Unreal HeavenThe home of 2v2 and 3v3 iCTF3 Mar 2026, 22:20
CTF-F_RIFK
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 187 | 80 | 86 | 0 | 266 | 13.5 cm | 0.93 | 48% | 30% | 0:07 |
| PeRcH72 | 169 | 82 | 86 | 0 | 289 | 20.3 cm | 0.95 | 49% | 29% | 0:07 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| -uh.Pr3DazZz | 17 | 2 | 3 kills | ||||
| pho` | 14 | 7 | 2 | 4 kills | |||
| tono | 6 | 3 | 1 | 4 kills | |||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-F_RIFK between Red and Blue Team, ending 6-1 in favour of Red Team.
The opening breakthrough came at 0:27 when -cide- scored for Red Team. Red Team created more scoring chances, converting 6 of the 7 captures. The scoring pattern stayed relatively stable once the first lead was established. 2 captures were completed solo.
The final capture arrived at 9:23, with tono finishing for Blue Team on a solo run. That score set the closing shape of the match at 6-1.
PeRcH72 stood out as the main objective influence with 11 grabs, 1 capture, 6 returns, and an MVP score of 543. -uh.Pr3DazZz made the biggest clutch contribution, recording 1 close-save return.
Objective ledger for the match: 48 grabs, 19 pickups, 7 captures, 1 solos, 7 assists, 60 flag kills, 21 covers, 0 seals, 41 returns, 39 mid returns, 2 clutch returns, and 1 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 40% accuracy and 101 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 18 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Cherry watch: tono logged 1 cherry pick, so the orchard was open and the complaints department has fresh material.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| 166 |
| 88 |
| 80 |
| 0 |
| 257 |
| 46.0 cm |
| 1.10 |
| 52% |
| 34% |
| 0:08 |
| Team Total | 522 | 250 | 252 | 0 | 812 | 26.6 cm | 0.99 | 50% | 31% | 0:24 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| pho` | 164 | 101 | 93 | 0 | 255 | 20.3 cm | 1.09 | 52% | 40% | 0:19 |
| -uh.Pr3DazZzFB | 154 | 76 | 83 | 0 | 291 | - | 0.92 | 48% | 27% | 0:08 |
| tono | 132 | 75 | 74 | 0 | 324 | 19.6 cm | 1.01 | 50% | 23% | 0:09 |
| Team Total | 450 | 252 | 250 | 0 | 870 | 19.9 cm | 1.01 | 50% | 29% | 0:36 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 10 |
| 5 |
| 3 kills |
| -uh.StarzZz`- | 6 | 3 | 3 kills |
| PeRcH72 | 11 | 3 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| -uh.Pr3DazZz | 2 | 8 kills | ||||
| pho` | 2 | 6 kills | ||||
| tono | 1 | 5 kills | ||||
| -cide- | 2 | 5 kills | ||||
| -uh.StarzZz`- | 1 | 5 kills | ||||
| PeRcH72 | 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | PeRcH72 | Attacker | 11 | 1 | 3 | 0 | 9 | 0/- | 308 | 4 | 3 | 6 | 0 | 6 | 0 | 543 |
| - | -cide- | Attacker | 14 | 2 | 3 | 1 | 6 | 0/- | 243 | 4 | 7 | 5 | 0 | 5 | 0 | 483 |
| - | -uh.StarzZz`- | Defender | 0 | 3 | 1 | 0 | 0 | 14/6 | 49 | 4 | 3 | 11 | 0 | 11 | 0 | 443 |
| - | -uh.Pr3DazZz | Defender | 0 | 0 | 0 | 0 | 0 | 9/2 | 30 | 3 | 4 | 10 | 0 | 11 | 1 | 365 |
| - | tono | Attacker | 11 | 1 | 0 | 0 | 10 | 0/- | 70 | 3 | 0 | 5 | 1 | 5 | 0 | 258 |
| - | pho` | Attacker | 12 | 0 | 0 | 0 | 12 | 0/- | 0 | 1 | 4 | 2 | 0 | 3 | 1 | 254 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| PeRcH72 | 20000 | - | - | 18 | 21 | 24 | 0 | Rhythmic fluctuation | |
| -cide- | 30000 | 360 | 240Hz | 23 | 23 | 23 | 0 | Good connection | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 22 | 22 | 22 | 0 | Good connection | |
| -uh.Pr3DazZz | 20000 | - | - | 12 | 12 | 13 | 0 | Good connection | |
| tono | 25000 | 250 | 144Hz | 74 | 80 | 101 | 1 | Occasional lag spikes | |
| pho` | 25000 | 400 | 280Hz | 25 | 25 | 26 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| PeRcH72 | Godlike | Attacker | You played a really good game here and your 1.52x rating shows it. You carried real threat on attack, turning 11 grabs into 1 cap. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| -cide- | Godlike | Attacker | You played a really good game here and your 1.44x rating shows it. Your attacking play was strong, especially because you turned 14 grabs into 2 caps and 1 solo. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| -uh.StarzZz`- | Godlike | Defender | You had a huge game and played well above your usual level at 1.29x. You helped keep the score under control with 11 mid returns. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: when your base is secure, look for chances to help your carrier with cover on the way home. |
| tono | Stable | Attacker | You were close to your usual level at 1.06x, with room to turn steady play into a bigger influence. You looked dangerous whenever you got the flag, and 11 grabs led to 1 cap. The volume of fights was there, but 23% accuracy suggests slowing the first shot and choosing cleaner angles. Stay brave on attack, just make the early grab happen with support instead of gambling alone. |
| -uh.Pr3DazZz | Stable | Defender | You were close to your usual level at 1.05x, with room to turn steady play into a bigger influence. Your defensive timing was good: 10 mid returns and 1 clutch return cut off runs at important moments. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: protect your own flag first, then help the carrier survive with cover when the chance is there. |
| pho` | Stable | Attacker | You played around your normal level at 0.93x, so your focus should be small improvements rather than a full reset. As an attacker, you kept pressure on the enemy base with 12 grabs; your next jump is converting more of those starts into completed runs. Aim was a real positive at 40% accuracy, so keep taking fights where that strength matters. Next focus: before grabbing, know whether the play is a solo route, a pickup, or a reset-for-pressure move. |