Unreal HeavenThe home of 2v2 and 3v3 iCTF27 Jul 2026, 23:57
CTF-ThornsV2_Small
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 265 | 126 | 122 | 0 | 338 | 13.5 cm | 1.03 | 51% | 43% | 0:05 | |
| 198 | 101 | 120 | 0 | 328 | 36.0 cm | 0.84 | 46% | 36% | 0:05 | |
| Team Total | 463 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 18 | 6 | 3 | 3 | 5 kills | |||
| 18 | 8 | 7 | 3 | 5 kills | |||
| 22 | 2 | 1 | 5 kills | ||||
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Generated from the match events and player statistics.
A decisive game of 2v2 Instagib CTF took place on CTF-ThornsV2_Small between Red and Blue Team, ending 5-12 in favour of Blue Team.
The opening breakthrough came at 0:23 when -uh.StarzZz`- scored for Red Team. Blue Team created more scoring chances, converting 12 of the 17 captures. Momentum changed hands 1 time as the scoreline developed. 10 captures were completed solo.
Blue Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 10:18, with Broken_Soul finishing for Blue Team. That score set the closing shape of the match at 5-12.
saxon stood out as the main objective influence with 15 grabs, 6 captures, 12 returns, and an MVP score of 1393. saxon made the biggest clutch contribution, recording 4 close-save returns.
Objective ledger for the match: 68 grabs, 23 pickups, 17 captures, 10 solos, 7 assists, 74 flag kills, 34 covers, 0 seals, 50 returns, 39 mid returns, 11 clutch returns, and 0 cherry picks.
saxon supplied the sharpest shooting numbers, finishing with 47% accuracy and 146 kills.
Banter read: saxon was the main CTF problem, turning useful moments into scoreboard paperwork.
Clutch desk: saxon produced 4 close-save returns, also known as deleting someone else's highlight clip.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 227 |
| 242 |
| 0 |
| 666 |
| 24.7 cm |
| 0.94 |
| 48% |
| 40% |
| 0:10 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 395 | 146 | 99 | 0 | 359 | - | 1.47 | 60% | 47% | 0:06 | |
| 305 | 96 | 128 | 0 | 266 | 58.3 cm | 0.75 | 43% | 36% | 0:05 | |
| Team Total | 700 | 242 | 227 | 0 | 625 | 58.3 cm | 1.07 | 52% | 42% | 0:12 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 18 |
| 3 |
| 1 |
| 4 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 4 | 7 kills | |||||
| 8 | 5 kills | |||||
| 1 | 5 kills | |||||
| 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇬🇧 | Attacker | 15 | 6 | 3 | 4 | 22 | 0/- | 710 | 5 | 12 | 8 | 0 | 12 | 4 | 1393 | |
| -🇬🇧 | Attacker | 15 | 6 | 2 | 3 | 22 | 0/- | 490 | 7 | 7 | 17 | 0 | 20 | 3 | 1169 | |
| -🇬🇧 | Attacker | 23 | 5 | 0 | 3 | 16 | 0/- | 500 | 5 | 4 | 7 | 0 | 9 | 2 | 874 | |
| -🇬🇧 | Attacker | 15 | 0 | 2 | 0 | 14 | 0/- | 0 | 6 | 11 | 7 | 0 | 9 | 2 | 424 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 30000 | 238 | 238Hz | 11 | 12 | 13 | 0 | Good connection | ||
| 30000 | 498 | 498Hz | 12 | 13 | 13 | 0 | Good connection | ||
| 30000 | - | - | 10 | 10 | 10 | 0 | Good connection | ||
| 30000 | - | - | 38 | 39 | 43 | 0 | Bumpy connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Attacker | I think this was one of your stronger performances, coming in at 2.39x. You ran the flag well and gave your team end product: 6 caps and 4 solos from 15 grabs. You fought efficiently: 146-99 with a 1.47 K/D, and I think you played your role in the team well. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Godlike | Attacker | I think this was one of your stronger performances, coming in at 2.02x. Your attacking runs had purpose, with 15 grabs leading to 6 caps and 3 solos. I think survival was your main issue: 96-128 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Godlike | Attacker | You played a really good game here and your 1.51x rating shows it. Your grabs and running were a real strength, with 23 grabs turning into 5 caps and 3 solos. Aim was a real positive at 43% accuracy, so keep taking fights where that strength matters. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Stable | Attacker | You played around your normal level at 1.00x, so your focus should be small improvements rather than a full reset. Your flag pressure was good with 15 grabs, and working closer with your team would make those grabs more dangerous. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |