9 Nov 2025, 20:32
CTF-Bolt_HE (s0urCe edit for UH)
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| localhero | 311 | 91 | 68 | 0 | 245 | - | 1.34 | 57% | 37% | 0:09 |
| newutFB | 220 | 89 | 58 | 0 | 231 | - | 1.53 | 61% | 39% | 0:11 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| PeRcH72 | 7 | 1 | 1 | 4 kills | |||
| localhero | 9 | 5 | 3 kills | ||||
| newut | 7 | 6 | 3 kills | ||||
Loading player feedback...
Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-UH-Bolt_vS0urCe between Red and Blue Team, ending 10-8 in favour of Red Team.
The opening breakthrough came at 0:16 when newut scored for Red Team. Red Team created more scoring chances, converting 10 of the 18 captures. Momentum changed hands 2 times as the scoreline developed. 13 captures were completed solo.
Red Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 9:41, with -uh.StarzZz`- finishing for Red Team on a solo run. That score set the closing shape of the match at 10-8.
-uh.StarzZz`- stood out as the main objective influence with 20 grabs, 6 captures, 1 return, and an MVP score of 791. localhero made the biggest clutch contribution, recording 3 close-save returns.
Objective ledger for the match: 69 grabs, 32 pickups, 18 captures, 12 solos, 6 assists, 83 flag kills, 34 covers, 14 seals, 50 returns, 0 mid returns, 7 clutch returns, and 3 cherry picks.
newut supplied the sharpest shooting numbers, finishing with 39% accuracy and 89 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 25 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Cherry watch: -uh.StarzZz`- logged 1 cherry pick, so the orchard was open and the complaints department has fresh material.
| -uh.StarzZz`- |
| 189 |
| 46 |
| 74 |
| 0 |
| 163 |
| 13.5 cm |
| 0.62 |
| 38% |
| 29% |
| 0:08 |
| Team Total | 720 | 226 | 200 | 0 | 639 | 13.5 cm | 1.13 | 53% | 36% | 0:30 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| PeRcH72 | 208 | 69 | 77 | 0 | 245 | 20.3 cm | 0.90 | 47% | 28% | 0:08 |
| pho` | 200 | 66 | 75 | 0 | 177 | 20.3 cm | 0.88 | 47% | 37% | 0:08 |
| -cide- | 178 | 65 | 74 | 0 | 201 | 46.0 cm | 0.88 | 47% | 32% | 0:08 |
| Team Total | 586 | 200 | 226 | 0 | 623 | 28.8 cm | 0.88 | 47% | 32% | 0:27 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 5 |
| 5 |
| 3 kills |
| -cide- | 13 | 1 | 3 kills |
| -uh.StarzZz`- | 4 | 2 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| PeRcH72 | 1 | 7 kills | ||||
| localhero | 5 | 7 kills | ||||
| newut | 1 | 6 kills | ||||
| pho` | 2 | 6 kills | ||||
| -cide- | 4 kills | |||||
| -uh.StarzZz`- | 3 kills |
Red Team ultimately secured the result through stronger capture conversion and late-game control.
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | -uh.StarzZz`- | Attacker | 20 | 6 | 1 | 5 | 5 | 0/- | 645 | 5 | 1 | 0 | 1 | 1 | 2 | 791 |
| - | pho` | Attacker | 16 | 5 | 1 | 3 | 11 | 0/- | 481 | 11 | 3 | 0 | 1 | 5 | 1 | 630 |
| - | localhero | Defender | 1 | 1 | 0 | 0 | 0 | 30/15 | 35 | 2 | 11 | 0 | 0 | 20 | 3 | 555 |
| - |
| Attacker |
| 14 |
| 3 |
| 1 |
| 2 |
| 12 |
| 0/- |
| 320 |
| 4 |
| 6 |
| 0 |
| 1 |
| 5 |
| 0 |
| 553 |
| - | -cide- | Attacker | 18 | 3 | 2 | 2 | 8 | 0/- | 300 | 7 | 6 | 0 | 0 | 5 | 1 | 501 |
| - | PeRcH72 | Defender | 0 | 0 | 1 | 0 | 0 | 17/- | 19 | 3 | 7 | 0 | 0 | 14 | 0 | 319 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 12 | 14 | 17 | 0 | Sawtooth variation | |
| newut | 30000 | 0 | 240Hz | 91 | 92 | 94 | 0 | Good connection | |
| localhero | 30000 | - | - | 21 | 21 | 22 | 0 | Good connection | |
| pho` | 25000 | 400 | 280Hz | 14 | 14 | 15 | 0 | Good connection | |
| PeRcH72 | 25000 | 300 | 175Hz | 18 | 19 | 21 | 0 | Minor variation | |
| -cide- | 30000 | 360 | 240Hz | 23 | 24 | 26 | 0 | Minor variation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| localhero | Godlike | Defender | I think this was one of your stronger performances, coming in at 1.74x. You helped keep the score under control with 3 clutch returns. You fought efficiently: 91-68 with a 1.34 K/D, and I think you played your role in the team well. Next focus: protect your own flag first, then help the carrier survive with cover when the chance is there. |
| -uh.StarzZz`- | Godlike | Attacker | You should be happy with this one; your performance was well above your usual level at 1.52x. Your grabs and running were a real strength, with 20 grabs turning into 6 caps and 5 solos. I think survival was your main issue: 46-74 means you died too often before you could put enough pressure on the enemy or help your team objective. Keep the aggression, but if possible work with a teammate to secure the grab and get a well-timed exit with cover. |
| newut | Godlike | Attacker | You made a clear difference in this match and finished well above your normal level at 1.44x. You gave the enemy defence problems and backed it up with 3 caps and 2 solos from 14 grabs. You fought efficiently: 89-58 with a 1.53 K/D, and I think you played your role in the team well. If you see the grab, go for it, but try to avoid gambling alone when your teammates are not in position. |
| pho` | Godlike | Attacker | I think this was one of your stronger performances, coming in at 1.34x. You gave the enemy defence problems and backed it up with 5 caps and 3 solos from 16 grabs. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Keep the aggression, but if possible work with a teammate to secure the grab and get a well-timed exit with cover. |
| -cide- | Godlike | Attacker | You played a really good game here and your 1.28x rating shows it. Your attacking play was strong, especially because you turned 18 grabs into 3 caps and 2 solos. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| PeRcH72 | Dominating | Defender | I think this was a good step up from your normal game, with a 1.16x rating. As a defender, you were busy around the flag with 17 defensive flag kills and 14 returns. The support share was meaningful at 31%, which usually means the quiet team-work was helping the bigger plays happen. Next focus: protect your own flag first, then help the carrier survive with cover when the chance is there. |