Unreal HeavenThe home of 2v2 and 3v3 iCTF26 Aug 2026, 00:33
CTF-Flakspam-SCE
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| tono | 153 | 55 | 27 | 4 | 316 | 19.6 cm | 2.04 | 64% | 32% | 0:24 |
| {Black_Mage}` | 75 | 15 | 50 | 1 | 104 | - | 0.30 | 23% | 77% | 0:13 |
| Team Total | 228 | 70 | 77 | 5 | 420 | 19.6 cm | 0.91 | 48% | 43% | 0:37 |
Killer and victim pairings by team.
| Killer | Victim | |
|---|---|---|
| tono | -uh.StarzZz`- | 27 |
| tono | Maber | 28 |
| {Black_Mage}` | -uh.StarzZz`- | 8 |
| {Black_Mage}` | Maber | 7 |
| Killer | Victim | |
|---|---|---|
| -uh.StarzZz`- | tono | 17 |
| -uh.StarzZz`- | {Black_Mage}` | 33 |
| Maber | tono | 10 |
| Maber | {Black_Mage}` | 17 |
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 5 | 2 kills | |||||
| tono | 8 | 2 kills | |||||
| Maber | 2 | 2 kills | |||||
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Generated from the match events and player statistics.
A decisive game of 2v2 Flak CTF took place on CTF-Flakspam-SCE between Red and Blue Team, ending 9-14 in favour of Blue Team.
The opening breakthrough came at 0:23 when -uh.StarzZz`- scored for Blue Team. Blue Team created more scoring chances, converting 14 of the 23 captures. The scoring pattern stayed relatively stable once the first lead was established. 20 captures were completed solo.
The final capture arrived at 10:28, with tono finishing for Red Team on a solo run. That score set the closing shape of the match at 9-14.
-uh.StarzZz`- stood out as the main objective influence with 21 grabs, 10 captures, 26 returns, and an MVP score of 1171. -uh.StarzZz`- anchored the recovery work with 26 total returns.
Objective ledger for the match: 80 grabs, 11 pickups, 23 captures, 20 solos, 0 assists, 64 flag kills, 0 covers, 0 seals, 55 returns, 0 mid returns, 0 clutch returns, and 0 cherry picks.
{Black_Mage}` supplied the sharpest shooting numbers, finishing with 77% accuracy and 15 kills.
Banter read: -uh.StarzZz`- was the main CTF problem, turning useful moments into scoreboard paperwork.
Aim complaint: {Black_Mage}` hit 77% accuracy, so at least one death in that match was definitely blamed on ping, monitor Hz, or dark magic.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`-FB | 230 | 50 | 35 | 2 | 270 | 13.5 cm | 1.43 | 57% | 18% | 0:18 |
| Maber | 95 | 27 | 35 | 4 | 339 | - | 0.77 | 41% | 39% | 0:18 |
| Team Total | 325 | 77 | 70 | 6 | 609 | 13.5 cm | 1.10 | 52% | 30% | 0:38 |
| 1 |
| 2 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 1 | 5 kills | ||||
| tono | 3 | 4 kills | ||||
| Maber | 3 kills | |||||
| {Black_Mage}` | 2 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | -uh.StarzZz`- | Attacker | 21 | 10 | 0 | 9 | 28 | 0/- | 998 | 1 | 0 | 0 | 0 | 26 | 0 | 1171 |
| - | tono | Attacker | 24 | 6 | 0 | 6 | 15 | 0/- | 600 | 1 | 0 | 0 | 0 | 11 | 0 | 719 |
| - | Maber | Attacker | 14 | 4 | 0 | 2 | 11 | 0/- | 402 | 5 | 0 | 0 | 0 | 9 | 0 | 545 |
| - |
| Attacker |
| 21 |
| 3 |
| 0 |
| 3 |
| 10 |
| 0/- |
| 300 |
| 4 |
| 0 |
| 0 |
| 0 |
| 9 |
| 0 |
| 429 |
CTF objective progression by player across this match.
Winning team players are shown with brighter, thicker solid lines. Normal kills and headshots are hidden here; larger coloured dots mark CTF flag events such as grabs, captures, returns, assists, covers, seals, and flag carrier kills.
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| {Black_Mage}` | 25000 | 0 | 0Hz | 38 | 63 | 191 | 4 | Unstable spikes | |
| tono | 25000 | 250 | 144Hz | 87 | 93 | 142 | 1 | Occasional lag spikes | |
| Maber | 25000 | 295 | 143Hz | 48 | 53 | 144 | 1 | Occasional lag spikes | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 22 | 29 | 169 | 1 | Occasional lag spikes |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| -uh.StarzZz`- | Godlike | Attacker | I think this was one of your stronger performances, coming in at 2.86x. You carried real threat on attack, turning 21 grabs into 10 caps and 9 solos. You fought efficiently: 50-35 with a 1.43 K/D, and I think you played your role in the team well. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| tono | Godlike | Attacker | You were one of the players who shaped this match, finishing at 2.21x. You carried real threat on attack, turning 24 grabs into 6 caps and 6 solos. 4 suicides hurt the overall impact, so safer exits and fewer panic deaths would make the same work score much better. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| {Black_Mage}` | Godlike | Attacker | I think this was one of your stronger performances, coming in at 1.30x. You were dangerous with the flag: 21 grabs led to 3 caps and 3 solos. I think survival was your main issue: 15-50 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| Maber | Dominating | Attacker | You were sharp in this match and pushed above your usual level at 1.21x. You looked dangerous whenever you got the flag, and 14 grabs led to 4 caps and 2 solos. 4 suicides hurt the overall impact, so safer exits and fewer panic deaths would make the same work score much better. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |