_-=Pr3dazZz=- stood out as the main objective influence with 9 grabs, 5 captures, 11 returns, and an MVP score of 890. _-=Pr3dazZz=- made the biggest clutch contribution, recording 1 close-save return.
Objective ledger for the match: 53 grabs, 28 pickups, 11 captures, 2 solos, 5 assists, 70 flag kills, 24 covers, 0 seals, 42 returns, 39 mid returns, 3 clutch returns, and 0 cherry picks.
-uh.StarzZz`- supplied the sharpest shooting numbers, finishing with 35% accuracy and 122 kills.
Banter read: _-=Pr3dazZz=- had the kind of objective influence that makes the losing team start reviewing every route choice.
Lama watch: localhero finished with 3 lama score from 131 kills and 64 objective actions, which is the stats page politely asking what the plan was.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| Team Total | 519 | 214 | 213 | 0 | 683 | 24.7 cm | 1.00 | 50% | 32% | 0:12 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 258 | 131 | 92 | 0 | 412 | - | 1.42 | 59% | 33% | 0:07 | |
| 207 | 82 | 122 | 0 | 295 | 58.3 cm | 0.67 | 40% | 28% | 0:05 | |
| Team Total | 465 | 213 | 214 | 0 | 707 | 58.3 cm | 1.00 | 50% | 31% | 0:12 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 18 |
| 3 |
| 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 3 | 7 kills | |||||
| 4 kills | ||||||
| 4 kills | ||||||
| 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇬🇧 | Attacker | 9 | 5 | 0 | 1 | 15 | 0/- | 488 | 11 | 8 | 10 | 0 | 11 | 1 | 890 | |
| -🇬🇧 | Attacker | 18 | 2 | 4 | 0 | 17 | 0/- | 212 | 7 | 11 | 10 | 0 | 11 | 1 | 731 | |
| -🇬🇧 | Attacker | 13 | 2 | 0 | 0 | 16 | 0/- | 200 | 6 | 0 | 11 | 0 | 11 | 1 | 606 | |
| -🇬🇧 | Attacker | 13 | 2 | 1 | 1 | 22 | 0/- | 200 | 4 | 5 | 8 | 0 | 9 | 0 | 572 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 30000 | 238 | 238Hz | 12 | 14 | 16 | 0 | Sawtooth variation | ||
| 30000 | 498 | 498Hz | 7 | 9 | 10 | 0 | Minor variation | ||
| 30000 | - | - | 12 | 14 | 15 | 0 | Minor variation | ||
| 30000 | - | - | 21 | 21 | 22 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Attacker | You put together a top-level game here and finished at 1.65x. You looked dangerous whenever you got the flag, and 18 grabs led to 2 caps. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. | |
| Godlike | Attacker | This was excellent work from you, with your match rating landing at 1.64x. You ran the flag well and gave your team end product: 5 caps and 1 solo from 9 grabs. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. | |
| Godlike | Attacker | You made a clear difference in this match and finished well above your normal level at 1.52x. You ran the flag well and gave your team end product: 2 caps and 1 solo from 13 grabs. You fought efficiently: 131-92 with a 1.42 K/D, and I think you played your role in the team well. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. | |
| Godlike | Attacker | I think this was one of your stronger performances, coming in at 1.28x. Very strong flag running: you made 13 grabs count with 2 caps. I think survival was your main issue: 82-122 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
