Unreal HeavenThe home of 2v2 and 3v3 iCTF19 May 2026, 23:50
CTF-F_RIFK
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| saxon | 264 | 171 | 73 | 0 | 360 | - | 2.34 | 70% | 54% | 0:09 |
| newut | 177 | 100 | 69 | 0 | 291 | - | 1.45 | 59% | 34% | 0:09 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| saxon | 16 | 11 | 7 | 6 | 5 kills | ||
| newut | 13 | 10 | 2 | 4 kills | |||
| -uh.Pr3DazZz | 10 | 1 | 3 kills | ||||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-F_RIFK between Red and Blue Team, ending 6-2 in favour of Red Team.
The opening breakthrough came at 1:02 when -uh.Pr3DazZz scored for Red Team. Red Team created more scoring chances, converting 6 of the 8 captures. The scoring pattern stayed relatively stable once the first lead was established. 2 captures were completed solo.
The final capture arrived at 10:03, with newut finishing for Red Team. That score set the closing shape of the match at 6-2.
saxon stood out as the main objective influence with 13 grabs, 2 captures, 5 returns, and an MVP score of 616. -uh.Pr3DazZz anchored the recovery work with 8 total returns.
Objective ledger for the match: 44 grabs, 18 pickups, 8 captures, 1 solos, 8 assists, 54 flag kills, 31 covers, 0 seals, 36 returns, 36 mid returns, 0 clutch returns, and 0 cherry picks.
saxon supplied the sharpest shooting numbers, finishing with 54% accuracy and 171 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 17 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Lama watch: saxon finished with 25 lama score from 171 kills and 73 objective actions, which is the stats page politely asking what the plan was.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| 163 |
| 65 |
| 65 |
| 0 |
| 318 |
| - |
| 1.00 |
| 50% |
| 25% |
| 0:10 |
| Team Total | 604 | 336 | 207 | 0 | 969 | - | 1.62 | 62% | 39% | 0:29 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| pho` | 170 | 79 | 124 | 0 | 342 | 20.3 cm | 0.64 | 39% | 28% | 0:05 |
| -cide-FB | 136 | 70 | 99 | 0 | 279 | 46.0 cm | 0.71 | 41% | 27% | 0:06 |
| Broken_Soul | 99 | 58 | 113 | 0 | 286 | 58.3 cm | 0.51 | 34% | 24% | 0:05 |
| Team Total | 405 | 207 | 336 | 0 | 907 | 41.5 cm | 0.62 | 38% | 26% | 0:18 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 6 |
| 3 |
| 3 kills |
| pho` | 13 | 3 | 1 | 4 kills |
| Broken_Soul | 8 | 1 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| saxon | 11 | 1 | 13 kills | |||
| newut | 3 | 7 kills | ||||
| -uh.Pr3DazZz | 1 | 5 kills | ||||
| -cide- | 1 | 5 kills | ||||
| pho` | 4 kills | |||||
| Broken_Soul | 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | saxon | Attacker | 13 | 2 | 2 | 1 | 6 | 0/- | 303 | 3 | 13 | 5 | 0 | 5 | 0 | 616 |
| - | newut | Attacker | 11 | 2 | 2 | 0 | 8 | 0/- | 242 | 4 | 4 | 5 | 0 | 5 | 0 | 487 |
| - | -cide- | Attacker | 14 | 0 | 2 | 0 | 6 | 0/- | 197 | 3 | 3 | 5 | 0 | 5 | 0 | 383 |
| - | -uh.Pr3DazZz | Defender | 0 | 2 | 1 | 0 | 0 | 11/1 | 56 | 4 | 7 | 8 | 0 | 8 | 0 | 380 |
| - | pho` | Defender | 1 | 0 | 1 | 0 | 0 | 16/6 | 0 | 1 | 3 | 8 | 0 | 8 | 0 | 313 |
| - | Broken_Soul | Attacker | 5 | 2 | 0 | 0 | 7 | 0/- | 3 | 3 | 1 | 5 | 0 | 5 | 0 | 203 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| saxon | 30000 | 600 | 500Hz | 10 | 11 | 12 | 0 | Good connection | |
| -uh.Pr3DazZz | 30000 | - | - | 18 | 19 | 20 | 0 | Good connection | |
| newut | 30000 | 0 | 240Hz | 92 | 169 | 1719 | 1 | Occasional lag spikes | |
| -cide- | 30000 | 360 | 240Hz | 23 | 26 | 28 | 0 | Sawtooth variation | |
| Broken_Soul | 30000 | - | - | 22 | 23 | 23 | 0 | Good connection | |
| pho` | 25000 | 400 | 280Hz | 22 | 22 | 23 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| saxon | Godlike | Attacker | You had a huge game and played well above your usual level at 2.42x. Your attacking runs had purpose, with 13 grabs leading to 2 caps and 1 solo. You fought efficiently: 171-73 with a 2.34 K/D, and I think you played your role in the team well. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| newut | Godlike | Attacker | You were one of the players who shaped this match, finishing at 1.41x. Excellent flag running from you: 11 grabs became 2 caps. You fought efficiently: 100-69 with a 1.45 K/D, and I think you played your role in the team well. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| -uh.Pr3DazZz | Dominating | Defender | You played well and finished above your usual level at 1.24x. As a defender, your standout work was stopping danger before it became a cap: 8 mid returns. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: protect your own flag first, then help the carrier survive with cover when the chance is there. |
| -cide- | Stable | Attacker | You were close to your usual level at 1.06x, with room to turn steady play into a bigger influence. 14 grabs is a good sign that you were trying to make things happen; the next step is making more of them count. I think survival was your main issue: 70-99 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| pho` | Stable | Defender | I think you had a steady game at 0.96x; one or two stronger moments would lift it nicely. You helped keep the score under control with 8 mid returns. I think survival was your main issue: 79-124 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: cover the flag carriers when you can, but make sure your own flag is safe first. |
| Broken_Soul | Struggling | Attacker | You were below your usual level at 0.76x, so cleaner decisions and timing will matter most for you. Your attacking play was strong, especially because you turned 5 grabs into 2 caps. I think survival was your main issue: 58-113 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |