Unreal HeavenThe home of 2v2 and 3v3 iCTF24 Feb 2026, 21:52
CTF-Bolt_HE (s0urCe edit for UH)
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 200 | 68 | 78 | 0 | 227 | 13.5 cm | 0.87 | 47% | 32% | 0:08 |
| -cide- | 137 | 61 | 72 | 0 | 209 | 46.0 cm | 0.85 | 46% | 29% | 0:09 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| -uh.Pr3DazZz | 14 | 4 | 1 | 4 kills | |||
| newut | 12 | 3 | 1 | 4 kills | |||
| -uh.StarzZz`- | 9 | 2 | 3 kills | ||||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-UH-Bolt_vS0urCe between Red and Blue Team, ending 3-9 in favour of Blue Team.
The opening breakthrough came at 0:37 when -cide- scored for Blue Team. Blue Team created more scoring chances, converting 9 of the 12 captures. The scoring pattern stayed relatively stable once the first lead was established. 6 captures were completed solo.
The final capture arrived at 9:46, with -cide- finishing for Blue Team. That score set the closing shape of the match at 3-9.
-cide- stood out as the main objective influence with 15 grabs, 5 captures, 4 returns, and an MVP score of 636. -uh.Pr3DazZz made the biggest clutch contribution, recording 4 close-save returns.
Objective ledger for the match: 62 grabs, 39 pickups, 12 captures, 5 solos, 6 assists, 88 flag kills, 27 covers, 10 seals, 49 returns, 0 mid returns, 8 clutch returns, and 2 cherry picks.
-uh.Pr3DazZz supplied the sharpest shooting numbers, finishing with 38% accuracy and 85 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 22 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Cherry watch: -uh.StarzZz`- logged 1 cherry pick, so the orchard was open and the complaints department has fresh material.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 128 |
| 50 |
| 71 |
| 0 |
| 203 |
| - |
| 0.70 |
| 41% |
| 25% |
| 0:09 |
| Team Total | 465 | 179 | 221 | 0 | 639 | 29.7 cm | 0.81 | 45% | 29% | 0:26 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -uh.Pr3DazZzFB | 300 | 85 | 59 | 0 | 224 | - | 1.44 | 59% | 38% | 0:11 |
| newut | 256 | 82 | 61 | 0 | 245 | - | 1.34 | 57% | 33% | 0:10 |
| -cide- | 170 | 54 | 59 | 0 | 215 | 46.0 cm | 0.92 | 48% | 25% | 0:11 |
| Team Total | 726 | 221 | 179 | 0 | 684 | 46.0 cm | 1.23 | 55% | 32% | 0:33 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 6 |
| 2 |
| 3 kills |
| -cide- | 7 | 2 kills |
| Zo-^ | 3 | 2 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| -uh.Pr3DazZz | 3 | 8 kills | ||||
| newut | 5 | 7 kills | ||||
| -uh.StarzZz`- | 1 | 6 kills | ||||
| -cide- | 1 | 5 kills | ||||
| -cide- | 1 | 5 kills | ||||
| Zo-^ | 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | -cide- | Attacker | 15 | 5 | 1 | 2 | 5 | 0/- | 473 | 7 | 5 | 0 | 0 | 4 | 1 | 636 |
| - | newut | Attacker | 12 | 3 | 3 | 2 | 19 | 0/- | 368 | 10 | 3 | 0 | 1 | 10 | 0 | 584 |
| - | -uh.Pr3DazZz | Defender | 2 | 1 | 0 | 0 | 0 | 25/6 | 59 | 3 | 8 | 0 | 0 | 16 | 4 | 573 |
| - | -uh.StarzZz`- | Attacker | 8 | 2 | 0 | 1 | 20 | 0/- | 162 | 5 | 2 | 0 | 1 | 10 | 2 | 343 |
| - | -cide- | Attacker | 21 | 0 | 2 | 0 | 8 | 0/- | 95 | 7 | 5 | 0 | 0 | 4 | 0 | 244 |
| - | Zo-^ | Attacker | 4 | 1 | 0 | 0 | 11 | 0/- | 43 | 7 | 4 | 0 | 0 | 5 | 1 | 223 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 10 | 11 | 13 | 0 | Minor variation | |
| Zo-^ | 25000 | 320 | 0Hz | 44 | 48 | 50 | 0 | Sawtooth variation | |
| -cide- | 30000 | 360 | 240Hz | 54 | 71 | 89 | 0 | Sawtooth variation | |
| newut | 30000 | 0 | 240Hz | 91 | 100 | 247 | 1 | Occasional lag spikes | |
| -cide- | 30000 | 360 | 240Hz | 17 | 18 | 19 | 0 | Good connection | |
| -uh.Pr3DazZz | 20000 | - | - | 12 | 13 | 14 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| newut | Godlike | Attacker | This was excellent work from you, with your match rating landing at 1.73x. Your attacking play was strong, especially because you turned 12 grabs into 3 caps and 2 solos. You fought efficiently: 82-61 with a 1.34 K/D, and I think you played your role in the team well. Your aggression is useful, but chancing it alone will often turn a good idea into a cheap death. |
| -uh.Pr3DazZz | Godlike | Defender | You had a huge game and played well above your usual level at 1.71x. Your defensive timing was good: 4 clutch returns cut off runs at important moments. You fought efficiently: 85-59 with a 1.44 K/D, and I think you played your role in the team well. Next focus: when your base is secure, look for chances to help your carrier with cover on the way home. |
| -cide- | Godlike | Attacker | You were one of the players who shaped this match, finishing at 1.48x. You gave the enemy defence problems and backed it up with 5 caps and 2 solos from 15 grabs. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| -uh.StarzZz`- | Dominating | Attacker | You had a positive match and your 1.16x rating backs that up. You gave the enemy defence problems and backed it up with 2 caps and 1 solo from 8 grabs. You did make some good returns, and those stops helped your team stay in the game. Your aggression is useful, but chancing it alone will often turn a good idea into a cheap death. |
| Zo-^ | Stable | Attacker | I think you had a steady game at 0.99x; one or two stronger moments would lift it nicely. You gave the enemy defence problems and backed it up with 1 cap from 4 grabs. I think survival was your main issue: 50-71 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| -cide- | Stable | Attacker | I think you had a steady game at 0.92x; one or two stronger moments would lift it nicely. As an attacker, you kept pressure on the enemy base with 21 grabs; your next jump is converting more of those starts into completed runs. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |