Unreal HeavenThe home of 2v2 and 3v3 iCTF28 Dec 2025, 14:42
Ruins of Azure
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 366 | 128 | 96 | 0 | 310 | 20.3 cm | 1.33 | 57% | 41% | 0:06 | |
| 145 | 75 | 82 | 0 | 288 | 36.0 cm | 0.91 | 48% | 31% | 0:08 | |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 19 | 5 | 1 | 4 | 5 kills | |||
| 18 | 3 | 4 | 4 kills | ||||
| 15 | 5 | 3 kills | |||||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-UH-Azure-v2 between Red and Blue Team, ending 3-5 in favour of Blue Team.
The opening breakthrough came at 0:44 when Broken_Soul scored for Blue Team. Blue Team created more scoring chances, converting 5 of the 8 captures. The scoring pattern stayed relatively stable once the first lead was established. 1 capture was completed solo.
The final capture arrived at 10:48, with JugzZz finishing for Blue Team. That score set the closing shape of the match at 3-5.
pho` stood out as the main objective influence with 0 grabs, 1 capture, 25 returns, and an MVP score of 786. pho` made the biggest clutch contribution, recording 2 close-save returns.
Objective ledger for the match: 75 grabs, 42 pickups, 8 captures, 1 solos, 9 assists, 107 flag kills, 38 covers, 0 seals, 65 returns, 62 mid returns, 3 clutch returns, and 2 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 41% accuracy and 128 kills.
Community desk: pho` brought number-one pug-bot-captain energy into the report, which means at least one decision probably came with a draft explanation and a queue argument.
Cherry watch: silent logged 2 cherry picks, so the orchard was open and the complaints department has fresh material.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 110 |
| 36 |
| 78 |
| 0 |
| 262 |
| - |
| 0.46 |
| 32% |
| 14% |
| 0:08 |
| Team Total | 621 | 239 | 256 | 0 | 860 | 28.1 cm | 0.93 | 48% | 29% | 0:23 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 315 | 103 | 78 | 0 | 310 | 13.5 cm | 1.32 | 57% | 35% | 0:08 | |
| 212 | 98 | 77 | 0 | 274 | - | 1.27 | 56% | 36% | 0:08 | |
| 126 | 55 | 84 | 0 | 210 | 58.3 cm | 0.65 | 40% | 26% | 0:07 | |
| Team Total | 653 | 256 | 239 | 0 | 794 | 35.9 cm | 1.07 | 52% | 33% | 0:25 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 11 |
| 3 |
| 3 kills |
| 7 | 2 kills |
| 6 | 2 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 6 | 1 | 13 kills | ||||
| 6 | 6 kills | |||||
| 2 | 6 kills | |||||
| 1 | 5 kills | |||||
| 4 kills | ||||||
| 3 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇬🇧 | Defender | 0 | 1 | 2 | 0 | 0 | 39/12 | 1 | 6 | 10 | 24 | 0 | 25 | 2 | 786 | |
| -🇬🇧 | Defender | 0 | 1 | 0 | 0 | 0 | 36/7 | 1 | 2 | 4 | 23 | 0 | 23 | 0 | 683 | |
| -🇺🇸 | Attacker | 19 | 3 | 2 | 1 | 13 | 0/- | 259 | 11 | 9 | 8 | 0 | 8 | 0 | 583 | |
| -🇬🇧 |
| Attacker |
| 17 |
| 1 |
| 3 |
| 0 |
| 5 |
| 0/- |
| 241 |
| 10 |
| 1 |
| 4 |
| 0 |
| 4 |
| 0 |
| 442 |
| -🇳🇱 | Attacker | 27 | 2 | 1 | 0 | 4 | 0/- | 275 | 3 | 3 | 1 | 2 | 1 | 1 | 383 |
| -🇬🇧 | Attacker | 12 | 0 | 1 | 0 | 10 | 0/- | 24 | 10 | 11 | 2 | 0 | 4 | 0 | 269 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 30000 | - | - | 22 | 24 | 26 | 0 | Bumpy connection | ||
| 30000 | 498 | 498Hz | 9 | 9 | 10 | 0 | Good connection | ||
| 25000 | 400 | 280Hz | 14 | 15 | 15 | 0 | Good connection | ||
| 30000 | - | - | 23 | 24 | 25 | 0 | Good connection | ||
| 30000 | 238 | 238Hz | 13 | 14 | 16 | 0 | Minor variation | ||
| 25000 | 9999 | 360Hz | 90 | 96 | 137 | 1 | Occasional lag spikes |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Defender | I think this was one of your stronger performances, coming in at 2.00x. As a defender, your standout work was stopping danger before it became a cap: 24 mid returns and 2 clutch returns. You fought efficiently: 128-96 with a 1.33 K/D, and I think you played your role in the team well. Next focus: when your base is secure, look for chances to help your carrier with cover on the way home. | |
| Godlike | Defender | You had a huge game and played well above your usual level at 1.77x. Your defensive timing was good: 23 mid returns cut off runs at important moments. You fought efficiently: 103-78 with a 1.32 K/D, and I think you played your role in the team well. Next focus: when your base is secure, look for chances to help your carrier with cover on the way home. | |
| Godlike | Attacker | You had a huge game and played well above your usual level at 1.68x. You looked dangerous whenever you got the flag, and 19 grabs led to 3 caps and 1 solo. You fought efficiently: 98-77 with a 1.27 K/D, and I think you played your role in the team well. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Stable | Attacker | You were close to your usual level at 0.99x, with room to turn steady play into a bigger influence. You looked dangerous whenever you got the flag, and 17 grabs led to 1 cap. I think survival was your main issue: 55-84 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Stable | Attacker | You were close to your usual level at 0.96x, with room to turn steady play into a bigger influence. Your flag work was one of your best areas, with 27 grabs producing 2 caps. I think survival was your main issue: 36-78 means you died too often before you could put enough pressure on the enemy or help your team objective. The instinct to go quickly is useful, but avoid turning fast grabs into isolated cherry-pick deaths. | |
| Struggling | Attacker | You were below your usual level at 0.88x, so cleaner decisions and timing will matter most for you. As an attacker, you kept pressure on the enemy base with 12 grabs; your next jump is converting more of those starts into completed runs. The support share was meaningful at 38%, which usually means the quiet team-work was helping the bigger plays happen. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |