Unreal HeavenThe home of 2v2 and 3v3 iCTF12 Jul 2026, 12:06
AndAction2020
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 304 | 116 | 123 | 0 | 288 | 20.3 cm | 0.94 | 49% | 40% | 0:05 | |
| 289 | 132 | 103 | 0 | 326 | 46.0 cm | 1.28 | 56% | 41% | 0:06 | |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Killer | Victim | |
|---|---|---|
| 54 | ||
| 62 | ||
| 69 | ||
| 63 |
| Killer | Victim | |
|---|---|---|
| 67 | ||
| 57 | ||
| 56 | ||
| 46 |
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 18 | 9 | 2 | 2 | 5 kills | |||
| 19 | 2 | 6 | 2 | 5 kills | |||
| 16 | 11 | 1 | 5 kills | ||||
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Generated from the match events and player statistics.
A decisive game of 2v2 Instagib CTF took place on CTF-AndAction2020 between Red and Blue Team, ending 6-3 in favour of Red Team.
The opening breakthrough came at 0:11 when Broken_Soul scored for Blue Team. Red Team created more scoring chances, converting 6 of the 9 captures. Momentum changed hands 1 time as the scoreline developed. 5 captures were completed solo.
Red Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 9:47, with -cide- finishing for Red Team. That score set the closing shape of the match at 6-3.
-cide- stood out as the main objective influence with 20 grabs, 3 captures, 11 returns, and an MVP score of 874. pho` made the biggest clutch contribution, recording 4 close-save returns.
Objective ledger for the match: 60 grabs, 25 pickups, 9 captures, 4 solos, 4 assists, 76 flag kills, 31 covers, 0 seals, 51 returns, 39 mid returns, 12 clutch returns, and 0 cherry picks.
-cide- supplied the sharpest shooting numbers, finishing with 41% accuracy and 132 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 27 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Clutch desk: pho` produced 4 close-save returns, also known as deleting someone else's highlight clip.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| Team Total |
| 593 |
| 248 |
| 226 |
| 0 |
| 614 |
| 33.1 cm |
| 1.10 |
| 52% |
| 41% |
| 0:11 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 276 | 124 | 123 | 0 | 336 | 46.0 cm | 1.01 | 50% | 37% | 0:05 | |
| 251 | 102 | 125 | 0 | 287 | 58.3 cm | 0.82 | 45% | 36% | 0:05 | |
| Team Total | 527 | 226 | 248 | 0 | 623 | 52.1 cm | 0.91 | 48% | 36% | 0:10 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 13 |
| 3 |
| 2 |
| 4 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 2 | 9 kills | |||||
| 2 | 7 kills | |||||
| 1 | 5 kills | |||||
| 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇩🇪 | Attacker | 20 | 3 | 2 | 2 | 18 | 0/- | 339 | 7 | 14 | 8 | 0 | 11 | 2 | 874 | |
| -🇬🇧 | Attacker | 13 | 3 | 1 | 0 | 16 | 0/- | 261 | 8 | 11 | 10 | 0 | 13 | 4 | 833 | |
| -🇩🇪 | Attacker | 13 | 1 | 1 | 1 | 22 | 0/- | 198 | 7 | 2 | 10 | 0 | 14 | 3 | 716 | |
| -🇬🇧 | Attacker | 14 | 2 | 0 | 1 | 20 | 0/- | 102 | 3 | 4 | 11 | 0 | 13 | 3 | 631 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 30000 | 360 | 240Hz | 15 | 17 | 18 | 0 | Minor variation | ||
| 25000 | 400 | 280Hz | 21 | 21 | 22 | 0 | Good connection | ||
| 30000 | 360 | 240Hz | 21 | 22 | 23 | 0 | Good connection | ||
| 30000 | - | - | 21 | 22 | 22 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Attacker | You were one of the players who shaped this match, finishing at 1.85x. You carried real threat on attack, turning 20 grabs into 3 caps and 2 solos. You fought efficiently: 132-103 with a 1.28 K/D, and I think you played your role in the team well. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Godlike | Attacker | You made a clear difference in this match and finished well above your normal level at 1.60x. You looked dangerous whenever you got the flag, and 13 grabs led to 3 caps. Aim was a real positive at 40% accuracy, so keep taking fights where that strength matters. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Godlike | Attacker | You had a huge game and played well above your usual level at 1.57x. You ran the flag well and gave your team end product: 1 cap and 1 solo from 13 grabs. You did make some good returns, and those stops helped your team stay in the game. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Godlike | Attacker | I think this was one of your stronger performances, coming in at 1.48x. Your attacking runs had purpose, with 14 grabs leading to 2 caps and 1 solo. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |