26 Jul 2026, 20:51
CTF-1on1-TumultB1
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`-FB | 322 | 65 | 68 | 0 | 173 | 13.5 cm | 0.96 | 49% | 43% | 0:09 |
| -cide- | 317 | 65 | 74 | 0 | 222 | 46.0 cm | 0.88 | 47% | 29% | 0:08 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| tono | 12 | 4 | 2 | 4 kills | |||
| pho` | 9 | 5 | 1 | 4 kills | |||
| {MUTE}Locomot!Ve | 17 | 1 | 5 kills | ||||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-1on1-TumultB1 between Red and Blue Team, ending 18-5 in favour of Red Team.
The opening breakthrough came at 0:15 when -uh.StarzZz`- scored for Red Team. Red Team created more scoring chances, converting 18 of the 23 captures. The scoring pattern stayed relatively stable once the first lead was established. 15 captures were completed solo.
The final capture arrived at 10:57, with -uh.StarzZz`- finishing for Red Team. That score set the closing shape of the match at 18-5.
-uh.StarzZz`- stood out as the main objective influence with 26 grabs, 13 captures, 5 returns, and an MVP score of 1309. -cide- made the biggest clutch contribution, recording 7 close-save returns.
Objective ledger for the match: 81 grabs, 30 pickups, 23 captures, 13 solos, 9 assists, 88 flag kills, 51 covers, 20 seals, 58 returns, 6 mid returns, 21 clutch returns, and 0 cherry picks.
-uh.StarzZz`- supplied the sharpest shooting numbers, finishing with 43% accuracy and 65 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 17 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Clutch desk: -cide- produced 7 close-save returns, also known as deleting someone else's highlight clip.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| pho` |
| 270 |
| 82 |
| 82 |
| 0 |
| 212 |
| 20.3 cm |
| 1.00 |
| 50% |
| 39% |
| 0:08 |
| Team Total | 909 | 212 | 224 | 0 | 607 | 26.6 cm | 0.95 | 49% | 36% | 0:27 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| {MUTE}Locomot!Ve | 277 | 87 | 63 | 0 | 223 | - | 1.38 | 58% | 39% | 0:10 |
| tono | 215 | 87 | 63 | 0 | 251 | 19.6 cm | 1.38 | 58% | 35% | 0:10 |
| Stealth | 164 | 50 | 86 | 0 | 230 | 82.4 cm | 0.58 | 37% | 22% | 0:07 |
| Team Total | 656 | 224 | 212 | 0 | 704 | 51.0 cm | 1.06 | 51% | 32% | 0:28 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 5 |
| 1 |
| 3 kills |
| -uh.StarzZz`- | 8 | 2 kills |
| -cide- | 11 | 1 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| tono | 2 | 8 kills | ||||
| pho` | 3 | 7 kills | ||||
| {MUTE}Locomot!Ve | 2 | 6 kills | ||||
| Stealth | 1 | 5 kills | ||||
| -uh.StarzZz`- | 1 | 5 kills | ||||
| -cide- | 3 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | -uh.StarzZz`- | Attacker | 26 | 13 | 2 | 10 | 8 | 0/- | 1043 | 5 | 11 | 0 | 0 | 5 | 2 | 1309 |
| - | -cide- | Attacker | 11 | 3 | 4 | 1 | 17 | 0/- | 608 | 6 | 9 | 0 | 0 | 12 | 7 | 1132 |
| - | {MUTE}Locomot!Ve | Attacker | 15 | 3 | 1 | 1 | 16 | 0/- | 256 | 7 | 6 | 2 | 0 | 12 | 6 | 735 |
| - |
| Attacker |
| 5 |
| 2 |
| 1 |
| 1 |
| 21 |
| 0/- |
| 149 |
| 7 |
| 10 |
| 2 |
| 0 |
| 17 |
| 2 |
| 645 |
| - | tono | Attacker | 22 | 2 | 1 | 0 | 14 | 0/- | 244 | 3 | 6 | 1 | 0 | 6 | 1 | 518 |
| - | Stealth | Defender | 2 | 0 | 0 | 0 | 0 | 12/3 | 0 | 2 | 9 | 1 | 0 | 6 | 3 | 351 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 12 | 12 | 13 | 0 | Good connection | |
| -cide- | 30000 | 360 | 240Hz | 22 | 23 | 25 | 0 | Minor variation | |
| pho` | 25000 | 400 | 280Hz | 21 | 22 | 23 | 0 | Good connection | |
| {MUTE}Locomot!Ve | 25000 | 1337 | 0Hz | 48 | 48 | 51 | 0 | Minor variation | |
| Stealth | 30000 | - | - | 46 | 47 | 50 | 0 | Minor variation | |
| tono | 25000 | 250 | 144Hz | 86 | 92 | 105 | 0 | Sawtooth variation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| -uh.StarzZz`- | Godlike | Attacker | You put together a top-level game here and finished at 2.33x. Your attacking runs had purpose, with 26 grabs leading to 13 caps and 10 solos. Aim was a real positive at 43% accuracy, so keep taking fights where that strength matters. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| -cide- | Godlike | Attacker | You were one of the players who shaped this match, finishing at 2.02x. Your flag work was one of your best areas, with 11 grabs producing 3 caps and 1 solo. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| {MUTE}Locomot!Ve | Godlike | Attacker | You put together a top-level game here and finished at 1.66x. You ran the flag well and gave your team end product: 3 caps and 1 solo from 15 grabs. You fought efficiently: 87-63 with a 1.38 K/D, and I think you played your role in the team well. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| tono | Godlike | Attacker | You were one of the players who shaped this match, finishing at 1.38x. Your attacking play was strong, especially because you turned 22 grabs into 2 caps. You fought efficiently: 87-63 with a 1.38 K/D, and I think you played your role in the team well. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| pho` | Godlike | Attacker | I think this was one of your stronger performances, coming in at 1.36x. You carried real threat on attack, turning 5 grabs into 2 caps and 1 solo. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| Stealth | Stable | Defender | You played around your normal level at 0.98x, so your focus should be small improvements rather than a full reset. You helped keep the score under control with 1 mid return and 3 clutch returns. I think survival was your main issue: 50-86 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: when your base is secure, look for chances to help your carrier with cover on the way home. |