12 Jul 2026, 15:29
Morbias][
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| noobFB | 50 | 50 | 23 | 0 | 168 | - | 2.17 | 68% | 30% | 0:12 |
| Stealth | 41 | 41 | 32 | 0 | 104 | 82.4 cm | 1.28 | 56% | 39% | 0:08 |
| M0struoso | 35 | 35 | 14 | 0 | 92 | - | 2.50 | 71% | 38% | 0:19 |
| pho` | 33 | 33 | 16 | 0 | 59 | 20.3 cm | 2.06 | 67% | 56% | 0:07 |
| Benjy | 20 | 20 | 41 | 0 | 102 | - | 0.49 | 33% |
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| pho` | 3 | 1 | 3 | 5 kills | |||
| M0struoso | 4 | 2 | 3 kills | ||||
| Stealth | 5 | 2 | 1 | 5 kills | |||
Loading player feedback...
Generated from the match events and player statistics.
A tight Instagib DM match took place on DM-Morbias][.unr, with 8 active players recorded in the report.
noob produced the strongest overall performance, finishing with 50 score, 50 kills, and 68% efficiency.
noob led the fragging pace with 50 kills.
pho` posted the best accuracy at 56%.
Community desk: pho` brought pug-bot-captain energy to a combat report, probably still trying to draft a team out of pure habit.
pho` hit 56% accuracy, which is exactly the kind of number that creates three separate lag excuses.
The final table reflects the players who converted pressure most consistently across the match.
| 20% |
| 0:06 |
| Benjy | 14 | 14 | 34 | 0 | 101 | - | 0.41 | 29% | 14% | 0:08 |
| Etterrrtje!!! | 7 | 7 | 38 | 0 | 114 | - | 0.18 | 16% | 6% | 0:07 |
| inc | 6 | 6 | 8 | 0 | 12 | - | 0.75 | 43% | 50% | 0:05 |
| 9 |
| 4 |
| 1 |
| 4 kills |
| Benjy | 1 | 1 | 3 kills |
| inc | 1 | 2 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| pho` | 1 | 1 | 10 kills | |||
| M0struoso | 1 | 10 kills | ||||
| Stealth | 2 | 8 kills | ||||
| noob | 4 | 7 kills | ||||
| Benjy | 3 kills | |||||
| inc | 2 kills |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| pho` | 25000 | 400 | 280Hz | 21 | 21 | 21 | 0 | Good connection | |
| noob | 20000 | - | - | 85 | 86 | 88 | 0 | Good connection | |
| Benjy | 20000 | - | - | 40 | 44 | 50 | 0 | Variable ping | |
| M0struoso | 20000 | - | - | 40 | 41 | 43 | 0 | Minor variation | |
| Stealth | 25000 | 0 | 0Hz | 49 | 49 | 50 | 0 | Good connection | |
| Etterrrtje!!! | 20000 | - | - | 37 | 39 | 42 | 0 | Minor variation | |
| Benjy | 20000 | - | - | 43 | 55 | 66 | 0 | Rhythmic fluctuation | |
| inc | 20000 | - | - | 39 | 39 | 39 | 0 | Limited ping data |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| noob | Godlike | Combat | I think this was one of your stronger performances, coming in at 1.54x. You gave your team strong combat value, especially because your kills came with good efficiency. 68% efficiency is a strong sign that you picked good fights and stayed alive after winning them. Next focus: turn the frag pressure into control by holding stronger areas and timing armour or belt when they are available. |
| M0struoso | Godlike | Combat | Great game, this was a really strong performance from you at 1.52x. You played the fragging side well here, putting pressure on the enemy while keeping your own deaths under control. 71% efficiency is a strong sign that you picked good fights and stayed alive after winning them. Next focus: after a kill, use the advantage to take space or deny a powerup instead of instantly chasing the next duel. |
| Stealth | Godlike | Combat | Great game, this was a really strong performance from you at 1.35x. You played a useful combat game: enough frags, controlled deaths, and good pressure. Your 41-32 scoreline gave you a 1.28 K/D, which shows you were getting more value from your lives than the enemy. Next focus: after a kill, use the advantage to take space or deny a powerup instead of instantly chasing the next duel. |
| pho` | Dominating | Combat | You had a positive match and your 1.23x rating backs that up. You gave your team strong combat value, especially because your kills came with good efficiency. 67% efficiency is a strong sign that you picked good fights and stayed alive after winning them. Next focus: keep the fragging up, but make the kills happen around weapons, armour, belt, and routes your team needs. |
| inc | Feeding | Combat | You had a tough match at 0.70x, well below your usual level, but I think it is fixable. For DM/TDM, your next jump is turning more fights into map control rather than just isolated duels. 50% accuracy was a real positive, so keep using positions where your aim can decide the fight quickly. Next focus: stop gambling alone into bad positions and take fights from areas you can escape from. |
| Benjy | Feeding | Combat | You had a tough match at 0.67x, well below your usual level, but I think it is fixable. Your influence came through fighting, so the big levers are efficiency, positioning, and staying near useful areas of the map. 33% efficiency hurt you here; I think the priority is taking fewer low-percentage fights and resetting before you are forced into bad trades. Next focus: avoid chancing it into stacked players; wait for armour, a better weapon, or a teammate before re-engaging. |
| Benjy | Feeding | Combat | You had a tough match at 0.55x, well below your usual level, but I think it is fixable. This was mostly about combat basics for you: win cleaner fights, keep better positions, and avoid giving away easy deaths. 29% efficiency hurt you here; I think the priority is taking fewer low-percentage fights and resetting before you are forced into bad trades. Next focus: value your life more, reset from weak fights, and make the enemy work harder for every frag. |
| Etterrrtje!!! | Feeding | Combat | You had a tough match at 0.14x, well below your usual level, but I think it is fixable. Your influence came through fighting, so the big levers are efficiency, positioning, and staying near useful areas of the map. 16% efficiency hurt you here; I think the priority is taking fewer low-percentage fights and resetting before you are forced into bad trades. Next focus: value your life more, reset from weak fights, and make the enemy work harder for every frag. |