Unreal HeavenThe home of 2v2 and 3v3 iCTF19 Jul 2026, 18:31
Deck16][
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| chroot@tossy3 | 41 | 41 | 35 | 0 | 122 | - | 1.17 | 54% | 34% | 0:11 |
| noobFB | 36 | 36 | 39 | 0 | 147 | - | 0.92 | 48% | 24% | 0:09 |
| Zo-^ | 25 | 25 | 20 | 0 | 73 | - | 1.25 | 56% | 34% | 0:12 |
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| chroot@tossy3 | 6 | 2 kills | |||||
| Zo-^ | 3 | 2 kills | |||||
| noob | 2 | 1 | 3 kills |
Loading player feedback...
Generated from the match events and player statistics.
A tight Instagib DM match took place on DM-Deck16][.unr, with 3 active players recorded in the report.
chroot@tossy3 produced the strongest overall performance, finishing with 41 score, 41 kills, and 54% efficiency.
chroot@tossy3 led the fragging pace with 41 kills.
Zo-^ posted the best accuracy at 34%.
Banter read: chroot@tossy3 was the main scoreboard problem, which is the polite way of saying everyone else had to live in their match.
The final table reflects the players who converted pressure most consistently across the match.
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|
| chroot@tossy3 | 1 | 11 kills | ||||
| Zo-^ | 1 | 6 kills | ||||
| noob | 4 kills |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| chroot@tossy3 | 30000 | 300 | 0Hz | 33 | 34 | 35 | 0 | Good connection | |
| noob | 20000 | - | - | 84 | 85 | 86 | 0 | Good connection | |
| Zo-^ | 25000 | 320 | 0Hz | 40 | 41 | 43 | 0 | Minor variation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| chroot@tossy3 | Stable | Combat | I think you had a steady game at 1.10x; one or two stronger moments would lift it nicely. Your score and survival worked together well, which is exactly what helps in DM/TDM. Your combat stats were fairly balanced, so one fewer needless death or one cleaner powerup fight could move the rating up. Next focus: keep the fragging up, but make the kills happen around weapons, armour, belt, and routes your team needs. |
| noob | Stable | Combat | You played around your normal level at 0.93x, so your focus should be small improvements rather than a full reset. Your influence came through fighting, so the big levers are efficiency, positioning, and staying near useful areas of the map. 24% accuracy suggests you were working hard for each frag; cleaner first shots and better angles would lift your efficiency. Next focus: choose fewer isolated fights and use sound, spawn timing, and item control to make the next duel easier. |
| Zo-^ | Stable | Combat | You played around your normal level at 0.93x, so your focus should be small improvements rather than a full reset. Your score and survival worked together well, which is exactly what helps in DM/TDM. Your 25-20 scoreline gave you a 1.25 K/D, which shows you were getting more value from your lives than the enemy. Next focus: build pressure from safer positions, then contest armour, belt, or key weapons when you have the stack to survive. |