Unreal HeavenThe home of 2v2 and 3v3 iCTF17 Nov 2025, 17:14
CTF-SmallMountain
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 578 | 128 | 120 | 0 | 325 | 13.5 cm | 1.07 | 52% | 39% | 0:05 | |
| 539 | 143 | 110 | 0 | 334 | 20.3 cm | 1.30 | 57% | 43% | 0:05 | |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Killer | Victim | |
|---|---|---|
| 74 | ||
| 54 | ||
| 65 | ||
| 78 |
| Killer | Victim | |
|---|---|---|
| 67 | ||
| 54 | ||
| 53 | ||
| 56 |
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 24 | 8 | 3 | 2 | 5 kills | |||
| 16 | 6 | 5 | 1 | 5 kills | |||
| 18 | 1 | 3 | 1 | 5 kills | |||
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Generated from the match events and player statistics.
A decisive game of 2v2 Instagib CTF took place on CTF-SmallMountain between Red and Blue Team, ending 29-12 in favour of Red Team.
The opening breakthrough came at 0:11 when -cide- scored for Blue Team. Red Team created more scoring chances, converting 29 of the 41 captures. Momentum changed hands 1 time as the scoreline developed. 34 captures were completed solo.
Red Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 10:46, with -uh.StarzZz`- finishing for Red Team on a solo run. That score set the closing shape of the match at 29-12.
-uh.StarzZz`- stood out as the main objective influence with 49 grabs, 18 captures, 18 returns, and an MVP score of 2390. pho` anchored the recovery work with 30 total returns.
Objective ledger for the match: 134 grabs, 25 pickups, 41 captures, 25 solos, 7 assists, 117 flag kills, 72 covers, 0 seals, 91 returns, 91 mid returns, 0 clutch returns, and 0 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 43% accuracy and 143 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 42 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Aim complaint: pho` hit 43% accuracy, so at least one death in that match was definitely blamed on ping, monitor Hz, or dark magic.
| Team Total |
| 1117 |
| 271 |
| 230 |
| 0 |
| 659 |
| 16.9 cm |
| 1.18 |
| 54% |
| 41% |
| 0:11 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 432 | 121 | 139 | 0 | 332 | 46.0 cm | 0.87 | 47% | 36% | 0:04 | |
| 320 | 109 | 132 | 0 | 322 | 58.3 cm | 0.83 | 45% | 34% | 0:04 | |
| Team Total | 752 | 230 | 271 | 0 | 654 | 52.1 cm | 0.85 | 46% | 35% | 0:10 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 19 |
| 8 |
| 2 |
| 1 |
| 5 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 6 | 7 kills | |||||
| 3 | 7 kills | |||||
| 2 | 6 kills | |||||
| 4 kills |
Red Team ultimately secured the result through stronger capture conversion and late-game control.
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇬🇧 | Attacker | 49 | 18 | 4 | 12 | 23 | 0/- | 1871 | 6 | 24 | 18 | 0 | 18 | 0 | 2390 | |
| -🇬🇧 | Attacker | 24 | 11 | 2 | 5 | 37 | 0/- | 1029 | 8 | 28 | 30 | 0 | 30 | 0 | 1887 | |
| -🇩🇪 | Attacker | 36 | 7 | 1 | 5 | 32 | 0/- | 770 | 6 | 14 | 23 | 0 | 23 | 0 | 1562 | |
| -🇬🇧 |
| Attacker |
| 25 |
| 5 |
| 0 |
| 3 |
| 25 |
| 0/- |
| 430 |
| 5 |
| 6 |
| 20 |
| 0 |
| 20 |
| 0 |
| 1047 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 30000 | 238 | 238Hz | 12 | 13 | 14 | 0 | Good connection | ||
| 25000 | 400 | 280Hz | 13 | 14 | 15 | 0 | Good connection | ||
| 30000 | 360 | 240Hz | 25 | 25 | 26 | 0 | Good connection | ||
| 30000 | - | - | 12 | 13 | 14 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Attacker | You put together a top-level game here and finished at 2.67x. Your attacking runs had purpose, with 49 grabs leading to 18 caps and 12 solos. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Godlike | Attacker | Well played, this was a fantastic performance at 2.17x. You gave the enemy defence problems and backed it up with 11 caps and 5 solos from 24 grabs. You fought efficiently: 143-110 with a 1.30 K/D, and I think you played your role in the team well. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Godlike | Attacker | Great game, this was a really strong performance from you at 1.85x. Very strong flag running: you made 36 grabs count with 7 caps and 5 solos. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. | |
| Godlike | Attacker | Well played, this was a fantastic performance at 1.33x. You carried real threat on attack, turning 25 grabs into 5 caps and 3 solos. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |