Unreal HeavenThe home of 2v2 and 3v3 iCTF22 May 2026, 22:51
andAction-V~eo
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| ownage | 314 | 128 | 109 | 0 | 400 | - | 1.17 | 54% | 37% | 0:06 |
| Broken_Soul | 226 | 96 | 107 | 0 | 338 | 58.3 cm | 0.90 | 47% | 33% | 0:06 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| ownage | 18 | 7 | 4 | 2 | 5 kills | ||
| newut | 25 | 7 | 4 | 4 kills | |||
| Broken_Soul | 15 | 4 | 2 | 4 kills | |||
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Generated from the match events and player statistics.
A tight game of 3v3 Instagib CTF took place on CTF-AndAction-V between Red and Blue Team, ending 7-8 in favour of Blue Team.
The opening breakthrough came at 0:28 when PeRcH72 scored for Blue Team. Blue Team created more scoring chances, converting 8 of the 15 captures. Momentum changed hands 2 times as the scoreline developed. 3 captures were completed solo.
Blue Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 11:06, with PeRcH72 finishing for Blue Team. That score set the closing shape of the match at 7-8.
newut stood out as the main objective influence with 5 grabs, 1 capture, 16 returns, and an MVP score of 722. newut made the biggest clutch contribution, recording 2 close-save returns.
Objective ledger for the match: 76 grabs, 39 pickups, 15 captures, 3 solos, 14 assists, 100 flag kills, 66 covers, 7 seals, 60 returns, 0 mid returns, 5 clutch returns, and 0 cherry picks.
newut supplied the sharpest shooting numbers, finishing with 37% accuracy and 131 kills.
Banter read: newut was the main CTF problem, turning useful moments into scoreboard paperwork.
Clutch desk: newut produced 2 close-save returns, also known as deleting someone else's highlight clip.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 209 |
| 102 |
| 110 |
| 0 |
| 311 |
| - |
| 0.93 |
| 48% |
| 33% |
| 0:06 |
| Team Total | 749 | 326 | 326 | 0 | 1049 | 58.3 cm | 1.00 | 50% | 34% | 0:18 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| newut | 339 | 131 | 105 | 0 | 371 | - | 1.25 | 56% | 37% | 0:06 |
| -uh.Pr3DazZz | 225 | 97 | 111 | 0 | 407 | - | 0.87 | 47% | 32% | 0:06 |
| PeRcH72FB | 189 | 98 | 110 | 0 | 298 | 20.3 cm | 0.89 | 47% | 33% | 0:06 |
| Team Total | 753 | 326 | 326 | 0 | 1076 | 20.3 cm | 1.00 | 50% | 34% | 0:18 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 12 |
| 7 |
| 2 |
| 4 kills |
| aMpEnergy | 16 | 7 | 1 | 5 kills |
| -uh.Pr3DazZz | 11 | 2 | 3 | 1 | 5 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| ownage | 3 | 7 kills | ||||
| newut | 5 | 6 kills | ||||
| Broken_Soul | 1 | 5 kills | ||||
| PeRcH72 | 1 | 5 kills | ||||
| aMpEnergy | 4 kills | |||||
| -uh.Pr3DazZz | 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | newut | Attacker | 5 | 1 | 2 | 0 | 25 | 0/- | 374 | 4 | 19 | 0 | 0 | 16 | 2 | 722 |
| - | Broken_Soul | Attacker | 17 | 4 | 2 | 2 | 9 | 0/- | 381 | 5 | 9 | 0 | 0 | 3 | 1 | 594 |
| - | ownage | Attacker | 13 | 3 | 2 | 0 | 24 | 0/- | 188 | 8 | 17 | 0 | 0 | 13 | 1 | 547 |
| - | -uh.Pr3DazZz | Attacker | 13 | 3 | 5 | 1 | 12 | 0/- | 238 | 14 | 8 | 0 | 0 | 10 | 1 | 508 |
| - | PeRcH72 | Attacker | 18 | 4 | 2 | 0 | 10 | 0/- | 187 | 7 | 7 | 0 | 0 | 7 | 0 | 419 |
| - | aMpEnergy | Attacker | 10 | 0 | 1 | 0 | 20 | 0/- | 131 | 1 | 6 | 0 | 0 | 11 | 0 | 298 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| aMpEnergy | 25000 | 290 | 0Hz | 102 | 103 | 104 | 0 | Good connection | |
| Broken_Soul | 30000 | - | - | 22 | 22 | 23 | 0 | Good connection | |
| ownage | 30000 | - | - | 114 | 115 | 119 | 0 | Good connection | |
| -uh.Pr3DazZz | 30000 | - | - | 17 | 18 | 18 | 0 | Good connection | |
| PeRcH72 | 25000 | 300 | 175Hz | 16 | 17 | 17 | 0 | Good connection | |
| newut | 30000 | 0 | 240Hz | 94 | 97 | 100 | 0 | Minor variation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| newut | Godlike | Attacker | You put together a top-level game here and finished at 1.91x. Your grabs and running were a real strength, with 5 grabs turning into 1 cap. 56% efficiency shows the fight selection was generally good. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| ownage | Godlike | Attacker | You played a really good game here and your 1.67x rating shows it. Very strong flag running: you made 13 grabs count with 3 caps. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| Broken_Soul | Godlike | Attacker | Great game, this was a really strong performance from you at 1.57x. You gave the enemy defence problems and backed it up with 4 caps and 2 solos from 17 grabs. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| -uh.Pr3DazZz | Godlike | Attacker | Great game, this was a really strong performance from you at 1.51x. Your grabs and running were a real strength, with 13 grabs turning into 3 caps and 1 solo. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| PeRcH72 | Godlike | Attacker | You made a clear difference in this match and finished well above your normal level at 1.36x. You were dangerous with the flag: 18 grabs led to 4 caps. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| aMpEnergy | Godlike | Attacker | You had a huge game and played well above your usual level at 1.28x. You were active on attack with 10 grabs; I think your next step is turning more of those into safe runs. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |